f2k,Oct 21 2005, 10:27 AM Wrote:Actually, some of us play on-line for the co-op experience
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I agree, that's what Freelancer is all about. But co-op against what? NPCs? NPCs are not a threat to a player. Personally I don't go in for this "system x belongs to us", I like to role play within the existing game factions, e.g. Corsairs, Outcasts. But if playing as a Corsair, I can't attack a Navy trader because they simply don't want to be attacked, well, uuuggh :shok: And why bother to team up with someone if no-one's allowed to attack you? This adversely affects my desire to role-play, and sounds bad bad bad. But we'll see - maybe no-one will take up this option.
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett
First of all I would just like to say I like the new rules. Sounds quite fair. :)
Regarding the immunity rules:
I can understand why some people would like to be on it. Some people just don't want to be apart of any hostilities, and just want to be left alone (at least with the character on the immunity list).
It gives those people that are feeling forced into fighting/running (or F1'ing) a chance to breathe easily. There are, probably, still a lot of other people that won't mind some action.
Dab,Oct 19 2005, 11:06 PM Wrote:Yea, and how realistic is it if traders dont ever get attacked and/or killed? Right now anyone can trade for tons of money if they have a descent shield because they dont get attacked by other players, we need to add action. And trading can get boring so if you are trying to dodge pirates who can actually attack you it is more exciting.
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'tis a game. Not real life. :P
Anyhoo, if people find it fun to just fly from point A to B, and back again, endlessly, who are you to ruin their fun? Who are you to dictate what are fun and what aren't fun for a, possibly, complete stranger?
Oh and yes, PCs are more fun to play against (and with) than NPCs. And that leads me over to the next quote:
daedalus,Oct 20 2005, 08:07 PM Wrote:Players who don't want to be attacked by other players should be playing in single player, it's as simple as that.
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I really like this one. :D
Do you honestly think that people only play online games to attack other players? Some actually play online games to simply meet other players, and play with them, not necessarily play against them. If you met a person in Unreal Tournament who refused to fight against people in a deathmatch, then, yes, I would say that person is in the wrong game. But this game isn't all about attacking other players.
As the game itself says on the game cover the universe of possibility, there are loads to do besides shooting other people: trading, exploring, salvaging vessels, going on missions (together or alone), even mining!
Personally I play this game here on this server to both explore the game, and at the same time chat with people, meet people, and maybe at some point I might actually be persuaded into dueling with other players.
All of this doesn't mean I want to be on the immunity list. Not that it means I would want to join a faction, not now at least. :)
Right now I'm just a freelance (:P) trader/explorer in a large train (with no guns at all), who's just earning a little cash, minding my own business.
Beware the Lazy Invasion of the Lonely Mudcrab of Doom! Lady Arwen's Realm
Some of us also don't want to fight all the time. Some of us like to do a little something called, "Role Play." Perhaps some of you have heard about it. :P
This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
Kane, don't know if you were writing to me or just people in general but anyhoo:
I have the utmost respect for people that actually role play in here, so far daedalus is the only one getting that respect since he's the only one I've met ingame of the role players here. :P
Heh, were even in a battle against daedalus at one point, although I didn't notice it for all the other pirates that were attacking. :D
People like that I won't complain about or anything, I will just give them the credit (not money) they deserve for actually taking the time to role play so.
Dab,Oct 21 2005, 04:15 PM Wrote:The reason some factions toll players is to fund their military and pay for equipment that goes to the faction.
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Oh yeah, completely forgot about that one. To me that more or less sounds like you're saying: We're too lazy to actually earn the money ourself, so therefore we'll harass other players to give us money. :P
And, after looking at the taxes, it would probably be easier to earn the money yourself, it would both be faster and easier. To tax other people first of all requires that there even are other people to tax, and you can't be certain that people will be anywhere near you. Besides that they might not even pay up, and instead fight you, and thereby having a, albeit probably small, chance of blowing you up. Or just F1'ing out of there. :)
Beware the Lazy Invasion of the Lonely Mudcrab of Doom! Lady Arwen's Realm
xit,Oct 24 2005, 02:37 AM Wrote:Oh yeah, completely forgot about that one. To me that more or less sounds like you're saying: We're too lazy to actually earn the money ourself, so therefore we'll harass other players to give us money. :P
Erm... no.
Taxing cant give you enough money to buy... say.... a battleship.
How many people can you tax a day? 2 maybe 3?
Also, tax prices are not high enough to make a significant amount of money from it. (and if you up the prices, the people will not pay them).
And that IF you found them, evading a taxing agent is quite easy.
Making a few runs with a large train is far more redituable.
You know, i approved taxes when this topic come to light, but now i see that taxes cause too much trouble in the server, so im not sure if the concept is still viable...
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Tax concept does not mean that the taxes should be applied, like existence of immunity list does not mean that it should include someone. As for immunity list, it may get useful in future, for example if some pirate faction start chasing one singe trader for some reason, or for new players. Taxes -- well, I've heard many times of many faction members demanding tax in their systems, that's why I included this rule.
However the sums of taxes established in Faction 'official' thread seem overcomplicated to me. They should be alot simplier, or even set every time for every specific situation (depending on amount of money, cargo, ship, etc - for example, what if one player has a 60 million battleship plus 400 thousand in cash, and the other has a large train and 40 million cash plus valuable cargo? impose same tax? silly). The latter will also allow to apply different taxes on members of neutral, allied or almost-hostile factions.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )