' Wrote:Thats someone could say about any battlefield game too, dab =/
I mean, c'mon, its a team-play experience :O
I couldn't agree with you more about Battlefield. Priceless game, if you ask me (2142, anyone?).
If you want, you can add "Kadinski" to your list of friendlies (if it has it, I haven't played it in a couple months).
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:So what's multiplayer like, though? Is it just standard RTS matches?
Someone compared it with BF. How is it like the BF games?
Mulitplayer is very unique.
16 player matches. You cna join and leave without disrupting game. No base building or resource gathering.
Only money is points for units. Stronger, more expensive. Once unit dies points get refunded.
Its all about how you use them. Not how many you have.
Think of it as Battlefield Strategy style.
Conquest Type Mode. Capture Command Points by placing units into the two or more circles aroudn the command point. Varies depending on strategic location
Tug Of War. Capture th Frontline. Usually 2 or more points. Then capure next set and keep goign until Enemy team is pushed away
Attack/Defend: Sort of like Assault in BF2. One team begins attacking one defends. Again capture points. After you get one another apears behind. Fastest team wins.
Teamplay is important. You cant win without teamplay. Example.
Armor: Tanks, APCs, Main Ground force. Air Kills Armor with ease
Air: Helis, Scouts, Medium, gunships. Air Kills armor but AA rips them apart with ease
Infantry: Regular, Ant Tank, Snipers, etc. Versitile. Hard to use. Good for ambushes. Godo versus all. In the open, they get destroyed
Support: Artilery, AA, Rapair, Demo, etc. Good versus all.
Repair tanks can repair friendlies, AA takes out choppers, Artilery gives long range fire support. But versus tanks or infantry they get torn to pieces.
So heres a example.
Player A is Air
Player B is Armor
Player C is Support
Player D is Armor
Player A raids D. C comes in with AA. A pulls back. B comes in and destroys C. A moves back in and kills remaining C.
So basically, Armor sucks versus air. But air is ineffective versus AA. You need armor to take out AA to allow air to move more safetley and support you better.