1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
Heavy Tanker engine graphics are bugged. This might already be known. Problem: pilot of the ship doesn't see normal engine flares on his own ship while you can see them of you buddy's. Visually repulsive and a real screenshot breaker.
Quote:From - Elder Gentle. Pirate King of the OPG.
"Your actions have demonstrated once more the common sense and cunning diplomacy that the Junkers have become accustomed to applying in these delicate situation. I have been much encouraged by what you have said."
We like Feedback just like everybody else. Word has it everybody dislikes us, yet no one ever tells us why. I hope you could.
#7) I'd like to add my voice to the "Toledo has too many NPCs" crowd...undocking from the Isis into 3 Nomad Gunboat patrols is not fun.
#6) Yes, top level NPCs at present cannot kill me...and i cant kill them because of their regen usage...
#9) Disco has already rendered the SP campaign obsolete...the cutscene on Fairbanks with a Drake superimposed...the prices for equipment on Toledo and the Osiris...
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
No. I kinda like seeing stuff fly off ships when I shoot them.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
Keep it as is; more challenging that way.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
No. I like the extra ships, and with NPCs healing themselves, it adds more of a challenge.
12) What should be done about Nova cannon and other bomber weaponry?
Keep it all. Of course, I would like to see the Nova cannon's speed increased.
6) Please GOD remove usage, and keep hull and shields the same. This will make it better for people who do not want to get money by trading, and new players getting contracts will not get massively outclassed by two Liberty Rogue bloodhounds.
Also about decreasing prices, I am all for it. The ships are WAY too overpriced. Around 400,000 credits for a Valkyrie that just gets blown up by NPCs in about 3 seconds? Really stupid.
1) 2 I know of - it's the Falcata and the IMG gunboat.
2) Codies are prefectly fine as they are firepower-wise, but I think there should be more of them areound. More types anyway. It's fun to collect them all (Hint - there's a load of low-end wrecks in vanilla systems)
3) What ships require a hitbox change? Battlestar adv., Nomad cruiser. Those 2 cases are most evident to me at least.
4) HELL YEAH! Fighters aren't that badly outclassed by this issue, but capital ships are - and badly.
5) Lowered. I think - give the ships with the edited hitbox the HPs of their closest stat equivalents of the "imported" type.
6) YES! However - it doesn't feel right that NPCs should have even more armor than they have now. I'd just take their uber armor away and make them at best - armored as a high-end player VHF. about 10 000 HPs times 4
7) Everywhere. Cali base is spammed with a dozen Stilettos, same at the Sigma 17/19 gate, I'd reduce the patrols by 50%. By perhaps making patrols of four consist of 2. 2 to 1, and where there'd be only one - just delete the population zone.
8) Hm Hm Hm. Hard to say, because different people have different visions. They might collide with the grand scheme of things. One thing that's... quite bad is that the ingame situation (Especially in the taus) doesn't reflect what I believe will be the future. KNF is nowhere nearly as strong as BAF in the theatre, the miners (CR, not IMG|) been acting brave and are holding the line against the oucasts they are "supposedly" hiding from, I mean... had the situation been reflected by ingame events - Falkland and Cali bases would be both destroyed, the tau 31 gate either sealed off, taken over by the IMG or blasted away by the Outcasts, Harrs would never need a minefield and the McDuff would be sitting in pl. Kyushu's orbit. So... I think, the only thing from my theatre of operations that could happen and inflict no damage on the Grand plan would be some action about the Tau 31 gate in Tau 23 - I mean.... the BMM site is isolated from Bretonia and thus depleting its supplies, depending on a weak miefield and a corporate security detachment as defence against a bunch of bloodthristy pirates, that DOES have the capacity to reinforce, rearm and resupply fom their home system just two jumps away. It's either gonna be a story like Stalingrad 1942 with that bas or like the Demiansk pocket (Former - an encircled 6th army defended and failed, latter - same thing, but they got resupplied by air and somehow broke out)
9) Definitely. As far as I've been told, it allows for far greater flexibility as per system modding.
10) Inflation is bad. No. Let people have what they earned and store it. Inflation without other market-related factors like... interest rates, demand, supply would be pure unjustice. Once a rough and simple free market model applying to commodities is in place, I would support the idea of inflation.
11) That would solve quite a few problmes with the maximum wealthiness. However, in the inital period, there will be much confusion, because people are used to some prices. Plus - unless every singl character has its wealth denominated, we'll face a lot of potential abuse. Your wealth is defined by how much you can buy. Therefore - should people all the sudden be able to buy ten times more - we'll se a load of battleships around. In the initial period at least. The public will likely support that tho - never too much money.
12) I think it's not the weaponry, but the bombers themselves that need a bit of work. Those bombers I've been facing are just super-armored VHFs that can kill you instantly if you're not careful. take the Falcata - in a real fight it behaves like a VHF and is little harder to hit. Also, its turn rate allows for a roughly even joust-fght against any VHF.
13) Guidance and firepower. For all. See, I'd opt for making missles work like they do n the real world. A fighter has a few of them - a dozen of different types maybe - I'd make each missle take up a certain amount of cargo space on fighters/bombers and make those things deal near-critical damage at near-certain hit probability. Kinda like CDs. We all remember Starlancer - we had a limited choice... we could pick a limited number of missles to match our missle profile. But to mimich that thing - we'd also need to give fighters specialized missle hardpoints. In other words - something good for 4.86
14) Got what we wanted - the Colonial ID. Before we ask for something changed about it, we'd first have to see how it works out in practise.
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
The fire rates should increase and the codes should not be trapped between guard systems with roughly the same affiliation (I.E. all militaries, or all pirates etc.)
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
I think shields on capital ships should be removed, but hull strength increased A LOT. Repairs are good, but disable them on cruisers and up.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
I like it the way it is. Battleship and Cruiser encounters should be decreased in some house systems.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
Outcast - Corsair alliance, along with the Order of course, just for a brief period. They would need to take on a fleet of Liberty capital ships. Nomads would intrude at a VERY INCONVENIENT time and start attacking both sides.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
Keep the campaign, its a great way to test weapons in single player, and the AI enhancement is GREAT.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
Credit cards should be removed as a purchasable item. Ships should still drop them if they are large.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
Don't like it since psychologically you think your making less money.
12) What should be done about Nova cannon and other bomber weaponry?
Supernova needs to get a fire-rate increase but decreased damage and energy usage. It will make them more effective for smaller ships like Gunboats.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Make them use ammo. Missile-boats strip all of a bomber's torpedoes in seconds.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
The cargo space limitations on a generic trader needs to get removed. Advanced Train, which is a civilian ship has 5000 cargo space.
Jim.HawkinsIndependent Lane Hacker(Sabre/Bactrian) LuxannaIndependent Trader(Mammoth)
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
Not necessary, they are pretty easy to kill with a standart Lvl 9-10 Setup that you can get after earning a descent amount (like level 30)
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
Omicrons sometimes get 10+ NPC's while in PvP. Omicrons (Kappa, Delta, Minor)
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
Never used them so far.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
Not necessary for a fighter pilot like me.
12) What should be done about Nova cannon and other bomber weaponry?
They are good. We can drop the agility of Bombers a bit more to balance them. Bombers need to be slow machines, a fighter in real life, can get a bomber anywhere, anytime. So, bombers should also need fighter protection. Like Tie Bombers being sissies, while not being escorted by Interceptors (or Wing Commander games etc can be other examples).
Or we can add UBER battleships (like super star destroyer kind of) so that something BIGGER than 4 bombers can take will exist. Only 1 per faction perhaps (RP fittin) or only admin given...
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Missles can be a bit harder to evade so that a player wouldn't need to span 40 missiles to hit an evasive player. Come on now, 40 missles and a fighter can evade all without countremeasure is a bit ... out of the picture for me. So 1 missle hits, or at least harder to evade. We can balance the spam anyway option by reducing the refire rate significantly.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
ID's with rank maybe? for Military factions to make it easier to identify. Though we need them to be distributed with control or everyone would go for an admiral id for sure... Have to think on this
2) Balance is ok as long as the energy drain is nominal to the damage. As to wrecks. Make it random, make the wrecks appear randomly in set locations and make the items they drop random as well.
4) Sure why not.
6) I am all for this, NPC ships are a pain and give me a headache, i play disco for the human interaction not for the NPC's.
9) I dont think it is a good idea, some people enjoy playing SP with disco mods.
10) I have no strong opinion.
11) I have no problem with this, though i think players should not be allowed to transfer money from char to char.