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  Discovery Gaming Community Discovery General Server Events Official
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[Official Event] Heavy Rain

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[Official Event] Heavy Rain
Offline Barrier
01-25-2025, 12:00 AM,
#11
Event Developer
Posts: 1,496
Threads: 200
Joined: Nov 2008

(01-24-2025, 11:06 PM)The_Godslayer Wrote: Could we add [KNF] official ID to the Kusari side? Part of the reason for the reclassification request was to allow KNF to participate in aggression against Mu. We were present in defending Heaven's Gate, and this event does take the form of a counter-attack/retaliation from that PoV.

(I wanna use my imp ships please please please please please please)

I would prefer that any ship from the KNF that participated did so only to facilitate specific RP goals. Imo, the knf should not be excited about kicking the order in the nuts with the Liberty situation escalating, among other things. But individual captains or even admirals could make a case for being part of the punitive battlegroup.

As usual, the quality of the rp is the ultimate decider, so show us what you've got. Feel frwe to pm me to clarify anything.
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Offline The_Godslayer
01-25-2025, 01:32 AM,
#12
Troll Mastermind
Posts: 805
Threads: 95
Joined: Mar 2019

(01-25-2025, 12:00 AM)Barrier Wrote: Feel frwe to pm me to clarify anything.

Sent in KNF chat. It's a laugh, tbh.

I'll do something about my superiority complex when I cease to be superior.

"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"

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Offline Traxit
01-25-2025, 03:42 PM,
#13
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

If you haven't already, register up to the Core vs Order event happening tonight at 18:00 UTC.

Additionally, KOI and covert KuWild forces are planning an assault on Mu at 19:30 UTC.

Be there or be square.

[Image: eitgNHT.gif]
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Offline Hitman-76
01-25-2025, 05:59 PM,
#14
Member
Posts: 138
Threads: 18
Joined: Apr 2024

(01-24-2025, 11:07 PM)Anguirus Wrote: I offer up my Mako class battleship =|N>WV-Blahaj for registration. Though seeing as how I played a last registered BS in the previous Earhart event. I'm willing to step down so someone else can experience the privilege, but if nobody takes it.... There'll be sharks in the water.

If you want, I can offer up <ARM>WV-Lockdown as the one battleship for the Core. Or if you really want, you can keep your slot as the BS.
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Offline Barrier
01-25-2025, 08:00 PM,
#15
Event Developer
Posts: 1,496
Threads: 200
Joined: Nov 2008

Due to a good amount of converging RP, the [KNF] will be added to the event config starting from the next restart. Note that this is only the official faction, to represent specific characters joining the punitive battlegroup.

As part of this addition, the [KNF] may register one battleship for the sieges. It must remain in Omicron Mu, except when respawning in Tohoku.
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Offline Kauket
01-25-2025, 08:55 PM,
#16
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

can we have an unlimited respawn event at some point please

this is so fucking boring where ppl just flop and die and thats it and u cant try again if u fk up

[Image: kauket.gif]
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Offline A Magpie
01-25-2025, 08:58 PM,
#17
Member
Posts: 97
Threads: 17
Joined: Apr 2024

Liberty proxy war with Kusari actually was on my bingo card.
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Offline Lythrilux
01-25-2025, 09:01 PM,
#18
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

(01-25-2025, 08:55 PM)Kauket Wrote: can we have an unlimited respawn event at some point please

this is so fucking boring where ppl just flop and die and thats it and u cant try again if u fk up

strongly agree here

[Image: Lythrilux.gif]
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Offline Barrier
01-25-2025, 09:47 PM,
#19
Event Developer
Posts: 1,496
Threads: 200
Joined: Nov 2008

(01-25-2025, 08:55 PM)Kauket Wrote: can we have an unlimited respawn event at some point please

this is so fucking boring where ppl just flop and die and thats it and u cant try again if u fk up

We've tried unlimited respawns multiple times, it unfortunately results in brainless zerg-rushing of the objective in waves. It completely removes any gameplay considerations that occur in normal PvP. Currently, the sweet spot seems to be 10 minutes during convoys, and 15 minutes during sieges. We may deviate from this during certain scenarios, but in most cases these are the times that give people the same basic PvP experience while maximizing the number of possible fights.
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Offline Antonio
01-25-2025, 09:49 PM,
#20
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

15 minute respawns for the 4 hours of sieging allow for quite a bit of respawning, especially if you aggressively suicide.

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