• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
1 2 3 4 5 … 780 Next »
Default keybinds

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Default keybinds
Offline jammi
01-24-2026, 01:32 AM,
#1
Badger Pilot
Posts: 6,677
Threads: 400
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Hello. I am once again asking for your support.

I'm currently working on an in-game guide, and part of that is documenting keybinds and unbound options you can bind. It's become very obvious that our default set of keybinds are very, very not good.

It'd be great if you could all share the keybinds that you all use, so we can try and set up a more comprehensive set of defaults. At the very least, it shouldn't be a noob trap to have to manually set vertical strafing up.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline JadeTornado
01-24-2026, 03:01 AM,
#2
Man-Eater
Posts: 378
Threads: 26
Joined: Apr 2018

[+]Antonio
[Image: Ao0H2ou.png]
[+]Jade
[Image: auTAtXB.png]
[+]alfred.dk
[Image: jZDJjsO.png]
[Image: bRXrl5p.png]
When playing things have thruster
[Image: j6UL9Ek.png]
[+]Lock
Ship controls:
Turret turret view: H (default)
Toggle mouse flight: Ctrl + F
To pan camera manually if toggle mouse flight is off: Lmb
Increase throttle: Mouse wheel up
Decrease throttle: Mouse wheel down
Afterburn: Spacebar
Cruise: Shift + W (default)
Engine Kill: Z (default)
Reverse thrust: X (default)
Pitch up: W
Pitch down: S
Turn left: A
Turn right: D
Strafe up: ~ (tilde) (or tab
Strafe down: Tab (or caps lock)
Strafe left: Q
Strafe right: E
Tilt left (roll): C
Tilt right (roll): V
Auto level: Shift + ` (~)
Fire guns: Rmb (default)
Launch missile: R
Launch torpedo: Shift + Q
Launch cruise disrupter: Shift + E
Launch counter measures: Shift + C
Launch mines: Shift + Spacebar

User interface:
Bots and bats: G and F (default)
Rear view: Shift + V
Change view: Ctrl + V
Zoom in: Numkey + (or + next to backspace if you don't have numpad, same with minus)
Zoom out: Numkey -
Closest enemy: Shift + T
Next enemy: Shift + R


Multiplayer:
Mark group target: Mouse three (hitting mouse wheel like a button)
Toggle reticle snap: Ctrl + S
Toggle shield recharge: Shift + S
[+]borguskubus
Adapted Version of Lock's

Ship controls:
Turret turret view: H (default)
Toggle mouse flight: Ctrl + F
To pan camera manually if toggle mouse flight is off: Lmb
Increase throttle: Mouse wheel up
Decrease throttle: Mouse wheel down
Afterburn: Spacebar
Cruise: Shift Numpad Up
Engine Kill: Y(default)
Reverse thrust: X (default)
Pitch up: W
Pitch down: S
Turn left: A
Turn right: D
Strafe up: ~ (tilde) (or tab
Strafe down: Tab (or caps lock)
Strafe left: Q
Strafe right: E
Tilt left (roll): C
Tilt right (roll): V
Auto level: #
Fire guns: Rmb (default)
Launch missile: Weapon Group
Launch torpedo: Shift R
Launch cruise disrupter: Mouse Button 3
Launch counter measures: Shift + C
Launch mines: Mouse Button 4

User interface:
Bots and bats: G and F (default)
Rear view: Shift + V
Change view: Ctrl + V
Zoom in: Numkey + (or + next to backspace if you don't have numpad, same with minus)
Zoom out: Numkey - or (strg+ Mouse wheel scroll)
Closest enemy: Shift + T
Next enemy: Shift + R


Multiplayer:
Mark group target: Mouse three (hitting mouse wheel like a button)
Toggle reticle snap: Ctrl + S
Toggle shield recharge: Shift + S
[+]TheShooter36
Ship controls:
Turret turret view: M
Toggle mouse flight: Space (default)
To pan camera manually if toggle mouse flight is off: Lmb
Increase throttle: Mouse wheel up
Decrease throttle: Mouse wheel down
Afterburn: Tab (Hold) R (Toggle)
Cruise: Shift + W (default)
Engine Kill: Z
Reverse thrust: X (default)
Pitch up: T
Pitch down: G
Turn left: F
Turn right: H
Strafe up: W
Strafe down: S
Strafe left: A
Strafe right: D
Tilt left (roll): Num7
Tilt right (roll): Num9
Auto level: L
Fire guns: Rmb (default)
Launch missile: Shift + Q
Launch torpedo: Shift + E
Launch cruise disrupter: E
Launch counter measures: C
Launch mines: Q

User interface:
Bots and bats: Mouse 4 and Mouse 5
Rear view: Not really used
Change view: V
Zoom in: Numkey + (or + next to backspace if you don't have numpad, same with minus)
Zoom out: Numkey - or (strg+ Mouse wheel scroll)
Closest enemy: Shift + T
Next enemy: Ctrl + T


Multiplayer:
Mark group target: 9
Toggle reticle snap: 8
Toggle shield recharge: Shift + R

Firegroups and Weapon Firing
Weapon Groups 1-6: 1-6
Fire Weapon Group 1: Mouse 3 (used for chainfiring mortars or hellbores)

These are my old controls with new mechanics I find now bound too. Still optimizing. Made to be able to have a unified control scheme for all classes of ships.

(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.

[Image: 028346256bdf56a43850d9b16c9d89ce.png]
Cap PVP discord server
Reply  
Offline JadeTornado
01-27-2026, 07:48 AM,
#3
Man-Eater
Posts: 378
Threads: 26
Joined: Apr 2018

I'd also add that following ?@Chxlls advice from the video, I binded my snub EK to "C" instead of "Z", and CMs to "V". Much better now.

(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.

[Image: 028346256bdf56a43850d9b16c9d89ce.png]
Cap PVP discord server
Reply  
Offline jammi
01-27-2026, 09:56 AM,
#4
Badger Pilot
Posts: 6,677
Threads: 400
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Interesting, thanks for gathering these. I'll have a pick through and see what we can come up with.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline JadeTornado
4 hours ago,
#5
Man-Eater
Posts: 378
Threads: 26
Joined: Apr 2018

In FLUF config, I'd also uncheck "Inactive shield bar color" by default, because the default color of it is similar to of Active shield bar, so it's not clear if you have a shield or not.

(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.

[Image: 028346256bdf56a43850d9b16c9d89ce.png]
Cap PVP discord server
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode