I dont know, maybe this thread was already talked. But i didnt managed to found it, so I post new topic. Im not old on this server, so maybe some of my points can look dumb for elder players, but still im gonna write my opinion.
At not modded freelancer, and orginal ones, Light fighters are about 20 or 30 procent weaker hull then the same line HF. A like Kusari drake hull 2800 compared with Dragon 3600. Weapon class are the same. Or reinland line Banshee 4500 compared with HF Valkyrie 5800.. wepon class has a bit of difreance by one level. But how i see in Disco same line ships its very differnt, and how i see Light fighters are kinda weak here. Lets see corsair Line. Titan hull 13500 and LF of the same line Decturion only 6300 and tis more then two times weaker. Okey Titan isint HF, its VHF, but still the diffrence it i think its to big??? Weapons. Well maybe it will be good if ships hull would have + 1500 - 2000 more hull. But at least that could be changed to all hardpoints to class 9 and alitte bit more powerfull power plant.
However LFs can very easily go over the "almost impossible to hit" line, so armor doesn't really matter after that.
My idea is that LFs are not meant to do the task alone (like fighting VHFs 1vs1). They are escort ships to be used in groups. Supporting VHFs/bombers or defending capships/transports.
In that role they are great.
Igiss says: Martin, you give them a finger, they bite off your arm.
hull is secondary to the ability to dodge fire and size itself. - actually, i consider light fighters mk2 fairly powerful - a bit more than they should be, but thats just subjective.
they do have 2 weapons less than VHFs and "only" mount 2x lvl9 and 2lvl 8 weapons. - the usual setup is to give them 2 shield breakers in the lvl8 slots and 2 faction guns in the 9 slots. - they can dodge enemy fire easily ( or much easier than bombers or VHFs ) and can strip VHFs shields fairly easily. - it may take more time to destroy a VHF or a bomber, but since they cannot be hit easily, its simply a matter of time - but not power.
in a team, they are most efficient. - two LF can easily overcome 2 VHF - and the more fighters are involved, the easier it gets. - imagine one LF to be equipped only with shield breakers - it will be able to keep the enemy shields down all the time. - the other will simply damage its hull - the hull doesn t regenerate and once out of bots, the VHF will die - slowly, but steadily.
LF fight different from VHF though.... those that joust in them are at a disadvantage - they often use their superior turn rate more than the strafing ( i think ) while the VHF rely much on strafing and jousting. ... against most bombers, a LF can simply stick to the bombers back ( make heavy use of CDs of course ) - and pummel it down... the bomber will not have a chance to fight back, cause the LF can outturn the bomber all the time. ( unless the LF allows the bomber to E-kill and turn... but thats what CDs are for )
of course, a LF cannot perform the same things a VHF can... that is burst damage. a VHF can simply add a lot more firepower - but is much more vulnerable than a LF.
thats just generalization - of course a blood dragon HF ( VHF if the ID card was correct ) is actually superior to a decurion corsair LF mk2 - or a griffen civilian light fighter mk2. - but usually the LFs are faster and much much harder to hit... and when you can damage your enemy while he cannot damage you, - you wiill win - or at least force a no win situation.
However LFs can very easily go over the "almost impossible to hit" line, so armor doesn't really matter after that.
My idea is that LFs are not meant to do the task alone (like fighting VHFs 1vs1). They are escort ships to be used in groups. Supporting VHFs/bombers or defending capships/transports.
In that role they are great.
Okey, but then how about scimitar? Its not so hard to hit it after all. And class 8 and 9 weps are truely thing, with ones, you cant do much dmg... (of course Nuclear mine, but its dangerous to use it, then in goup fighting, becouse your commrades can jump on the one too)
Scimitar has 4 guns + turret (so 5). It is smaller than a Sabre, though how much more/less hard to hit it is is difficult to the the Sabre beeing too agile now.
But you are right you can't do much damage. But even with only two shieldbusters you can keep enemy shields down all the time. Other ships in you group can greatly benefit from that.
Igiss says: Martin, you give them a finger, they bite off your arm.
' Wrote:hull is secondary to the ability to dodge fire and size itself. - actually, i consider light fighters mk2 fairly powerful - a bit more than they should be, but thats just subjective.
they do have 2 weapons less than VHFs and "only" mount 2x lvl9 and 2lvl 8 weapons. - the usual setup is to give them 2 shield breakers in the lvl8 slots and 2 faction guns in the 9 slots. - they can dodge enemy fire easily ( or much easier than bombers or VHFs ) and can strip VHFs shields fairly easily. - it may take more time to destroy a VHF or a bomber, but since they cannot be hit easily, its simply a matter of time - but not power.
in a team, they are most efficient. - two LF can easily overcome 2 VHF - and the more fighters are involved, the easier it gets. - imagine one LF to be equipped only with shield breakers - it will be able to keep the enemy shields down all the time. - the other will simply damage its hull - the hull doesn t regenerate and once out of bots, the VHF will die - slowly, but steadily.
LF fight different from VHF though.... those that joust in them are at a disadvantage - they often use their superior turn rate more than the strafing ( i think ) while the VHF rely much on strafing and jousting. ... against most bombers, a LF can simply stick to the bombers back ( make heavy use of CDs of course ) - and pummel it down... the bomber will not have a chance to fight back, cause the LF can outturn the bomber all the time. ( unless the LF allows the bomber to E-kill and turn... but thats what CDs are for )
of course, a LF cannot perform the same things a VHF can... that is burst damage. a VHF can simply add a lot more firepower - but is much more vulnerable than a LF.
thats just generalization - of course a blood dragon HF ( VHF if the ID card was correct ) is actually superior to a decurion corsair LF mk2 - or a griffen civilian light fighter mk2. - but usually the LFs are faster and much much harder to hit... and when you can damage your enemy while he cannot damage you, - you wiill win - or at least force a no win situation.
Well.. maybe your right.:)Thanks for some tips. I guess ill try to build up my Little FIghter character adn try to train with may pals on PvP at gamma. THanks Again. ut to addition, some Little fighters trualy need stronger hull:)Like Griffin, which you just mentioned.
I'd say:
LFs vs. VHs = fine
LFs vs. Bombers = ligth fighters RUN!!!
In other words, bombers have so much armor that these small things aren't able to inflict enough damage in less time than it takes to manufacture a whole new ship. Especially when they're using combo 2x shieldbusters, 2x something that bites.
Eh, not really. I killed a Falcata 1v1 the other day, got the screenie to prove it. Use CDs like never before. One of them will hit a nuke as he drops it. XD
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.