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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Alaska system-base

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Alaska system-base
Offline Dab
10-20-2005, 01:51 AM,
#11
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Make everything too easy plus then none of them hold a specific strategic value.

Say AW invades Texas (without the jump hole idea) then there is only 1 jump gate trhey attack from and that we can attak out of. Now with the jump gates for everything we could be attacked by 4 or more systems at once, in which case we need all of liberty to just defend one system.

Also in my systems I'm making i will put Jump Gate construction sites where a jump gate will go to a new system. Like when i finish my Kusari system I will make a construction site for thew second one. Virginia in Liberty will not go to the new system I make after it. Sometime i am going to make a system that comes from alaska to a special system (one which you will need very good piloting to llive in) so i can have a training system and a good place to lose people following me :D.

[Image: DFinal.png]
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Offline Constantine
10-20-2005, 07:33 AM,
#12
Member
Posts: 453
Threads: 19
Joined: Aug 2005

I wouldn't mind trying a bit of modding. I have a few good ideas :)

So can anyone tell me what I need and should use to do it?
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Offline Dab
10-20-2005, 01:59 PM,
#13
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Posts: 9,570
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Try Freelancer Explorer it's pretty simple. You can get it at Lancers Reactor.

[Image: DFinal.png]
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Offline Angel
10-21-2005, 03:36 PM,
#14
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Posts: 1,277
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Joined: Sep 2005

Theres also Tutorials on Lancer to help get you started if you have any trouble with it, kinda teachs you the basics

Alignment:The Outcasts
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Personal Bio Click here
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Base Of Operations:Pryde Villa, Planet Malta

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Offline Dab
10-21-2005, 04:30 PM,
#15
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Posts: 9,570
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Hey Igiss can we (the modders) make 1 new base in all the factions home systems to be used by that faction for their equipment and ships? We will have to use a different system then New York for LS im afraid becuase it has reached its cap on bases and planets. Like make a base in Omicron Alpha that has the 3 borderworld VHFs and some of the Outcast and Corsair equipment. We will leave all the equipment from Unkown systems there becuase that would ruin the use for those systems. Have the faction bases only carry fighters and not cap-ships too, because you should have to go get them from their original bases/ships.

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Offline Korrd
10-21-2005, 04:34 PM,
#16
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Posts: 3,714
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In fact, i think that every faction should have their own base/planet. Exept house factions, whose home is the house's capital planet.

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Offline Angel
10-21-2005, 11:20 PM,
#17
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Dab are you editing Discovery or making a all new mod?

Alignment:The Outcasts
Status: Retired
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Current Ships:The BlackPearl
Base Of Operations:Pryde Villa, Planet Malta

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Offline Dab
10-22-2005, 02:35 AM,
#18
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Posts: 9,570
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I am making new systems for discovery. I might also make new bases and planets in existing systems.

[Image: DFinal.png]
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Offline Met2085
10-22-2005, 06:15 AM,
#19
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Posts: 405
Threads: 9
Joined: Oct 2005

hey i wouldnt mind that, but then the problem arises to how we stop from non clan members entering our bases...(aka FF)

EX Black Squadron Officer
------------
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Offline Igiss
10-22-2005, 01:20 PM,
#20
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

1st of all no new bases in existing systems, and no bases for factions. I will add advanced equipment for sale on house planets in 4.78, please wait.
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