There is one thing I have not seen discussed in this thread yet. I've never had more than one missile launcher on a fighter and it's usually a CD. I do however understand why some people go the other way though. There are some people in this game who just don't have very good skills in a fighter. Let's face it, you do need skill to be effective in a fighter. Some people get pounded on a regular basis because they can't fly a fighter very well. I actually respect the ones who keep trying rather than simply become a cap whore. Fore these people, maybe missiles is their way of trying to compensate for their lack of skill in the cockpit.
It still goes back to what Bacon said though. Even pilots who are lacking in skill would not have such a great desire for missiles if there were not other pilots who think it is so much fun to blast weaker pilots.
This has actually directed me more towards RP though. I happen to be one of those pilots that does not handle a fighter very well. I simply look for ways to do more RPing than fighting. Of course even this doesn't work when you try to RP with a pirate when the only RP he knows is "I'm gonna count to 5 "
One of my pet peeves is with the CD spammers. Don't mind you using one to drop me from cruise. But when I'm no longer in cruise and I don't attempt to get back into cruise ... its time to start role playing. Drop me out of cruise and start talking. Gotta be a reason you dropped me from cruise. Way too many people I encounter drop me from cruise and go immediately to the guns. And I think they have their CD's directly connected to their guns because when they pull the trigger both the guns and the CD's fly. Can we get some role play? CD me ... then speak with me. If I do not attempt to jump and run or try to fight you ... why do you need to fight me? If I have illegal cargo ... role play with me and be patient ... I can't go anywhere. You've caught me and I'm either gonna drop the cargo or get destroyed. Don't be so impatient that all I get from you is "I said drop the cargo ... bang." You don't gotta keep my shields down ... especially when NPC hostiles are about.
@ Spear: I agree with you more often than you think. Believe it or not I actually agree with you on about 75% of the time. I typically only chime in when I disagree with something. Every so often I'll throw in a "//SIGNED//" comment or actually say "I agree." So just because you don't find me chiming in with positive things to say when we agree doesn't mean we don't agree. And that's my fault. I SHOULD make more posts in the positive to reinforce this. But I'm human. Sorry.
@ Hawk: If a player is not good in a fighter a missile or torp isn't really going to help them improve, unless you are fighting someone who just jousts you and they are not very good there's a very good chance you will be eating your own missiles or torp if fighting someone experienced. Even the best out there do it on occasion, ain't that right Joe? :P
Fact is missiles become all but useless in a mass brawl, really there only effective against someone who is jousting you or fleeing in a relativley straight direction, other than that, they wont track. Jousting is a terrible idea if you dont know what your doing, your either going to eat a missile, torp, razr, SN or get smacked with a mine in the face.
Edit: @ Baltar: Noted, was just making a small joke regarding our past lol!
@Baltar; Lawfuls deal with so many people that don't attempt to roleplay after being halted that they just don't give people the benefit of the doubt anymore.
And I'm sick of seeing Ravens' Claws with two missiles on them. Seems about the most creative loadout anyone can come up with for that ship :/ Especially when I'm fighting one with a Greyhound 'quipped with Sammaels.
Mebbe it's time missiles used up a bit of energy, like the Nova Torpedo (although not as much)
I find those overt-pvp "I must win" layouts a little Cheesy.....
It is, from one point of view - perfectly in RP for a character to give themselves the BIGGEST guns to win, but as to the point of this thread , its not entirely respectful, nor fun for the person on the receiving end of it.
Honestly though i never notice someone's lay out usually, pvp is so secondary for me and the result also so predictable (i die) that i start Rp'ing like mad as soon as it looks like one will eventuate.
There is no reason though that each stoush has to end in a Kill message... i once fled across three systems from a pvp match, with them shooting and trying to CD me the whole way... That's also Cheesy. Personally i think if someone is trying to flee, or they look like they have had enough, let them go - unless you;re collecting a bounty on that person there is no reason to take it that far.
OOC is a pet hate of mine, hate it, hate it, hate it - and Ive noticed a lot of it lately as well and it usually is tied in with my other pet hate which is Rules Lawyering. There is no reason for this - but i honestly think a lot of people who do it are not that active on the forums and thus might not know how frowned upon it is - a friendly Pm always helps.
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None of this is really new. I've seen it since I was first here a year ago. There may be more of it, but that's likely because we have more people from other defunct PvP servers who don't know how to operate here. But that's only one side of problem.
Another side is the growing number of "veterans" around here who view this environment as their own personal venue for acting out a melodrama based around their character, instead of playing a role that can actually generate roleplaying from other people.
This isn't an "acting" server or a "character development" server, or a "creative writing" server. It is a roleplaying server.
In a roleplaying environment your character funtions in a role that others can quickly and easily understand and react to, not a character that requires an hour of reading through fiction to understand. You can break it down to the simple roleplaying that little kids do of cops and robbers, although in Freelancer the faction affiliations make it far more complicated and interesting.
If people want to write endless and complicated stories (and they are correctly called stories, not RP or roleplays; roleplay is a verb, not a noun, so you can't write one), then knock yourself out. But when they make it necessary for the rest of us to do so in order to interact with them on the server, that is simply selfish and abusive of other people's time. It is also totally confusing to new players.
I can't even count the number of times I've seen people first create a character, and then start posting forum topics asking what faction that character should belong to, or what ship they should fly, etc. Whatever that is, it isn't roleplaying. Roleplaying activities are driven by the role that the character plays, not by obscure pseudo-psychological and/or historically driven events that only the player owning the character is aware of when he encounters anyone else.
When someone sees you on the server, they see a Junker, or a Police or whatever, they don't see a neurotic, revenge-driven, mother-abandoned, Liberty Rogue who actually hates Outcasts and cardamine because an Outcast hopped up on Cardamine crashed into the transport his sister was on killing her in a fiery inferno and causing said LR to go on a Sirius wide crusade against his faction's ally. [Insert the snarky comments of your choice about poor punctuation and grammer] On the server people just think, "What's wrong with that fool? Doesn't he know the Rogues and Outcasts are allies?" because perhaps 1% of the server population even knows your story exists, and even less would remember any of it if they encountered you.
But you're right about one thing, Baconsoda : nothing we write here really matters, because the ones who need to learn from it aren't reading it (and 9 out of 10 who will read what I wrote won't understand it), and actually I say kudos to them for not reading this stuff. The only thing that might kill Disco is the endless forum-obsession that too many people have, and it isn't the Roleplaying forum that people are obsessed with. It's the obsession with arguing, ego-stroking, showing off, and outcompeting each other in who can post the stupidest flood topic that is really detracting from what could be a rather vibrant roleplaying environment. But then, I doubt even 10% of the population of this server is here for roleplaying anyway. It's blatantly apparent that the self-proclaimed "RP-lovers" aren't. Most can't even define the term, as the responses to this post are about to demonstrate.
The way I look at it is, that this server is an evolving thing, and it has not come close to reaching maturity yet. Along the way there are growing pains, and old ways have to be shed in order for newer, better ways to fulfill their potential. All in all, I don't see new players as so much of the problem as the older players who think they know it all and refuse to adapt to a changing environment because they'd rather protect their turf than chart the unknown. Fortunately for me, I prefer to learn and adapt. Unfortunately for them, I've got my hands on a sickle and harvest time is coming.
And Spear, it's been far too long since you missile spammed me. I'm going hunting for you old buddy. I could use a good shalaking that I'd actually enjoy and could learn from.
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yeah its so bad i traded all my inferno's and mini razors for a Train CD
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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'
' Wrote:@Baltar; Lawfuls deal with so many people that don't attempt to roleplay after being halted that they just don't give people the benefit of the doubt anymore.
And I'm sick of seeing Ravens' Claws with two missiles on them. Seems about the most creative loadout anyone can come up with for that ship :/ Especially when I'm fighting one with a Greyhound 'quipped with Sammaels.
Mebbe it's time missiles used up a bit of energy, like the Nova Torpedo (although not as much)
I understand the problem lawfuls face with those who don't attempt to role play ... but you cannot let yourself get complacent to the point you treat someone who IS attempting to role play with you like the non-role players you speak of. It turns into a domino effect ... non-role playing bad guys ticks off the role playing good guy ... good guy gets to the point he stops goes PVP with everyone because he's not getting role players ... along comes a role playing bad guy ... bad guy gets non-role playing good guy (who normally is a role player) because the good guy is ticked off ... the now ticked off role playing bad guy thinks there's no role playing good guys ... next encounter he has with a role playing good guy ends up in a PVP ... never ending cycle.
Solution ... treat even the bad role players as if they were role playing ... or ignore them.