• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 774 775 776 777 778
Next version of mod - 4.74

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): 1 2 3 4 Next »
Next version of mod - 4.74
Offline Igiss
07-05-2005, 11:23 AM, (This post was last modified: 07-05-2005, 12:02 PM by Igiss.)
#1
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Features that (may) be included in the next version, dependent on whether I'll be able to add them or not:

- New flyable ships: Nomad ships, Luxury Liner, Osiris, Prison Liner, Train, Large Train, Rheinland battleship, Kusari battleship.
- Cruisers and destroyers will have unefficient thrusters (+10-15% speed only).
- Battleship normal speed will be increased to 90 or 100 (no thruster).
- Cruisers and battleships maneuverability will be slightly decreased.
- New commodities - maybe not this time, but in future versions.
- Price of Starflier increased to 20000, this means +10000 when buying a new ship.
- Fixed infocards for capital ships
- (maybe) Missions with battleships

- Server rules.
Reply  
Offline xit
07-05-2005, 05:51 PM,
#2
Member
Posts: 133
Threads: 6
Joined: Jun 2005

Sounds good. I just hope you don't mess with the current commodities and where they are. They are fine just as it is. :)

Beware the Lazy Invasion of the Lonely Mudcrab of Doom!
Lady Arwen's Realm
  Reply  
Offline PotatoSamurai
07-06-2005, 03:45 AM,
#3
Member
Posts: 17
Threads: 1
Joined: Jul 2005

I'd love some new commodities. Perhaps Nomad Essence? It'd be a better drop than the Niobium I usually get from them, lol.

I agree with decreasing the maneuverability of cruisers and battleships, but keep the thrusters reasonable on the destroyers. You'd want them to be faster than the heavier ships.

[Image: signaturesm2.png]
Reply  
Offline Circadian_Lupine
07-07-2005, 07:07 AM,
#4
Member
Posts: 85
Threads: 4
Joined: Jul 2005

To the mods: i read in a previous post that you weren't planning on changing the icons for the capitol ships or possible new commodities. If you want to specify a size and format i could try my hand at creating some. Not sure how often i'll be checking these forums so email me if you want me to give it a shot <tiphreaker@yahoo.com>

[Image: taglup.jpg]
  Reply  
Offline daedalus
07-08-2005, 08:31 PM,
#5
Member
Posts: 273
Threads: 18
Joined: Jul 2005

How about increasing the cruise speed of light fighters to 400 or 500? Or thrust speed? Other than the agility there's little reason to fly a light fighter at higher levels. This would provide another reason.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

&quot;Bounty Hunters. We don't need that scum.&quot; - Admiral Piett
  Reply  
Offline Denier-of-Soup
07-09-2005, 12:31 AM, (This post was last modified: 07-09-2005, 12:43 AM by Denier-of-Soup.)
#6
Member
Posts: 335
Threads: 18
Joined: Jul 2005

Battleships are the ones that need faster cruise speeds. That huge reactor and engine at the back must go at a faster speed than 300m/s, right? =/

By the way, when is version 4.74 coming out?

[Image: ps3black2eu0.png]
&quot;Terrorism is the war of the poor, and war is the terrorism of the rich.&quot;
--Sir Peter Ustinov
  Reply  
Offline daedalus
07-09-2005, 07:10 AM,
#7
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Denier,
I think a large engine is needed because of the ship size. Igiss is suggesting that normal speed for battleships (all capital ships) might be increased, that sounds OK. Maybe increase cruise speed as well for cap ships then and thruster speed for light fighters? It would only be a small change, most other ships would travel at "normal" speeds.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

&quot;Bounty Hunters. We don't need that scum.&quot; - Admiral Piett
  Reply  
Offline Wrath
07-09-2005, 07:54 AM,
#8
Member
Posts: 129
Threads: 8
Joined: Jul 2005

Hopefully you are going to fix the large transport so it can dock on planters, and the Bretonia battleship tractor beam.

I've seen the large transport dock on planets fine, but I think they turned the atmospheric damage radius down a bit. Or if you turned that off, perhaps the rhineland ships would work fine?
Reply  
Offline Igiss
07-09-2005, 10:07 AM, (This post was last modified: 07-09-2005, 11:20 AM by Igiss.)
#9
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

A few more things for the next version.

- Nomad weapons more difficult to get;
- Capship weapons power will be slightly decreased to make them less lethal to smaller ships, but hitpoints of some of them (NPC) will be increased.
- Add mooring fixtures to Malta and Crete (they've got none I remember)

Turning off atmosphere damage will make things a bit unrealistic, but if there will be no other choice...

Cruise speed is a constant. I cannot increase it for some specific ships.

You cannot dock to docking ring, you need to dock to mooring fixture, it works all right as far as I'm concerned.

Release date - probably next weekend.
Reply  
Offline Denier-of-Soup
07-09-2005, 11:28 AM,
#10
Member
Posts: 335
Threads: 18
Joined: Jul 2005

Other mods have unlocked the Rheinland and Kusari battleships without turning off atmospheric damage. There must be some other way around it. You can ask the Evolutions mod developers, I'm sure they'd be glad to help you out.

http://pathfinderstudios.com

[Image: ps3black2eu0.png]
&quot;Terrorism is the war of the poor, and war is the terrorism of the rich.&quot;
--Sir Peter Ustinov
  Reply  
Pages (4): 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode