Thanks for all the great comments as all have you have said (apart from that ridiculous comment) We (CCS) are growning by the day (not just as a faction but also making sure the members are up to date on RP)
And please Blackwidow if you have no advice or input please dont comment again its just getting off topic now and i agree with what everybody is saying about you.... you have no idea about systems and what ships suit them.. The main Enemy to the CCS is The =CR= "most" of them use Vipers which are very agile and quick ships we have more chance in a LF to make an impact on them than we do in a Less agile VHF so please before critisinging About something you have no idea about maybe Find out
// and for someone like you who has the same brain waves as a knat i suggest google....
Personally, I think the [CCS] needs one flagship. Have one destroyer as a guardian of Cali. On my 101st character, we fought a fleet of CR ships. Their GBs killed our ships so fast, you wouldn't believe it. Also, they're right about the nomad tech, IMG shouldn't have that stuff. And for now, USE SOMETHING OTHER THAN THE FREAKIN' VIPER MK II! God, it's like trying to hit a mosquito with a BB gun.
At any rate, they're shaping up. Though, you will need heavier ships to combat the CR Gunboats and their massive fleets of fighters.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Well, I already promised to work on that one some weeks ago but had to do some university-stuff before, sorry for the delay
Quote:
Bretonia/Kusari Policy
Bretonia is currently fighting a war against Kusari in the Tau-systems. As both of those houses have interests in Tau-23, the best situation for us is if they keep challenging each other there. Unfortunately Kusari gained the upper hand in this war. During a cease-fire between those two houses they proved that they’re a real threat for our nation out there as they gathered their forces to engage us at Cali. So it is obviously that increasing the bretonian influence in the Tau-regions again will be useful for us to keep the Kusari forces where they belong to. According to that, the CCS will follow some rules concerning the vessels of those nations.
Kusari Vessels:
Any lawful Kusari vessels as well as Hogosha, and farmers alliance are considered “Kill on sight”. It is also recommended to stab their Naval forces in the back if possible to weaken their position in this war.
Bretonia Vessels:
As the Bretonia Armed Forces are fighting a common enemy we are following an unofficial cease-fire with them. We will help them if we see them fighting against the Kusari Naval Forces anywhere in the Tau-systems, but if they are violating our territory they will be asked to leave.
The BPA is acting only inside the borders of Bretonia and considers us outcasts as criminals and smugglers, but they are aware that ?we are fighting the same enemy as the BAF, so they will ask us to leave their territory. If you are asked, try to leave their scanners range and continue your mission unseen.
Official vessels of Bretonia corporations, carrying the correct callsign, transponder and ID, are not to be pirated as long as they do not enter Tau-23. We will ignore official BMM-vessels docking at their station, but no others and not further than that construction site. If they are violating our territory ask they to move out, if they don’t cooperate they are to be turned into scrap metal.
-edit- Missed to tell that I would be very happy about some Bretonian thoughts about it. And yes, we will have to do some changes within the diplomacy for that.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
Ceoran, I think the BPA is also aware of the agreement - as long as you don't get caught smuggling anyway. Admittedly, I'm just guessing from that time a BPA pilot tried giving me orders that did not involve fines, removal from Bretonian space, or other such "omg pirate" matters...
Additionally, though I'm not certain if you'd know in-character, there is a trade agreement between Bowex and the Council of Dons. Take a look.
I'm guessing, if nothing else, that you'd have been told to let Bowex pass, if maybe you weren't told why.
' Wrote:Personally, I think the [CCS] needs one flagship. Have one destroyer as a guardian of Cali. On my 101st character, we fought a fleet of CR ships. Their GBs killed our ships so fast, you wouldn't believe it. Also, they're right about the nomad tech, IMG shouldn't have that stuff. And for now, USE SOMETHING OTHER THAN THE FREAKIN' VIPER MK II! God, it's like trying to hit a mosquito with a BB gun.
At any rate, they're shaping up. Though, you will need heavier ships to combat the CR Gunboats and their massive fleets of fighters.
Im always happy too see people giving advice to make CCS as good as it can be but A cap in 23 is just not logical (and not roleplay if you think about it you wouldnt get a huge cap going thru there and smashin into rocks if it was real) But as always thanks for the comment
There's another reason for not having a flagship: The highest man within the CCS is a man who isn't able to fly a ship himself any more due to old injuries and so he decided to stay at Cali and give orders from there. It's character that won't appear in space, but there's the idea of doing some events when he has to go to Malta and back afterwards for example. Maybe breaking through a CR blockade in 37 or something like that, if they are interested of course. In this case we might use two cruisers or something else with similar callsign, one as a decoy, one as target.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.