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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Player Owned Base

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[Guide] Player Owned Base
Online TheKusari
01-07-2024, 01:21 AM,
#411
Resident Editor
Posts: 2,683
Threads: 452
Joined: May 2020

Updated Base Guide

Every Core level above Core 1 gives you extra 10,000 cargo space.
Core 1 = 30,000
Core 2 = 40,000
and so on

Specific modules now grant an extra 10,000 storage capacity.
Exotic Materials Laboratory
Exotic Equipment Fabricator
Legitimate Warehouse



Discovery's Best Faction:  Starfliers
Second Best: Liberty Navy 46th Fleet



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Offline Karst
01-10-2024, 11:36 AM,
#412
Chariot of Light
Posts: 2,987
Threads: 214
Joined: Sep 2009

Updated with the recent ore refining changes (fuel consumption doubled, output doubled)

[Image: jWv1kDa.png]
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Offline Os_SK
03-11-2024, 03:13 PM,
#413
Member
Posts: 62
Threads: 10
Joined: Jul 2021

(05-16-2012, 02:17 AM)Discovery Freelancer Tutorials Wrote: You can also outright stop an ongoing construction:

This will void any processed resources. You will not be refunded.

.
.
Code:
/build stop <category> <list number>

example: /build stop basic 2
(05-16-2012, 02:17 AM)Discovery Freelancer Tutorials Wrote: Later on, if you wish to destroy a constructed module, use this command:

Be warned that this will not refund any resources that were used to construct the module.

.
.
Code:
/destroy <module number>

example: /destroy 4

I think the description here should be changed, the Build stop command is invalid, and the Destroy command can cancel the module under construction.



——Above, salute——


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Offline Gabriel Angelos
04-10-2024, 12:10 PM,
#414
Member
Posts: 52
Threads: 16
Joined: Mar 2009

DSE manufacturing has only one bonus and i.e. for Docking Modules
Will there be another manufacturing bonus for DSE Like JD or something else
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Offline A Magpie
04-21-2024, 11:03 AM,
#415
Member
Posts: 101
Threads: 17
Joined: Apr 2024

Of important note:
The rework made POB guns unable to damage hull. An POB rocking defmods with no players to defend it will die at the exact same speed as a POB with no defmods. While the guide states "massive amounts of shield and energy damage", someone at first glance assumes these to be similar to the defense modules of old that damaged shield and hull.
Stating the defense modules to not damage hull would make it a lot cleaner.

The anti-fighter and anti-GB modules are of the damage type w_stationpulse01 and so their damage is multiplied by 1000. I have already accounted for this in the below table.
Defense ModuleShield Damage OnlyRefireRange
Anti-Fighter Turret150006.676500
Anti-GB Turret720003.039500
Anti-Large Cap20008.334000
Battleship Siege TurretDamage to Base: 72,0000.504000
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Offline TheSauron
08-25-2024, 10:48 PM, (This post was last modified: 08-25-2024, 11:20 PM by TheSauron.)
#416
Local Gaian
Posts: 2,426
Threads: 341
Joined: Aug 2013

The recipe for the Scrap Smelter in the guide is wrong. It requires 5000 robotics instead of the 5000 optronics listed here. It also only requires 5000 hull panels.

Feel free to refund my 111 credits per unit optronics to BAF|HMS-Holmfirth.


One MD Admiral
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Offline Logan
10-15-2024, 05:16 PM,
#417
Member
Posts: 936
Threads: 24
Joined: Nov 2014

Where is Modular Shipyard information?

Update please.


[Image: gisTllO.jpg?1]


Ilfracombe Base page, Wiki page, Vendors Shop page
A Pretty Helpful Tutorial Database, Modular Shipyard Info, Mining Guide, Base Guide



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Offline Lusitano
10-29-2024, 04:51 PM,
#418
Storm Chaser
Posts: 1,806
Threads: 192
Joined: Feb 2011

are the commands updated? having problems with docking rights and shop ... something is not working!
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Offline Skorak
10-29-2024, 04:52 PM,
#419
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

They haven't been.

These are the new commands: https://discoverygc.com/forums/showthrea...tid=204607

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Lusitano
10-29-2024, 05:22 PM, (This post was last modified: 10-29-2024, 09:28 PM by Lusitano.)
#420
Storm Chaser
Posts: 1,806
Threads: 192
Joined: Feb 2011

thanks Smile one problem solved but another one continues. if you go to /shop, this is ]what shows ... so ... what i'm ding wrong? i can't make base accept items!!

edit: found it!! thanks Smile
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