Quote:Sorry ... I get the same response when I pose questions and speak my mind. Its just that a lot of this stuff crops up over and over again. And there's always somebody trying to interpret things completely different than what they are.
wait sheild running rule.. whats the point of evasion then simple make your opone twaste ammo and allow your dagmage partys to repair whats damaged in combat sense fighters dont have crews the computers do the work sense large ships have damage control crews they work to coax the sheilds back online whats the point of the sheild running rule when it could be considere devasionor are we not alloed to evade in fights
Quote:5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
However, the fleeing player can re-engage at will if chased.
My doubt comes from the fact that there isn't any express information there about thrusting away or maximum distances. Also, the way it happened it was more like this:
He appeared, we exchanged some basic taunts to each other and the fight starts. He fires upon my ship taking away my shields pretty fast, I try his shields with my Coladas and do the math, so I decided to go evasive a bit to see if he could track me. Finally I decided that being around him wasn't the best thing to do and I decide to go away. Since he's slower than me I figured I could just outrun him. If he was adamant about killing me I'd have to retreat yes, but maybe he wouldn't bother chasing me and that's more or less what happened. After some 4k I noticed that he veered away and didn't insist in chasing me. I've never really engaged cruise, in fact I was EKing backwards with my CDs ready in case he started approaching fast. I thought he decided I was too small a fish to fry and went about his business. Wrong?
' Wrote:Yup, Baltar. You are neither an admin nor you do define anything here.
We got two encounters and every time you just started a discussion abount fleeing.
Example: A military vessel which stays in the vincinity of a station or vessel cannot considered fleeing anyway.
And mate please read this: http://discoverygc.com/forums/index.php?showtopic=20619
Hey Outlaw.Man ... take a close look at the post here by Old Steel. This is an example of why I use the tone I do.
Thanks for the flames Old Steel.
EDIT: Glanced at the thread you directed me to. I never posted there so got no clue what your point is.
EDIT 2: Old Steel ... who are you? ... cause you gotta give me a clue what you're on about.
There is no maximum distance by the rules. Officially, it is the scanner range.
That means, if you get out of their scanner range - your gone.
And hence this :
Quote:- thrustering out of gun range
..isn't true.
So, I can't go 600 range from a Chimaera with Disinfectors (550 range)?
Or from a BS that has 1.8-2k range?
Not true.
Also, there is no shield running for fighters. I don't know what you'r talking about?
Shield running rule is strictly for capital ships, since their shield is much larger and thus it takes more time to recharge it.
If you are dodging around and not shooting while your shield is down you are NOT SHIELD RUNNING.
It's called shield camping and it's perfectly legit tactic, the one that makes vanilla fighters worth flying.
So, in short.
Leave the scanner range - you'r out.
If you thrust from a GB to some 3k range and keep that range, you'r still in.
But be sure to follow him at all times, since he won't be the one fleeing if you loose him on your radar.
Once you cruise, dock, jump - you'r out.
If you are thrusting away and someone is following - you are free to engage.
If you are cruising and someone fires a CD at you - you are free to engage.
If you jump and someone who chased you jumps after you - you are free to engage.
I think that summarizes it.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
' Wrote:There is no maximum distance by the rules. Officially, it is the scanner range.
That means, if you get out of their scanner range - your gone.
And hence this :
..isn't true.
So, I can't go 600 range from a Chimaera with Disinfectors (550 range)?
Or from a BS that has 1.8-2k range?
Not true.
Also, there is no shield running for fighters. I don't know what you'r talking about?
Shield running rule is strictly for capital ships, since their shield is much larger and thus it takes more time to recharge it.
If you are dodging around and not shooting while your shield is down you are NOT SHIELD RUNNING.
It's called shield camping and it's perfectly legit tactic, the one that makes vanilla fighters worth flying.
So, in short.
Leave the scanner range - you'r out.
If you thrust from a GB to some 3k range and keep that range, you'r still in.
But be sure to follow him at all times, since he won't be the one fleeing if you loose him on your radar.
Once you cruise, dock, jump - you'r out.
If you are thrusting away and someone is following - you are free to engage.
If you are cruising and someone fires a CD at you - you are free to engage.
If you jump and someone who chased you jumps after you - you are free to engage.
I think that summarizes it.
OK, how about a rule revision that makes all of that more clear, instead of leaving new guys like me and Outlaw Man to figure it out ourselves by trial and error...
' Wrote:There is no maximum distance by the rules. Officially, it is the scanner range.
That means, if you get out of their scanner range - your gone.
And hence this :
..isn't true.
So, I can't go 600 range from a Chimaera with Disinfectors (550 range)?
Or from a BS that has 1.8-2k range?
Not true.
Also, there is no shield running for fighters. I don't know what you'r talking about?
Shield running rule is strictly for capital ships, since their shield is much larger and thus it takes more time to recharge it.
If you are dodging around and not shooting while your shield is down you are NOT SHIELD RUNNING.
It's called shield camping and it's perfectly legit tactic, the one that makes vanilla fighters worth flying.
So, in short.
Leave the scanner range - you'r out.
If you thrust from a GB to some 3k range and keep that range, you'r still in.
But be sure to follow him at all times, since he won't be the one fleeing if you loose him on your radar.
Once you cruise, dock, jump - you'r out.
If you are thrusting away and someone is following - you are free to engage.
If you are cruising and someone fires a CD at you - you are free to engage.
If you jump and someone who chased you jumps after you - you are free to engage.
' Wrote:There is no maximum distance by the rules. Officially, it is the scanner range.
That means, if you get out of their scanner range - your gone.
And hence this :
..isn't true.
So, I can't go 600 range from a Chimaera with Disinfectors (550 range)?
Or from a BS that has 1.8-2k range?
Not true.
Also, there is no shield running for fighters. I don't know what you'r talking about?
Shield running rule is strictly for capital ships, since their shield is much larger and thus it takes more time to recharge it.
If you are dodging around and not shooting while your shield is down you are NOT SHIELD RUNNING.
It's called shield camping and it's perfectly legit tactic, the one that makes vanilla fighters worth flying.
So, in short.
Leave the scanner range - you'r out.
If you thrust from a GB to some 3k range and keep that range, you'r still in.
But be sure to follow him at all times, since he won't be the one fleeing if you loose him on your radar.
Once you cruise, dock, jump - you'r out.
If you are thrusting away and someone is following - you are free to engage.
If you are cruising and someone fires a CD at you - you are free to engage.
If you jump and someone who chased you jumps after you - you are free to engage.
I think that summarizes it.
Ok ... correction ... out of CD range ... whatever ... but take a step back from the trees and you might see the forest.
Bottom line is if you thrust away ... you are doing one of two things:
1. Fleeing (escaping the fight)
2. Shield Running with intentions of re-engaging
#2 will get you in hot water. An example you bring up is thrusting outside gunboat's gun range long enough to let your shields regen before returning to the fight ... hence shield running ... hence re-engaging.