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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Capships, increasingly slower fighters? Or strategic weapons?

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Capships, increasingly slower fighters? Or strategic weapons?
Offline mjolnir
08-18-2008, 10:57 PM,
#51
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' Wrote:Well balance isn't "that" bad, really I can hold my own for 15 minutes in a gunboat against 5 or 6 angry rheinland fighter/bombers.

Well that was the longest time it ever took to down a Gb with group that size because:
we had 1 LF with Debillittors only, which couldn't dodge the missiles at all (too slow) and one would kill it, then 3 VHF (one of them quite new) + 1 guy who flew bomber for the first time of his life there and then;)

So basically 2 VHF did all the job.

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Offline El Nino
08-19-2008, 08:24 AM,
#52
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Oh I see, But it was epic! I hadn't had a more fun encounter. The real police chase, not some guy busting out his battlecruiser and trying to cerebrize me...

Even due to poor skill of some of the players it was fun and enjoyable and there never was a moment I could think that I will actually win it...

And that's the way it should be, if a gunboat falls in to a trap it should be as good as dead. 5 fighters should tear it to shreads with very predictable results. It should take time thou in wich the Cap player can display his skill and make a diffrence (provided he has skill) should there be more bombers with sufficent skill the chase would be long stoped by an obrupt supernova...

Perhaps VHF's should have more cap killing potential? This could be the new twist in Fighter - Cap ballance...

Nerfing supernova heavily and nerfing all cap's armor...

//I have to give the corsair GB and mk7 armor most of the credit thou

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Offline Seth Karlo
08-19-2008, 11:37 AM,
#53
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Is there any chance that this stuff could actually be implemented? It would be brilliant if it could.

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Offline Bill Christ.
08-19-2008, 07:01 PM,
#54
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' Wrote:Perhaps VHF's should have more cap killing potential? This could be the new twist in Fighter - Cap ballance...

Nerfing supernova heavily and nerfing all cap's armor...

This is a Good Suggestion but I think boosting the shield quite a bit along with armor & supernovas would be cool.

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Offline El Nino
08-19-2008, 07:16 PM,
#55
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' Wrote:This is a Good Suggestion but I think boosting the shield quite a bit along with armor & supernovas would be cool.

No the shield would have to be lowered aswell, becouse then a capital ship can never fall in combat with fighters...

There is some madness to this method... CAP vs CAP battles would suck even more than they do right now...

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Offline Armageddon
08-19-2008, 09:08 PM,
#56
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Right well my knowledge of caps here is rather limited but knowledge of caps on other servers e.g. BSG is very good so...

On BSG Caps have virtually no shield. Something that is good from a balance standpoint for here as it means the hull could be upped immensely while nerfing the shield down a lot. (Transport power for BS). But a major up in hull (2 to 3 times it is now). The only ship that should retain a decent shield should be a GB. (in RP you could say it is because the generator isnt overtaxed producing the huge shield coverage needed on a large Capital class. Nerf the HP's on cap addons. (Shields, turrets, make the cruiser drive destroyable). So that it is possible for a bomber to kill the turrets and all extras off of the capital ship relatively easily. Then they could focus on the hull unmolested. (Fighters should be able to take out equip with razors also).

To equalise this out, make flak a lot stronger than it is now. (So that the fighters/bombers have lesser chance of rendering the ship useless).

I then suggest a rock, paper, scissors effect for cap ships.

Gunboat Kills fighter

Dessie Kills Gunboat and in a group kill Cruiser.

Cruiser Kills dessie and in a group can handle a battleship.

Battleship kills all smaller capships with exception of Gunboat which is fast enough to escape tracking of turrets.

I seriously have no idea if this setup would work here. The only caps i have flown are Gunboats here.
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Offline Colonel Z.e.r.o.
08-20-2008, 12:21 AM,
#57
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Mond you they may be specialized turrets built a certain way to perfectl annihilate their ideal prey (e.i. flack turrets).

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Offline Bill Christ.
08-20-2008, 01:39 AM,
#58
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' Wrote:No the shield would have to be lowered aswell, becouse then a capital ship can never fall in combat with fighters...

I saw a Bomber nearly kill a BS on his own!

I don't agree it should be easier for fighters to kill Cap ships. Sorry.:P

QUOTE(Obnoxious1 @ Aug 24 2008, 02:23 PM) *

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Offline jimmy Patterson
08-20-2008, 02:03 AM,
#59
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model the world war two aspect A SINGLE BOMBER SHOULDENT KIL LANYTHING BIUGGET THAN A DESTREOYER/GUNBOAT A WING SHOULD BEAbLE TO KILL A BATTLESHIP nuff said balance acordingly

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Offline Lunaphase
08-20-2008, 03:43 AM,
#60
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In my honest opinion, two bombers should have a challenge against a battleship. why? well, for one thing, they made battleship guns WAY too weak. example, a CRUISER gun can do as much dps as some FIGHTER guns. this is just absurd. battleship guns? heres how you fix them. make anti fighter guns, (dont tell me solaris, they are almost useless on a ship that big) and anti hull guns. as is cerberus turrets cost 50k to fire on battlesships, for only about 15% more damage. normal turret costs about 3k-4k each fire. basically, make main guns have 5k range, 5k hull, 2k sheild, but slow rotation so they cant hit fighters well. make AA like the solaris. or have flack fixed... either way, a 45 million credit ship should NOT be able to singlehandedly take down a 1 BILLION credit ship.

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