• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 530 531 532 533 534 … 547 Next »
Discovery 4.81 features, bugs & suggestions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (32): « Previous 1 … 8 9 10 11 12 … 32 Next »
Thread Closed 
Discovery 4.81 features, bugs & suggestions
Offline Qunitinius~Verginix
10-23-2006, 12:12 AM,
#91
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Since they are using BSG ships here, why not a few wingcommander ones as well? Mabey just the rapier, the broadsword, the Kilrathi ship which i dont know its name, and the carrier ship that the main characters ride on in the movie.

Just a thought

[Image: qvsigaz9.gif]
 
Offline DarkOddity
10-23-2006, 04:53 AM, (This post was last modified: 10-23-2006, 05:00 AM by DarkOddity.)
#92
Member
Posts: 931
Threads: 67
Joined: Aug 2006

I didn't realise that bomber would cause such an uproar.. I'll find a different model I can use then that is more "order" appropriate and not so "Starwarsy" but I'll do that tommorow.

Ok and I stand corrected on the Taiidan bomber it does have 2 torpedo mounts (Started my own server to test the ship)

However it has 6,300 less armor
65 Less bots&bats
The Rheinland Bomber has 2 more turrets

And it's manuvering feels almost identicle...

All in all I think if the Taiidan at the very least gets raised up to 130+ Nanobots & batteries it would be a good balance with the Rheinland bomber.. as it stands now though it barely holds more than the fighters.

EDIT:
Ok scrap the suggestion on the nanobots and batteries.. I just realised the Taiidan only costs alitle over 3mil so those issues are justified for the price.

My Website
 
Offline Qunitinius~Verginix
10-23-2006, 05:11 AM,
#93
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

I bought a Taiidan bomber on one of my chars and I think its a very nice ship. I always thought it only had 1 torp slot but I was plesantly surprised. I also like the Nova AM cannon alot better then the way it was before. ts funner having it as an energy weapon then a trop as it goes fast and you can hit the enemy Cap ships from farther away

[Image: qvsigaz9.gif]
 
Offline DarkOddity
10-23-2006, 05:41 AM,
#94
Member
Posts: 931
Threads: 67
Joined: Aug 2006

I definately agree on the nova AM. the new "energy cannon" feature of it is really nice, prevents it from going haywire if a burst of lag hits too.. and bombers with duals and no ammo requirement are nice.

I flew my Taiidan vs The Hand of Payne (BH Destroyer) and won.. even with it's drawbacks (6.3k less armor, 65 less b&b 2 less weapons) It's still a superb little ship with a nice price tag. I actually traded in my Rheinland bomber for the cost of the Taiidan lol! So all in all I'm a happy guy right now. Especially since I'm a fan of the Homeworld series, especially numero uno.

My Website
 
Offline McNeo
10-23-2006, 05:45 AM,
#95
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

You can beat me in your viper DO....
 
Offline Korrd
10-23-2006, 02:43 PM,
#96
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

DarkOddity,Oct 22 2006, 01:21 PM Wrote:Sorry about double.. but I didn't feel this should be added to the other post.

I was talking to Wolfpack about bombers the other day and he informed me Black Squadron isn't allowed to use the Rheinland Bomber even though it is sold by our Allies the Corsairs, so in light of that I went to make a bomber to compete with the Rheinland bomber.

The Bomber is a B-Wing bomber from star wars
[Image: bwing.jpg]
(Image linked off LancersReactor)

As you can see in the image it will go pretty well in the Freelancer universe based on it's textures.

Suggested Infocard:
ll need to do is approve and hopefully only do minor tweaks accordingly.
[snapback]41591[/snapback]
Fellow Hoodlum,Oct 22 2006, 03:56 PM Wrote:I'm sorry, not on for a while, and this becomes a Starwars mod. Did I miss something ?
Last time I looked, this was a complete Freelancer mod, not lots of Starwars ships for
the benefit of one faction only.

Hoodlum
[snapback]41626[/snapback]
Yes, No more Star Wars stuff on the mod please. I really hate all the SW ships introduced to the mod. Because they spoil the freelancer look'n'feel of the mod. They make it look like some kind of weird SW alternate universe. So if all SW ship's hull can be replaced with different ships, better.
There are some ships, like the hueggy, or the new outcast ships, that do fit the mod well. But the SW ships does not.

The kind of ships we need here are ships like the "RH bomber concept". That ship, although designed by a 3rd party, is so well made (respecting all RH design concepts and guidelines) that anyone who is new to the game would think that the ship comes from vanilla FL.

So please, no more Star Wars (Specially), Star Trek, Battlestar galactica, Lost, etc ships. They spoil the look'n'feel of FL universe.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
 
Offline DarkOddity
10-23-2006, 03:15 PM,
#97
Member
Posts: 931
Threads: 67
Joined: Aug 2006

B-Wing woulda been alitle over board on starwarsy-ness. There is one ship I was alitle shocked to see in here and that was the Star Destroyer sold on crete.

My Website
 
Offline Stingray
10-23-2006, 03:20 PM,
#98
Member
Posts: 169
Threads: 24
Joined: Sep 2006

Can you make/find any better unlawful capships? :P

<span style="font-size:18pt;line-height:100%"><span style="font-family:Franklin Gothic Medium"><span style="color:red"><span style="font-size:24pt;line-height:100%">Omni Industries</span></span></span></span>
Offline DarkOddity
10-23-2006, 03:32 PM, (This post was last modified: 10-23-2006, 03:33 PM by DarkOddity.)
#99
Member
Posts: 931
Threads: 67
Joined: Aug 2006

I'm not a good modeller at all, can only make very simple low poly ships due to lack of knowledge. My main skill is balancing pre-made ships with existing "rules" for the way the game already works.

I'll give it a look though!

My Website
 
Offline McNeo
10-23-2006, 04:38 PM, (This post was last modified: 10-23-2006, 04:42 PM by McNeo.)
#100
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

DO, what programs do i need to make models?

I'd like to try my hand at doing so :D

Edit: May i suggest mabey taking ships from less well known sci-fi stories and then altering them slightly?
 
Pages (32): « Previous 1 … 8 9 10 11 12 … 32 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode