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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Let's Talk Fuel

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Let's Talk Fuel
Offline _WOLF_
06-30-2025, 01:08 AM,
#11
Manhunter
Posts: 296
Threads: 54
Joined: Aug 2023

in my opinion, there are more disadvantages. Let's assume that all ships are powered by antimatter or thermonuclear fusion. It's better to sell reactors that are powerful, weak, and so on. This was a popular trend in the Donkobash curse.

[Image: QJ8SmXN.gif]

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Online TheSauron
06-30-2025, 01:11 AM,
#12
Local Gaian
Posts: 2,423
Threads: 340
Joined: Aug 2013

This thread is going to be a wonderful litmus test of who plays fighter-based unlawfuls and who does not.

Let's assume I have a bomber parked on Battlecruiser Santander and an ERP sesh scheduled in Shikoku. Like a proper unlawful High Roleplayer I make my way there without using lanes or gates, plotting my route through the Taus. How far do I get before my tank runs empty if I cruise the route? What if I thrust the route? What happens to me once I am out?


One MD Admiral
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Offline monmarfori
06-30-2025, 01:48 AM,
#13
Son of Malta
Posts: 2,161
Threads: 288
Joined: Jan 2010

This would be good for RP, but would create a whole lot of functional problems in gameplay mechanics by making things considerably more complex.
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Offline Fab
06-30-2025, 01:52 AM,
#14
The Consul's Terror
Posts: 766
Threads: 135
Joined: Sep 2013

would be an annoyance and eventually become frustrating. I'd say no to this.

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Offline EdAmes
06-30-2025, 01:59 AM,
#15
Member
Posts: 25
Threads: 1
Joined: May 2023

I think we should try it.
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Offline Nodoka Hanamura
06-30-2025, 02:08 AM,
#16
Exuberant Lilith
Posts: 1,586
Threads: 185
Joined: Jul 2016

I'm open to trying it, but as much as I'm a fan of more realistic gameplay, I also can agree with some of the voices here that say it's not exactly in line with the gameplay doctrine at the game's core. Sure, it adds for roleplay possibilities, but when it comes at the cost of styming trade, hampering combat and making travel into deep space like in Earhart or the Omicrons much, much more difficult.. I don't know if I can fully get behind it.

[Image: NodokaDisco.gif]
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Offline Cherry Blossom
06-30-2025, 02:12 AM,
#17
Member
Posts: 180
Threads: 26
Joined: Apr 2021

Freelancer is an arcade-style game. Don't turn it into a simulation. We don't need to be Eve. We don't need to be Elite Dangerous. And we don't need to be Star Citizen. Nomads and Wild players will have the worst time in their life. Unlawful players are right behind them. I honestly don't think I would play if there was fuel added, but that is just my personal view on it.

If you want to add fuel to the game then there needs to be a new mechanic to travel. Like a short-burst speed boost to reach speeds that are otherwise impossible. Otherwise it will just become annoying for everyone but lawful players that can dock everywhere in every system within their house.
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Offline Lolipop12
06-30-2025, 02:21 AM,
#18
AI Emperor
Posts: 382
Threads: 59
Joined: Apr 2022

While the idea seems all interesting, I do not think it will be an attraction to the game, at this point, make all weapons having ammo.

As Kauket mentioned, if we go for this, we deviate what Freelancer is and we do not need more management as it already is.

Rhodeia --- Unit-9467F --- K'Halaesh

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Offline EisenSeele
06-30-2025, 02:24 AM,
#19
Herder of Cats
Posts: 2,739
Threads: 212
Joined: Jan 2010

Add it just for snubs so they're tied to handlers for refueling 8|

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Offline Locksmith
06-30-2025, 02:50 AM,
#20
Rusted Steel
Posts: 251
Threads: 40
Joined: May 2024

Besides the things that have already been mentioned, it would also be pretty weird to suddenly lose the ability to roam freely that the game has had since vanilla. Overall, I think we will lose more than we gain from this.
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