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Zoner transport

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Zoner transport
Offline chopper
08-15-2008, 01:31 PM,
#11
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Posts: 2,476
Threads: 31
Joined: Oct 2007

It's possible to give it 5001. Without capital armor, it will be able to carry 5.000 units of cargo.
All transports are made like this, though I don't think this should go to Jinx at all, since numbers are set by Igiss.
Just for comparing, Adv. Train can carry 5.001.
All other transports are also given 1 additional unit. That means, if it says in the infocard 4700, it will be 4701.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Carlos_Benitez
08-15-2008, 03:27 PM,
#12
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Posts: 829
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Joined: Aug 2007

Provides space for a "Pilot" commodity, don't it? By the way...the Pirate Train doesn't have +1 cargo, much to my annoyance.

[Image: H1mZW7e.md.png]
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Offline AdamantineFist
08-15-2008, 03:56 PM,
#13
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Posts: 2,177
Threads: 28
Joined: Feb 2008

I love it. My only problem is the engine. It seems to have a tiny little flame to power a huge transport. Maybe make that little flame a bit bigger?

[Image: FistShroom.png][Image: OORPShroom.png][Image: bowexbar.jpg][Image: RheinlandShroom.png][Image: BretoniaShroom.png]
[Image: adacopieky9.png]
[Image: frcl.jpg]
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Offline Dusty Lens
08-15-2008, 03:56 PM,
#14
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Posts: 6,664
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Joined: Dec 2007

Jinx, I would take into consideration the ID changes (theoretically) being made for the Zoners, if their max cargo is reduced a bit this ship should compensate by being that much smaller. Edit: I see it came up.

That being said... I can't say that I'm a fan. It feels like you've departed from the design philosophy you established with the Juggy/BW gunship. Without the curves and such of the Zoners we've a ship that looks a bit like a lux liner that merged with a saberb BB

The satdish is epic though!
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Offline Jinx
08-15-2008, 04:05 PM, (This post was last modified: 08-15-2008, 06:13 PM by Jinx.)
#15
skipasmiður
Posts: 7,685
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Joined: Sep 2007

the problem is that the zoner warships are horizontally build - and ships of that size are hard to fly through asteroids, which are part of almost all borderworld systems. - a vertically build ship is much easier to fly though - ( or a barrel / tube shaped ship )

if i designed a big transport the way i designed the juggernaut / gunship - it would simply get stuck in every bit of debris - or it would be as rediculously tiny as the whale.

and about the ID change - like i said, zoners are THE trading faction, limiting them to less than maximum cargo has nothing to do with roleplay or balance, and all about so called ooRP zoners, which is not a basis on which to build ID limitations on.

about the general design.... - the gunship / juggernaut are based on ( most probably ) dom kcavosh concepts and wrecks. - this ship would rather be based on what humans brought to sirius ( BW, liberty design ) - meant to be a liner like ship that focusses more on regular cargo, but with a shape that suggests that it also functions as a home. - the current liners are not meant to transport raw materials, the common transport though does not look like it can be used as a home.

life of most zoners happens in space rather than on stations .. so a home like transport that is both, a liner AND a real transport was the concept. cause its a new concept, it wouldn t be based on the warship designs, but on what zoners know from their experience with transports - thats rather human based transports.

edit: well, since you said it does not look like a "zoner ship" - do you think this here would fit in better? - its based on the zoner design concepts instead of the liner and BW series..

[Image: anotherconcept.png]

this model mixes the whale characteristic with the new juggernaut concept ( shell like design ) and the forked tail.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Lunaphase
08-15-2008, 07:58 PM,
#16
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Posts: 1,405
Threads: 68
Joined: Apr 2008

heck, jinx, love it, id sell my liner for that in a heartbeat. and i agree, should be a zoner only ship, although i recommend moving the bridge a little, to be sleeker. the sat dish on top could cause some hellish asteroid problems.

[Image: lunasig2.png]
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Offline Dusty Lens
08-15-2008, 08:48 PM,
#17
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Joined: Dec 2007

That's lovely! You took my wut and swapped the W & T with a Y & S.

I do, honestly, feel that fits zoner 'design' (which is non existant beyond the dromadory in vanilla, which admittedly this doesn't look much like, but feels a lot like the currently established 'big ships' by yourself and AOM) quiet a bit better than the other design.
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Offline Malaclypse 666
08-15-2008, 09:04 PM,
#18
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Posts: 3,634
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' Wrote:That's lovely! You took my wut and swapped the W & T with a Y & S.

I do, honestly, feel that fits zoner 'design' (which is non existant beyond the dromadory in vanilla, which admittedly this doesn't look much like, but feels a lot like the currently established 'big ships' by yourself and AOM) quiet a bit better than the other design.

Agreed.. second one is much more palatable. I'd be willing to trade in both Sophie's whale and Reggie's Kusari Liner for the later model. A home and a barge. Nice.

[Image: malsig_alt1.png]
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Offline Jinx
08-15-2008, 09:06 PM,
#19
skipasmiður
Posts: 7,685
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Joined: Sep 2007

oooookaaay, i ll texture and hardpoint the second one then..... - first one goes into the "garbage can" folder where all the unused but finished models sit:crazy:

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Dusty Lens
08-15-2008, 09:14 PM,
#20
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Posts: 6,664
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Joined: Dec 2007

Before we get -too- carried away may I see the floorplan for the bar?
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