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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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(THE MODEL DUMP)

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(THE MODEL DUMP)
Offline Zelot
10-28-2008, 08:24 AM,
#61
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

I love it, although I wouldn't make it just one gun. I think it should be setup somewhere between and Armored Transport and a Liner. A middle level Passenger ship. Would be perfect for rping moving faction leaders and VIP's from place to place.

[Image: 13121_s.gif]  
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Offline Turkish
10-28-2008, 08:25 AM,
#62
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

Working with subdivision eh? What's the current polycount on it?

I like it, but it doesn't integrate into the vanilla FL style at all I'm afraid. The best way to style the design would be to use bulkier, blockier designs to accommodate both FL and Discovery style.

Can we see it without the sub-d?

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline Zelot
10-28-2008, 08:27 AM,
#63
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Posts: 7,539
Threads: 379
Joined: Jun 2007

Oh Turkish, you are so smexy when you talk all moddy:P

[Image: 13121_s.gif]  
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Offline 13CentKiller
10-28-2008, 08:35 AM,
#64
Member
Posts: 1,635
Threads: 88
Joined: Jan 2007

' Wrote:Oh Turkish, you are so smexy when you talk all moddy:P
eek!

--

I think it looks great. Fantastic model...I don't see why it won't fit into Discovery. We have a new house coming, with brand new technology and a whole new generation of ships along with it with the next mod.

It looks fine:)

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


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Offline Boss
10-28-2008, 05:54 PM,
#65
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Posts: 5,125
Threads: 101
Joined: Jan 2008

I love it! Copy, give it a gray/militaristic skin, and fleets could have assault ships!

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Xing
10-29-2008, 07:19 AM,
#66
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Posts: 5,274
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Joined: Oct 2007

while looking nice, it hasn't got a freelancer styled texture. This one is incredibly to smooth to FL world ships, which are often clumsy, bulky.

[Image: audrey03a.png]
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Offline RingoW
10-29-2008, 09:38 AM,
#67
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Posts: 1,399
Threads: 65
Joined: Aug 2007

May i ask, what happened to the Dromedary like transport/gunboat and the Junker concept you have posted a year ago?

Concerning the nomad base. Its hard to give a response to, because in-game it might have a complete different look.

The midsize Liner could be considered as general liner for tourists. Luxory and Royal Liners have the elite badge, a passage for poorer people is hard to aford. The Jem Hadar liner is out of place and should be replaced with a real Kusari liner in 4.86.

AoM
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Offline Lohingren
10-29-2008, 11:13 AM,
#68
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Posts: 1,097
Threads: 48
Joined: Sep 2007

i love both the nomad base and the shuttle, though the nomad base's red should either be made much darker (it might look darker ingame so dont take this one to complete heart) or make the red spots actual rock, as for what xing said about it.... Nomads live in asteroids mate... so yes it is very logical for it to look like a asteroid with bits sticking out, though then again the whole organic feel of it may be a bit over the top, maybe have it all rock but with some organic spots instead of full organic with outer rock layer.

as for the shuttle, model is great, though yes the skin imo makes it look to modern day landing shuttle, the white just gives it a very not so hi tech feel to it, its amazing what a not so clean skin can do to make a ship actually look more futuristic.

[Image: smniko.jpg]
Reapers of Sirius Database
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Offline dude42
10-30-2008, 06:46 AM,
#69
Member
Posts: 155
Threads: 16
Joined: Nov 2006

Base #1

I love this base because it looks like it came right out of the game. I could not find the actual freelancer textures so I took some screenshots of a base in game and used those to texture most of it and then improvised the rest.

Might be a good basic "French" base "hint hint".;)
I was planning to make a whole slew of new bases but I might have my internet shut off for a while so I will just have to see how many I can make until then.

[Image: Base_1.jpg]
[Image: Font_B1.jpg][Image: Base_1M.jpg]
[Image: Side_B1.jpg][Image: Base_1L.jpg]

[Image: sigdow.png]
[Image: 5447quidcardi.png][Image: 72013090.png][Image: 62928074.png][Image: 81256017.png][Image: truthojq.png]
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Online jammi
10-30-2008, 01:28 PM,
#70
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That looks awesome! Do bases need giant hitboxes though? I can imagine that would be a pain to do.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
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