(07-24-2025, 08:27 PM)Sand-Viper Wrote: Huhh.. I don't think that IC Player realizes that the ID line only allows for piracy against corporate ships, meaning that Freelancers would not be valid targets.
I mean, using the actual definition of the word, if you're more than one person acting as a single entity (any kind of crew-served ship), you're a valid target.
And if you're using a trade ship (literally any transport or freighter), you're acting as a corporate and as a valid target.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
(07-24-2025, 09:22 PM)The_Godslayer Wrote: I mean, using the actual definition of the word, if you're more than one person acting as a single entity (any kind of crew-served ship), you're a valid target.
And if you're using a trade ship (literally any transport or freighter), you're acting as a corporate and as a valid target.
No.
In this context, "Corporate" is an ID classification in the server rules. "Corporate ships" refers to ships with an ID that defines them as "Corporate".
"This Rheinland Corporate ID is used by employees of Kruger Minerals, who: [...]" contains two ID classifications.
This ID, and the character and ship holding is "Rheinland" and "Corporate".
ID lines that refer to [house] and [classification] apply respectively.
(07-24-2025, 09:42 PM)jammi Wrote: Do not spread misinformation on the Internet. Corporate is an ID classification and you know it.
If it said Corporate IDs, it would matter. Except it doesn't, it says "corporate ships". It specifies competitors in both the outside of house space and in house space lines.
Corporate ships are not the same as competitors, because competitors are all of the other corporate IDs. Corporate ships are ships that are used by corporates. Which is transports, freighters, and now that I think about it, some frigates. You can pirate freelancers if they're in corporate ships, it says right there in the ID that you can pirate corporate ships. Matter of fact, it doesn't say that you can pirate corporate IDd ships, so you can't pirate a competitor in a snubcraft. But thats ok because you have the "Can attack competitors" line, which covers for those ships as well.
So go pirate freelancers in corporate ships. Death to Serenity powertraders.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
(07-24-2025, 09:22 PM)The_Godslayer Wrote: I mean, using the actual definition of the word, if you're more than one person acting as a single entity (any kind of crew-served ship), you're a valid target.
And if you're using a trade ship (literally any transport or freighter), you're acting as a corporate and as a valid target.
No.
In this context, "Corporate" is an ID classification in the server rules. "Corporate ships" refers to ships with an ID that defines them as "Corporate".
"This Rheinland Corporate ID is used by employees of Kruger Minerals, who: [...]" contains two ID classifications.
This ID, and the character and ship holding is "Rheinland" and "Corporate".
ID lines that refer to [house] and [classification] apply respectively.
Then maybe you should look into unshitting the "competitors" lines and making sure everything says "Corporate IDs", so you don't have two lines doing double duty for words that don't match.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
Buro des Marinenachrichtendiensts ID Wrote:- Can attack Intelligence ships.
While this line may lead you to believe that ships using this ID cannot engage Godslayer, they actually can -- assuming, of course, that Godslayer is flying a ship with an Intelligence ID. Are you also going to demand we clear that up?
These are all types of IDs. They can be referred to in other IDs to define things like engagement lines properly. Adding the word "ID" after all of them is not needed, and is not done anywhere.
(07-24-2025, 10:20 PM)Haste Wrote: While this line may lead you to believe that ships using this ID cannot engage Godslayer, they actually can -- assuming, of course, that Godslayer is flying a ship with an Intelligence ID. Are you also going to demand we clear that up?
These are all types of IDs. They can be referred to in other IDs to define things like engagement lines properly. Adding the word "ID" after all of them is not needed, and is not done anywhere.
Yes, for Lawful, Unlawful, and Corporate, it should be done. If Intelligence had specific ships (LSF SRP Cruiser which doesnt exist comes to mind), it should be done for them too. With Gammu tech added to the Core ID, it should be done for Alien IDs and ships too.
Clear that up, super infallible admin man. The difference between tech and affiliation (IFF) and identification is mandatory for laws and is clearly outlined in the rules, so go fix it. The difference between unlawful ships and unlawful IDd ships has mattered every single time I had to stop a freelancer powertrading in a ptrans or shoot an LN in a bastet. Go make the distinction between Corporate ships and corporate tech, and corporate IDd ships.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
(07-19-2025, 07:05 PM)Khmer Anderson Wrote: "If it aint broke, don't fix it".
It was broken and is fixed now.
So it took twenty years to get on the radar and then suddenly it was "fixed" without community consultation?
Interspace was "broken" just because people flew around in 5ks? You must be new, eleven years online with your eyes closed, what a hero.
Remember the recent "Fuel" thread? That was an interesting idea that the originator had the strength of character to take to the community. In contrast, this "one week implementation" wasn't even implemented correctly.
I'm not going to say anymore on this, you're a bunch of bastards, too immature to appreciate when you have done something wrong.
C-o-m-m-u-n-i-t-y c-o-n-s-u-l-t-a-t-i-o-n.
---
I understand that you will persecute and attack me. That's fine, that's the tools you have at your disposal. Might doesn't make right. If you cannot play the ball, play the man, eh?
Let's delete the word "bastard" from ship names. That might go some way to elevating the discourse, what do you think you little bastards? I think it's a good idea, I find the word offensive, don't you? Let's delete that word and stop pretending it's ok in ship names. Whatever next? Shall we allow the f word, the c word, the n word? I think you can do better, don't you?
Interspace has needed a nerf for a very long time. Years ago, there was a circlejerk Interspace faction [IND] largely populated by the server's admins and their buddies. They flew around in Interspace 4.3k–5k transports and made powergame RP deals to let them trade artifacts in Pirate trains while getting to ignore the Rheinland embargo. While [IND] has been dead and gone a long time, Interspace has remained the choice of powertraders who want to be able to dock in as many places as possible with as much cargo as possible.
Even ignoring the lore for a moment, this is a lot of power afforded to a single ID. Huge ZOI + unlimited cargo space + permission to ignore lots of trade restrictions due to being an inter-house conglomerate = overpowered. When you give this much power to one trade faction, the others are irrelevant. Nerfing Interspace's cargo maximum is perfectly well in line with, say, the prohibition of Zoner whales in house space—you can choose to have a large ZOI or a large cargo hold, but not both.
The insurance collections mechanic is an important gimmick that distinguishes them from other trade factions that get things like mining bonuses or shady backdoor deals with unlawful/quasi-lawful groups.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
without any ongoing wars, most trading factions are neutral to everyone (lawful of course)
all I can think of right now that has some restriction is DSE, samura and kishiro + bristol (though it's a bit weird on last one, won't get into it ) which mostly applies to official factions and some POBs, due to platinum mining which will be escalated into a mini war /blockade in next patch (or so devs said on main discord server )
the only problem was the players who didn't roleplay, which is not solving anything this way, just shifting it to another I'd which is as neutral as IC or any other id