As some of you know, I have previously ran a racing event and now in the middle of it's second interation. Makes me very happy that people wanna race. Its either that or you want my money. Hard to tell.
This is despite the high barrier of entry via video submissions of your fastest times (I do apologize there, best I can do with the tools provided). Why I'm making this post is to further guage interest and open it up to the community for suggestions to make the activity more interesting.
In-game timers have already been brought up a couple times so I can eliminate the video recording requirement. Racing Engines were a topic a bit ago.
I also want to make it clear that any suggestions sent in are ideas only and there's no promise to get them into the game. However it may inspire the devs. Again, no promises.
The destruction of Battleship Hood is still left unavenged. I propose an alliance of all racers to take down the Santander in a hilariously stupid way.
I need to see illegal racing culture with blinged out overdriven engines and LPI spitting donuts as a dude does a backflip before entering the trade-lane.
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(01-16-2025, 06:59 AM)Sombs Wrote: The destruction of Battleship Hood is still left unavenged. I propose an alliance of all racers to take down the Santander in a hilariously stupid way.
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(01-16-2025, 08:51 AM)sindroms Wrote: I need to see illegal racing culture with blinged out overdriven engines and LPI spitting donuts as a dude does a backflip before entering the trade-lane.
You want to live your life 0.402336 kilometers at a time?
In all seriousness, I think racing as a concept is always going to be significantly limited until there are some actual game mechanics tied to it. FLHook support for various features is probably the biggest accessibility issue and would ideally provide functionality such as:
- Being able to initiate a race at a particular track with your group, including a specified or default number of laps per track.
- Wager pots, allowing participants to put money into a winnings pool that is awarded to the winner.
- Countdown timer to announce the start (maybe locking cruise engines before that point?)
- Waypoint tracking per race ring (to avoid skips or misses).
- Timers that initiate on race start, and track times on a lap and race basis.
- Top 10 leaderboards for each course for fastest lap record.
- A local winner announcement based on the registered racers and lap specification.
To make the system truly satisfying, you'd likely still need additional mechanics that changes how racing actually feels and handles. That might mean finely tuned racing engines and thrusters, that play with mass, acceleration and possibly even damage over time.
There's also a separate discussion to be had about how to facilitate "cheating", as in the kind of guns-free ratfucking Hovis got up to in Dublin.
So, racing engines around really cool. Maybe make then for snub craft? Something like the Freighter 550 Engines where they cause some sort of drawback. Like, completely draining your core or something at the cost of MUCH higher speeds. We could see some interplay with Police and others pairing a light fight kitted with racing tech in order to run down smugglers/pirates/etc. Additionally, could see this being used for role play laws. Where only police and registered ships can have racing engines
Higher cruise speeds will make some tracks even more unusable than they already are with the current speed buff we experienced to cruising.
Perhaps looking into Light fighters with 'racing thrusters' that won't drain as much percentage, but they also shouldn't be combat capable.
Perhaps they could even damage your ship if you use them too hard.
Like the furnace, they can have other graphics attached to them.
But the most important thing here is - "nothing is stronger than family"
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(01-16-2025, 12:44 PM)SeaFalcon Wrote: Higher cruise speeds will make some tracks even more unusable than they already are with the current speed buff we experienced to cruising.
Perhaps looking into Light fighters with 'racing thrusters' that won't drain as much percentage, but they also shouldn't be combat capable.
Perhaps they could even damage your ship if you use them too hard.
Like the furnace, they can have other graphics attached to them.
But the most important thing here is - "nothing is stronger than family"
My preference is thrusters, as that also allows for variable speed control, skill expression through afterburner drain management, and possibly even a pitstop mechanic where using the thruster damages it. So you need to judge when to go off-track to repair. Cruise on the other hand is a binary on or off. There are options there too, like an near instant cruise charge, but that's very start-stop and a bit janky.
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(01-16-2025, 12:59 PM)jammi Wrote:
(01-16-2025, 12:44 PM)SeaFalcon Wrote: Higher cruise speeds will make some tracks even more unusable than they already are with the current speed buff we experienced to cruising.
Perhaps looking into Light fighters with 'racing thrusters' that won't drain as much percentage, but they also shouldn't be combat capable.
Perhaps they could even damage your ship if you use them too hard.
Like the furnace, they can have other graphics attached to them.
But the most important thing here is - "nothing is stronger than family"
My preference is thrusters, as that also allows for variable speed control, skill expression through afterburner drain management, and possibly even a pitstop mechanic where using the thruster damages it. So you need to judge when to go off-track to repair. Cruise on the other hand is a binary on or off. There are options there too, like an near instant cruise charge, but that's very start-stop and a bit janky.
The tricky part in my opinion is making something that is actually naturally faster than conventional cruising. If it isn't, it all feels kind of silly when you slap on deliberately slower engines/thrusters to then race with. Just press Shift-W with a normal engine, dumbass.
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CD platforms are definitely environmental hazards we could build into tracks. Possibly also hairpins that require velocity control as you'll overshoot if you try to brute force with cruise.