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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Let's Talk Fuel

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Let's Talk Fuel
Offline Caffeine
06-30-2025, 01:28 PM,
#51
Member
Posts: 55
Threads: 19
Joined: Nov 2023

I think this is a clever idea, but it's arguably way outside of the scope of what kind of game Discovery is. Discovery has always branded itself as a community-driven, light-roleplay environment for Freelancer, not a simulator-kind of experience, most people that come to Discovery often come for Freelancer and they stick around because of the RP flavor, not because they seek a Freelancer-themed in-depth simulator.

You could in fact test this feature in Discovery; if you were to implement this but make it opt-in, do you think it'd receive a broad adoption by this community?

I've thought about the concept of a deep and complex spacesim on top of Freelancer to make it more similar to Star Citizen (with obvious technical limitations in mind, as I can't think of how could multiple players control a single capital ship, which is how Star Citizen works), but it should be its own whole beast aside of Discovery, and looking to appeal to its own kind of audience.


All in all I think people is piling too hard on this, this is definitely not a bad idea, but it's not the kind of experience Discovery is going after.
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Offline NOVA-5
06-30-2025, 01:36 PM,
#52
Smegger
Posts: 1,389
Threads: 63
Joined: Jan 2009

Come back Ingenuus Power Cell; all is forgiven.
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Offline Perfect Gentleman
06-30-2025, 02:45 PM, (This post was last modified: 06-30-2025, 02:54 PM by Perfect Gentleman.)
#53
Peace was never an option
Posts: 418
Threads: 45
Joined: Aug 2023

Quote:Merely playing the game will now require a monetary and attentional investment. This can be offset by boosting the profit of existing money-makers and tinkering with fuel capacity.

That is, increasing the cost of ammunition is so difficult, but developing a completely new mechanic and spending several months (if not six months+) on it, so that later you also have to correct all the errors and shortcomings... It's just not worth it. I mean, it's not worth it at all.

Imagine you have about 50 players in space, all of whom have launched a cloaking device at the same time. While I'm no expert on Discovery's server side, I imagine the server would feel a bit uneasy.

Now imagine the entire server is online and always under the strain of endlessly calculating player fuel consumption, not to mention the endless amount of other nuances. How will you develop this? How will you implement this? Have you thought about the fact that this will definitely affect the server ping? How much time would you spend just trying to figure out the fuel consumption for each ship?

Why don't you just take the easy way out and change a couple of numbers instead of adding a whole new (and time-consuming to implement) plugin?

Quote:Running out of fuel may prematurely end your game session. There are many solutions here besides the obvious (just plan ahead lol), which may not be obvious to new players.

You know, right, that a new player, coming to the game and having an interest in it, will not fly to do RP first of all, but will thoughtlessly rush to the edge of Sirius? That is, you offer him, right from the start, without any training or explanation (which Discovery does not have), to teach him the mechanics of using fuel, which can instantly break his gaming experience at the wrong time and place?

I will be interested to see the faces of the entire team of developers + administration + community, who will process more than a dozen questions from newcomers per a day (and those ones we'll know about) about why their ship suddenly stopped in the middle of space. Would you be curious to know how many of them will say "Screw it!" and go do something else besides Discovery?

Quote:Running out of fuel in a fight will likely result in a very unpleasant death. This can be solved by judiciously using fleet oilers, ships which are meant to refuel fleets before they go into combat.
I don't even know what it will be like for balance-devs who, not only create such a ship, but also manage to rebuild the entire balance around it (or manage to force it into the existing balance, it doesn't matter). The point is that it clearly won't take 1-2 days.



The idea is good. Game detailing and adding new mechanics have always been a breath of fresh air for the average Freelancer player. But don't forget that there is a concept of the game and mechanics that are built around this concept.

It has been said here and more than once that excessive detailing of mechanics is a bad thing, not a good thing for Discovery. There are things that should be added (cloaking devices, jump drives, player bases, rewards for killing NPCs), and there are things that should not be there at all, and the idea with fuel is one of them.

Discovery is a server of dreams.
And I'm a big dreamer.
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Offline Dark Chocolate
06-30-2025, 03:41 PM, (This post was last modified: 06-30-2025, 03:43 PM by Dark Chocolate.)
#54
Cardamine Consigliere
Posts: 220
Threads: 30
Joined: Apr 2018

Please. I beg you to refrain from adding "innovation" to the game. Don't punish me for playing the game. Try to Keep it simple and fun. Don't make it a chore. Lot of mechanics are already tedious. Please Don't add this one.
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Offline Lusitano
06-30-2025, 04:07 PM,
#55
Storm Chaser
Posts: 1,806
Threads: 192
Joined: Feb 2011

i would like to make simple, so don't make more complex than what is really need. also ... if we are talking about the ship need fuel, you can also ad oxygen and food for the crew!
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Offline A Magpie
06-30-2025, 09:16 PM,
#56
Member
Posts: 95
Threads: 17
Joined: Apr 2024

Please don’t enshittify the mod with microtransactions. kthx
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Offline Titan*
07-01-2025, 03:17 AM,
#57
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

make the fuel only used when jumping to another system
this way u will not worry about other stuff people mention here
also this might bring some cool rp or even possibility of a new faction that will take care of people who stranded in a system
they can call for help from distress signal channels in their discord servers.

It is also good way to integrate zoi to mechanics since a liberty dreadnought will not able to find liberty-tech fuel in omicrons so they will need supply transports with them if they want to stay in omicrons for longer time

however i think fuel prices should be super super cheap but if you are stuck in a system and call for help then the guy bringing the fuel for you will decide the price
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Offline darkwind
07-01-2025, 03:37 AM, (This post was last modified: 07-01-2025, 03:44 AM by darkwind.)
#58
Frontier Sheriff
Posts: 1,153
Threads: 138
Joined: Oct 2019
Staff roles:
Coding Developer

(06-30-2025, 01:52 AM)Fab Wrote: would be an annoyance and eventually become frustrating. I'd say no to this.

(07-01-2025, 03:17 AM)Titan* Wrote: make the fuel only used when jumping to another system
this way u will not worry about other stuff people mention here
also this might bring some cool rp or even possibility of a new faction that will take care of people who stranded in a system
they can call for help from distress signal channels in their discord servers.

It is also good way to integrate zoi to mechanics since a liberty dreadnought will not able to find liberty-tech fuel in omicrons so they will need supply transports with them if they want to stay in omicrons for longer time

however i think fuel prices should be super super cheap but if you are stuck in a system and call for help then the guy bringing the fuel for you will decide the price

I think Fuel can be a great annoyance as well, but it is also a good mechanic that adds more immersion.
I think Titan is onto smth here with using fuel only for jumping as it is common acceptable mechanic, and having it super cheap (in order to mitigate annoyance problems. I personally heavily dislike Jump Drive batteries having heavy cost and thinking it is restricting stuff to the unplayable way and making jump drives usefulness close to non existent item similar to cloaks, things for fast movement should be nearly free and bring enjoyment in shortening space travels!)
in space flight should remain fully fuel free.

I think it is a great opportunity for removing from IDs Zones of Influences. Simplify stuff to be managed by constraints of Fuel itself. it will be far more immersive than those arbitary Zones of Influences which do not make sense to be existing from immersion point of view.
Lets give players more freedom to travel and act whatever they wish! Through implementing constraints to travel by immersive Fuel costs for jump (instead of all those ZoIs)
(And preferably also cut costs for Jump drive batts by 10-100 times too. Make space travel enjoyably fast Angel )


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Offline darkwind
07-01-2025, 03:49 AM,
#59
Frontier Sheriff
Posts: 1,153
Threads: 138
Joined: Oct 2019
Staff roles:
Coding Developer

[+]All the previous words
(07-01-2025, 03:37 AM)darkwind Wrote:
(06-30-2025, 01:52 AM)Fab Wrote: would be an annoyance and eventually become frustrating. I'd say no to this.

(07-01-2025, 03:17 AM)Titan* Wrote: make the fuel only used when jumping to another system
this way u will not worry about other stuff people mention here
also this might bring some cool rp or even possibility of a new faction that will take care of people who stranded in a system
they can call for help from distress signal channels in their discord servers.

It is also good way to integrate zoi to mechanics since a liberty dreadnought will not able to find liberty-tech fuel in omicrons so they will need supply transports with them if they want to stay in omicrons for longer time

however i think fuel prices should be super super cheap but if you are stuck in a system and call for help then the guy bringing the fuel for you will decide the price

I think Fuel can be a great annoyance as well, but it is also a good mechanic that adds more immersion.
I think Titan is onto smth here with using fuel only for jumping as it is common acceptable mechanic, and having it super cheap (in order to mitigate annoyance problems. I personally heavily dislike Jump Drive batteries having heavy cost and thinking it is restricting stuff to the unplayable way and making jump drives usefulness close to non existent item similar to cloaks, things for fast movement should be nearly free and bring enjoyment in shortening space travels!)
in space flight should remain fully fuel free.

I think it is a great opportunity for removing from IDs Zones of Influences. Simplify stuff to be managed by constraints of Fuel itself. it will be far more immersive than those arbitary Zones of Influences which do not make sense to be existing from immersion point of view.
Lets give players more freedom to travel and act whatever they wish! Through implementing constraints to travel by immersive Fuel costs for jump (instead of all those ZoIs)
(And preferably also cut costs for Jump drive batts by 10-100 times too. Make space travel enjoyably fast Angel )
So to summarize the points.
- Lets use fuel for Jump Gates/Holes only (in order to avoid being annoying and punishing mechanic)
- Lets not make fuel having any cost beyond being Extremely Cheap. (in order to avoid being annoying and punishing mechanic)
- Reward addition of a fuel by removing all the Zones of Influences to add more immersion, more freedom and simplify all the rules (thus making fuel being actually welcome thing)


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Online Kauket
07-01-2025, 04:27 AM,
#60
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

some of you need to go genuinely play star citizen or warframe if you wanna farm and grind and do all sorts of stupid shit slog activity of pointlessness. you'll quickly learn how tedious and a waste of time it is to spend a lot of time on upkeep than actually being able to play the game itself.

realism is not fun. we already can spend 40 mins getting across the game or more. we don't need this game to die any harder and make it even more obnoxious, it's a casual game, it shouldn't get overly complicated with layers of nonsense. there are other games that cater to this degree of mundane activities that you can play if you want to play that type of genre.

[Image: kauket.gif]
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