Posts: 6,677
Threads: 400
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
Hello. I am once again asking for your support.
I'm currently working on an in-game guide, and part of that is documenting keybinds and unbound options you can bind. It's become very obvious that our default set of keybinds are very, very not good.
It'd be great if you could all share the keybinds that you all use, so we can try and set up a more comprehensive set of defaults. At the very least, it shouldn't be a noob trap to have to manually set vertical strafing up.
Ship controls:
Turret turret view: H (default)
Toggle mouse flight: Ctrl + F
To pan camera manually if toggle mouse flight is off: Lmb
Increase throttle: Mouse wheel up
Decrease throttle: Mouse wheel down
Afterburn: Spacebar
Cruise: Shift + W (default)
Engine Kill: Z (default)
Reverse thrust: X (default)
Pitch up: W
Pitch down: S
Turn left: A
Turn right: D
Strafe up: ~ (tilde) (or tab
Strafe down: Tab (or caps lock)
Strafe left: Q
Strafe right: E
Tilt left (roll): C
Tilt right (roll): V
Auto level: Shift + ` (~)
Fire guns: Rmb (default)
Launch missile: R
Launch torpedo: Shift + Q
Launch cruise disrupter: Shift + E
Launch counter measures: Shift + C
Launch mines: Shift + Spacebar
User interface:
Bots and bats: G and F (default)
Rear view: Shift + V
Change view: Ctrl + V
Zoom in: Numkey + (or + next to backspace if you don't have numpad, same with minus)
Zoom out: Numkey -
Closest enemy: Shift + T
Next enemy: Shift + R
Multiplayer:
Mark group target: Mouse three (hitting mouse wheel like a button)
Toggle reticle snap: Ctrl + S
Toggle shield recharge: Shift + S
Ship controls:
Turret turret view: H (default)
Toggle mouse flight: Ctrl + F
To pan camera manually if toggle mouse flight is off: Lmb
Increase throttle: Mouse wheel up
Decrease throttle: Mouse wheel down
Afterburn: Spacebar
Cruise: Shift Numpad Up
Engine Kill: Y(default)
Reverse thrust: X (default)
Pitch up: W
Pitch down: S
Turn left: A
Turn right: D
Strafe up: ~ (tilde) (or tab
Strafe down: Tab (or caps lock)
Strafe left: Q
Strafe right: E
Tilt left (roll): C
Tilt right (roll): V
Auto level: #
Fire guns: Rmb (default)
Launch missile: Weapon Group
Launch torpedo: Shift R
Launch cruise disrupter: Mouse Button 3
Launch counter measures: Shift + C
Launch mines: Mouse Button 4
User interface:
Bots and bats: G and F (default)
Rear view: Shift + V
Change view: Ctrl + V
Zoom in: Numkey + (or + next to backspace if you don't have numpad, same with minus)
Zoom out: Numkey - or (strg+ Mouse wheel scroll)
Closest enemy: Shift + T
Next enemy: Shift + R
Multiplayer:
Mark group target: Mouse three (hitting mouse wheel like a button)
Toggle reticle snap: Ctrl + S
Toggle shield recharge: Shift + S
Ship controls:
Turret turret view: M
Toggle mouse flight: Space (default)
To pan camera manually if toggle mouse flight is off: Lmb
Increase throttle: Mouse wheel up
Decrease throttle: Mouse wheel down
Afterburn: Tab (Hold) R (Toggle)
Cruise: Shift + W (default)
Engine Kill: Z
Reverse thrust: X (default)
Pitch up: T
Pitch down: G
Turn left: F
Turn right: H
Strafe up: W
Strafe down: S
Strafe left: A
Strafe right: D
Tilt left (roll): Num7
Tilt right (roll): Num9
Auto level: L
Fire guns: Rmb (default)
Launch missile: Shift + Q
Launch torpedo: Shift + E
Launch cruise disrupter: E
Launch counter measures: C
Launch mines: Q
User interface:
Bots and bats: Mouse 4 and Mouse 5
Rear view: Not really used
Change view: V
Zoom in: Numkey + (or + next to backspace if you don't have numpad, same with minus)
Zoom out: Numkey - or (strg+ Mouse wheel scroll)
Closest enemy: Shift + T
Next enemy: Ctrl + T
Multiplayer:
Mark group target: 9
Toggle reticle snap: 8
Toggle shield recharge: Shift + R
Firegroups and Weapon Firing
Weapon Groups 1-6: 1-6
Fire Weapon Group 1: Mouse 3 (used for chainfiring mortars or hellbores)
These are my old controls with new mechanics I find now bound too. Still optimizing. Made to be able to have a unified control scheme for all classes of ships.
(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.
I'd also add that following ?@Chxlls advice from the video, I binded my snub EK to "C" instead of "Z", and CMs to "V". Much better now.
(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.
In FLUF config, I'd also uncheck "Inactive shield bar color" by default, because the default color of it is similar to of Active shield bar, so it's not clear if you have a shield or not.
(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.