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  Discovery Gaming Community Discovery General News and Announcements
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Admin Notice: New in-game user commands allowed

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Admin Notice: New in-game user commands allowed
Offline Daerune
08-13-2008, 10:27 AM, (This post was last modified: 08-13-2008, 10:28 AM by Daerune.)
#31
Member
Posts: 1,155
Threads: 91
Joined: Apr 2008

' Wrote:a non char based bank account would have an advantage and a disadvantage...

the current sanction system is mostly based on the one character that is affected. - so when a trader F1, he is sanctioned by having his money taken away from this char.

when a simple command can "store" the cash on a virtual char, - any trader might simply always put ALL his money onto that account, - its safe there... AND he would have a REAL excuse not to pay up pirates.... cause he would really not have cash at that time, on that char. ( or the other way round, pirates might demand a trader to draw cash from the shared account, which they "suspect" exists - even if the char might not have such a shared bank account ) - a lot of uncertainties there.

so - whos cash would be removed in the case of a sanction?
how can pirates pirate traders that have no cash on their char?


have to second this, i got a trader or had one, whats trading if you got no pirates to entertain you or take revenge on or place bountys on

[Image: Ptb1Ogm.png]
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Offline Doom
08-13-2008, 11:37 AM,
#32
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

/givecash command transfers money between chars (your own or between players) and largest ammount of transfer could be set to 10 or 15 mill...

also, transfer to your own char includes short auto ban while chars are edited...
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Offline Colonel Z.e.r.o.
08-13-2008, 03:02 PM, (This post was last modified: 08-13-2008, 03:14 PM by Colonel Z.e.r.o..)
#33
Member
Posts: 1,065
Threads: 111
Joined: Dec 2007

Autobuy command hrmm....

If I set it to autobuy diamonds would I have to set in a certain amount?

Could I also add in where exactly I would have to land in order to do this?

Would the computer autmatacally select the proper amount of diamonds if say there's already some in there or another form or cargo taking up space?


Even if you set it to that limit for how long until they can deposit an amount again? If there isn't any interval and they have say 30 mil with a 10mil limit per transaction they could actually (depending on their typing speed) transfer the whole 30mil in under a minute.

About this, much like a character playr can't use the same account for 59 seconds if he F1s in space you could make it so this command functions ONLY whe docked on a planet or base, or only can xfer a relativy small amount while in space.

We could also:

1. make an item that must be purchased (like the NCC) before the command is usable.

2. We could set the interval between transfers proportunate to the amount last transfered. In example 10 million credits 5 minutes, 5-1,000,001 million and under 120 seconds, 1 million and below instant.

We could also do this with underlevel players. Make their level proportunate to the X AMOUNT OF TIME Y AMOUNT OF $$.

[Image: Blood__Gold_250_no_feather.png]
Nathan's Log || The "Real Story" of Lenox Casper
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Offline chovynz
08-13-2008, 03:11 PM,
#34
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Posts: 2,023
Threads: 79
Joined: Apr 2008

' Wrote:Bank comand allows you to open an account, deposit cash and withdraw cash ... and the best part ... you can share the account with whoever you like. No more need for bank characters or dropping credit cards in open space. No need to request others to do a transfer for you (works only with cash ... not equipment).

Create an account and deposit cash ... tell your faction members the account name and password ... they can all deposit (no need to wait for the bank to login) and you can withdraw as needed.

Another neat thing about the bank command. When a faction wants to purchase a system ... they just tell admins which account to pull the cash from.

Drawback: Gotta watch those cash farmers.

Another drawback of the bank command I can think of straight away:
traders might not actually HAVE that cash on them.
Or they do a quick transfer when they see a pirate coming.
It's gonna make pirates lives harder than it already is.

Edit: I didnt read the above four posts beforehand, but they say the same things.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline Coin
08-13-2008, 04:15 PM,
#35
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

then put a transaction charge on each transaction... 3% should do it.

that way they have a choice of losing 3m (say they are trying to get rid of 100m) to the bank, or 3m to the pirate

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Colonel Z.e.r.o.
08-13-2008, 04:29 PM,
#36
Member
Posts: 1,065
Threads: 111
Joined: Dec 2007

Is it possilbe to make a command to shut off all ingame mesages? like from players death messages etc.?

[Image: Blood__Gold_250_no_feather.png]
Nathan's Log || The "Real Story" of Lenox Casper
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Offline Linkus
08-13-2008, 04:56 PM, (This post was last modified: 08-13-2008, 05:00 PM by Linkus.)
#37
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Posts: 4,027
Threads: 155
Joined: Mar 2008

Givecash, Bounty and Bank are all easily exploited.

A starflier docks with it's rules commodity and after editing the sell price, sells it for 1 billion. That starflier can use the givecash,bounty or bank command to transfer the cash to another character or account. While the server might detect this and kick the starflier when it undocks, taking away all the money it made and giving it back the commodity, the other characters will have the cash OR the starflier will have the cash it transfered. Odd how it works like that but it does.
Yes the server might detect this and the admins consequently ban the characters involved but that starflier could transfer cash to other characters manually etc and so break the papertrail as such. (Save for the logs showing some characters increasing in cash, which could be planned with a merc event next to it so to disguise it)

So yes, ye have been warned.


..God I could've been so rich..





Facilitating the rise of robotics since 0 A.D.
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Offline Teknikal
08-13-2008, 05:35 PM, (This post was last modified: 08-13-2008, 05:42 PM by Teknikal.)
#38
Member
Posts: 227
Threads: 2
Joined: Sep 2007

I just tryed the (/autobuy all on) command on my Teknikal. chracter.
It seemed to work I have 50 of each though why not 70 that would be a full load.
The message it gave me left me very puzzled it says I bought 4,294,967,276 countermeasures :unsure:
I've screenshotted it and posted it below.

[Image: priceslj4.png]

//edit Ah I see why 50 now I reread the thread sorry and now I suspect my strange message was probably to do with me having more than 50 countermeasures to start with.

[Image: piercez.png]
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Offline Silent_M
08-13-2008, 05:39 PM, (This post was last modified: 08-13-2008, 05:50 PM by Silent_M.)
#39
Member
Posts: 100
Threads: 2
Joined: Jun 2008

' Wrote:Autobuy command hrmm....

If I set it to autobuy diamonds would I have to set in a certain amount?

Could I also add in where exactly I would have to land in order to do this?
plox read this link http://discoverygc.com/forums/index.php?showtopic=21642

you will realize that the autobuy command has got nothing to do with commodities... which is kinda logical. how would the game now when to buy or sell the commodity?:unsure:

cheers

Edit:

could we have a command that can edit the size of all chat messages not only what is being written by people?? please, becuase all the death/leave/logon messages are really annoying because they are so big...

[Image: m8d98g.png]
Jan Knoll at your service
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Offline Capt. Henry Morgan
08-13-2008, 05:48 PM,
#40
Natio Octavarium
Posts: 1,739
Threads: 160
Joined: Feb 2008

I love the Autobuy command. It'll save a lot of time.

[Image: pyBjInU.png]

Natio Octavarium
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