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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.81 features, bugs & suggestions

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Discovery 4.81 features, bugs & suggestions
Offline McNeo
10-11-2006, 01:39 PM,
#31
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Posts: 3,424
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Joined: Aug 2006

If a gunboat was made extreamly anti fighter, and all the other cap ships made almost useless against fighters, then gunboats would be an important addition to any fleet. I think the refire on the normal gunboat guns are fine but the speed needs to be double to make them harmful vs fighters. Mabey the anti capship guns on the gunboat should be removed?

Also, can multipliers be done. so like 2x dmg vs fighters, 0.9x dmg vs gunboats and traders etc. I know this game isnt that complicated but it was just a thought. :laugh:

All this is my opinion
 
Offline DarkOddity
10-11-2006, 03:32 PM, (This post was last modified: 10-11-2006, 07:56 PM by DarkOddity.)
#32
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Posts: 931
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Joined: Aug 2006

The only way to do the "2x dmg vs fighters 0.9 vs traders" thing is if you changed their stats versus specific shield types and then restricted each ship to a shield type.. Not gunna happen. :)

As for the gunboat. I agree that the gunboat should be tweaked a bit.. but moreso the weaponry. Now Igiss has enabled a way to restrict guns to certain ship classes. The gunboat turrets should be increased in damage slightly to make them alitle better. Though nothing too extreme like that damn Order Mk2 turrets wtih 4k/2k dmg.


EDIT:

Ooh! Another idea.. increaese the accuracy of the gunboat anti fighter turrets!!! :D that would be a excellent fix.

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Offline Dab
10-11-2006, 10:07 PM,
#33
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Posts: 9,570
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@marauder. I have yet to fly my own gunboat (yet to buy one after wipe..) since about the beginning of version 4.79. But I have flown against them in a fighter, and have yet to see one that was of any effectiveness at all except for the time I flew against Kane's Feuer. Ever single other gunboat vs. fighter fight I've had recently has been a loss by the gunboat. They are simply too weak. Even when they manage the fighter, it usually doesn't take down the shields, unless a direct hit by 4+ guns. Oh and shield busters for it consist of Inferno cannons, and tizzy turrets. The latter being labeled as cheap to use on capships already.

[Image: DFinal.png]
Offline McNeo
10-11-2006, 10:20 PM,
#34
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Posts: 3,424
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erhem....cant be used now i dont think......
 
Offline Koolmo
10-12-2006, 08:06 AM, (This post was last modified: 10-12-2006, 08:07 AM by Koolmo.)
#35
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Posts: 1,662
Threads: 65
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@ Mcneo - Yes actually, the Tiazona del Cid Turret (not spelt right, dont care) is indeed usable on gunboats, and there are still gunboat inferno cannons.

I think DO is right in saying that the gunboat-specific weaponry needs to be tweaked, but probably more in accuracy and speed than power, because if you make them much more powerful then they become a threat to destroyers/cruisers, which isn't the point. But the speed is a big factor, and also on ethat wont really affect the usefulness against other capships.

<span style="color:#FFFF00">&quot;General Solo, is your strike team assembled?&quot;
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Offline kiggles
10-12-2006, 12:05 PM,
#36
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Dab,Oct 11 2006, 09:07 PM Wrote:But I have flown against them in a fighter, and have yet to see one that was of any effectiveness at all except for the time I flew against Kane's Feuer. Ever single other gunboat vs. fighter fight I've had recently has been a loss by the gunboat.
[snapback]40226[/snapback]
Dab not sure if this is with in the time you said but have you forgot about Jamez who has beaten you in a gunboat before and has beaten many other fighters in his gunboat many times it just takes some good piloting to use them correctly, somthing wich when it come to gunboats I admit I have not got.

Kiggles :mellow:

P.S sorry this is getting of topic

I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus
 
Offline DBoy1612
10-12-2006, 04:37 PM,
#37
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Posts: 2,067
Threads: 96
Joined: Oct 2006

The is a name error for planet toledo.

When I click on the docking ring it says Planet Toledo docking ring.

But on my scanner it says Omicron Minor Docking Ring.

Retired Admin
What Dustin now spends his free time doing... Don't hurt me... Though EVEMail me if you play. ^_^
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Offline Nightfall
10-12-2006, 04:47 PM, (This post was last modified: 10-12-2006, 05:04 PM by Nightfall.)
#38
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Posts: 2,291
Threads: 58
Joined: Mar 2006

Discovery Mod 4.81 Final readme.txt Wrote:- Inverness base renamed into Mull base (Inverness is new system name).

The readme.txt states the name change of Inverness Base... it still shows 'Inverness Base'

Sorry for not noticing any of these before :(



edit: oops, sorry about the info report, I had a wreck selected :lol:

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline DarkOddity
10-12-2006, 05:37 PM,
#39
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Posts: 931
Threads: 67
Joined: Aug 2006

On the gunboat specific weaponry Koolmo got what I was going for..

Possibly raise projectile speeds on them. (How fast they travel.)

Corsair Turret:
Current: 1222m/s
Suggsted: 1422m/s

Solaris Turret: (even with a boost the weapon would still have accuracy problems)
Current: 1000m/s
Suggested: 1222m/s

So for the msot part I think all 1222m/s gunboat turrets should be upped to 1422 and 1000m/s solaris turrets should go to 1222m/s

My Website
 
Offline marauder
10-12-2006, 09:21 PM,
#40
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Posts: 1,950
Threads: 42
Joined: Nov 2005

@Igiss: The capship shield-busters are exactly like the fighter ones, they well brilliantly against positron shields and are weakest against graviton, therefore peopel aren'y gonna switch to positron shields even if it would help against NPC or because it's part of their RP.

Plus a pirate player who is hated by all the houses would have to change shield everytime they switched from attacking one house to another.

Reason:

Kusari mk2 VHFs use neutrons weapons, which are great against molecular shields, as well as laser weapons which are great against positron shields.

Rhienland uses both plasma and tachyon weapons, so a graviton shield will be dropped fast be the plasma guns, and a molecular shield would be dropped fast because of the tachyon guns.

Britonia uses particle weapons that eat thru graviton shield like their not even there. They also use neutron weapons.

Liberty uses laser and plasma weapons, so you might be ok with a molecular shield, then again with the amount of damage the mk 2 VHFs put out with 7 laser cannons sticking with a graviton shield might be the difference between getting vaped and be able to beat them.

All the houses have been set-up so that they use two different types of weapons that usually work better on shields that absorb the damage of the other type of weapon.

eg:

Britonian ships use both particle and neutron weapons, particle weapons don't work well against positron shields, but the neutron weapons do work on positron shields.

Rhienland, plasma weapons don't work well against molecular shields, tachyon weapons do work well on molecular shields.

So however you set up our shield they'll always be at least two or three factions with weapons that are designed to go through it like a hot knife through butter.

It would be nice to see people using shields that their faction alignment means they should, like corsair and outcast players with positron shields on all their corsair and outcast characters.

All the SF using positron shields as thats what the britonians sell. All RM using molecular as thats the type of shield rheinland bases sell.

However, as long as the graviton shields have more energy then they will be used, RP server or otherwise.

As for the tizona del cid turret, I can't see how you can mount a class 7 turret onto a class 8 mount.

Cruisers, destroyers and BS's won't except any turrets that aren't the right class, in this case classes 9 and 10.

If gunboats are excepting class 7 turrets onto class 8 mounts then it's a bug and should have been reported.

Otherwise what was the point of igiss spending his time reclassifying them all?
 
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