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  Discovery Gaming Community Discovery General Server Events Official Event Archive
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[Official Event] The Alsace Passage - 2 Mar, 20:00 - 22:00 UTC

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[Official Event] The Alsace Passage - 2 Mar, 20:00 - 22:00 UTC
Offline Proselyte
02-24-2024, 05:54 PM,
#21
Member
Posts: 278
Threads: 43
Joined: Jan 2023

(02-24-2024, 05:44 PM)Haste Wrote: . . .it was also a pretty unfortunate, eh, "technical mishap".

Zoner gremlins.

Thanks for the additional context. Looking forward to things!
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Offline Lord Caedus
02-24-2024, 06:02 PM,
#22
Malta's Bane
Posts: 634
Threads: 57
Joined: Jun 2013

(02-24-2024, 05:44 PM)Haste Wrote: I think having the big man himself aboard an invulnerable - but not immune to damage - Battlecruiser is a good way for players to be able to damage it, get some lore results out of it, but also ensure nothing too insane happens (a mighty alliance of Coalition, Wilde and Nomad ships kills the Emperor of Rheinland in New Berlin orbit, ending the event five minutes in and making for a herculean task for Jammi to somehow write that into the mod's story).

Nothing says that the Emperor can't also be injured if the Battlecruiser is damaged enough. Something like that could easily put a heavy burden on his political agenda. He may be forced to spend more time in Gallia than he intends to due to injuries, leaving openings for dissidents to make covert moves against him without him being able to stop them. Or it could lead to him making poor decisions about the deployment of military assets following his return. It could also go the other way, where he is maybe lightly wounded and uses it to rally his supporters, making him even more of a force to be reckoned with in Rheinland. There's a lot of options that can be done with this outcome.

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Offline LuckyOne
02-24-2024, 06:08 PM, (This post was last modified: 02-24-2024, 06:08 PM by LuckyOne.)
#23
Armed to the Teeth
Posts: 492
Threads: 13
Joined: Apr 2020

We all know that the Story team is not really interested in letting players have any sort of major influence on the state of Sirius anymore, so can we just all stop being di** to each other and just enjoy the event ?

Personally, I think if the devs really wanted to do something akin to a player influenced and GM directed D&D-like campaign, something could probably be arranged, but there would need to be considerable stakes from all involved sides in order to prevent people just gaming the system with either infinite players or logging 24/7.

As for the actual event, I'm glad Gallia is again getting some attention. It has suffered from the unwanted child syndrome far too long.
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Offline Promotheus
02-24-2024, 06:42 PM,
#24
Storm Chaser
Posts: 825
Threads: 108
Joined: Apr 2018

(02-23-2024, 07:47 PM)Promotheus Wrote: How will rulings be handed down regarding factions belonging to the attackers not attacking each other but focusing on the target (defenders)? Like if Hessians and Corsairs show up at the same time and attack the convoy and not eachother they wont get smacked for teaming right?

This has yet to be addresed by staff, 'attack from a different angle' doesn't really cover it as people have to log other factions when they die. They could easily show up as a hessian during the 'corsair raid' if they died early enough. Simply clearing this rule for the duration of the event for participating parties would resolve this. Considering the attackers potentially have to cycle between up to 10 factions this is bound to occur
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Offline Lemon
02-24-2024, 06:45 PM,
#25
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

Yeah this storyline is player driven, and I Hope to dear god you won't pull a Reeves and deny why I started this RP years ago - so Cologne and Zurich have overlapping Zois between Rheinland and Gallia.

The RP is there, don't let me down story when we send the requests!
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Offline Lemon
02-24-2024, 06:47 PM,
#26
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

And just shoot lawfuls geez, nobody will sanction you, this isn't rocket science
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Offline Antonio
02-24-2024, 06:53 PM,
#27
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
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(02-24-2024, 06:42 PM)Promotheus Wrote:
(02-23-2024, 07:47 PM)Promotheus Wrote: How will rulings be handed down regarding factions belonging to the attackers not attacking each other but focusing on the target (defenders)? Like if Hessians and Corsairs show up at the same time and attack the convoy and not eachother they wont get smacked for teaming right?

This has yet to be addresed by staff, 'attack from a different angle' doesn't really cover it as people have to log other factions when they die. They could easily show up as a hessian during the 'corsair raid' if they died early enough. Simply clearing this rule for the duration of the event for participating parties would resolve this. Considering the attackers potentially have to cycle between up to 10 factions this is bound to occur

As long as you don’t shout “Hessian brothers, the Corsairs are here to aid you!” and accept that two opposing sides can come working together in circumstances like the event one, there will be no issues. This event is no different than, say, Mollys vs BAF vs Corsairs in New London. However, don’t take this as a blank permission for everyone to gang on the lawfuls.

You’re free to shoot whoever you want, or to put it more broadly - roleplay appropriately to the character and faction you’re representing.

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Offline jammi
02-24-2024, 06:58 PM,
#28
Badger Pilot
Posts: 6,544
Threads: 360
Joined: Aug 2007
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(02-24-2024, 06:42 PM)Promotheus Wrote:
(02-23-2024, 07:47 PM)Promotheus Wrote: How will rulings be handed down regarding factions belonging to the attackers not attacking each other but focusing on the target (defenders)? Like if Hessians and Corsairs show up at the same time and attack the convoy and not eachother they wont get smacked for teaming right?

This has yet to be addresed by staff, 'attack from a different angle' doesn't really cover it as people have to log other factions when they die. They could easily show up as a hessian during the 'corsair raid' if they died early enough. Simply clearing this rule for the duration of the event for participating parties would resolve this. Considering the attackers potentially have to cycle between up to 10 factions this is bound to occur

Is there anything that needs clarifying? So long as you're not literally in group with each other, prioritise targets as you see fit.

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Offline Tenshi Kuonji
02-25-2024, 05:14 PM,
#29
Rheinland Night Knight
Posts: 347
Threads: 46
Joined: Feb 2019

set up the defenders on same amount, giving double to enemies will only make double the trouble in bring something in safety, attack a heavely escorted convoy should mean you suffer severely loses, not otherwise ... xD
Again other event when you will get ganked by enemies as hell

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Offline Arnold
02-25-2024, 05:26 PM,
#30
The Kaiser's Finest
Posts: 555
Threads: 64
Joined: Sep 2014

(02-25-2024, 05:14 PM)Tenshi Kuonji Wrote: Again other event when you will get ganked by enemies as hell

Seeing the amount of people interested in attacking, i expect this the way it will pan out.
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