• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 530 531 532 533 534 … 547 Next »
Discovery 4.81 features, bugs & suggestions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (32): « Previous 1 … 10 11 12 13 14 … 32 Next »
Thread Closed 
Discovery 4.81 features, bugs & suggestions
Offline Dab
10-26-2006, 02:16 AM,
#111
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Mass, maybe weight.

Rotational inertia, I think makes it harder to turn when moving. It wants to keep going that direction. Such as when battleships turn, you keep going to the side because of mass and inertia..

[Image: DFinal.png]
Offline Sidewinder
10-26-2006, 04:53 AM,
#112
Member
Posts: 97
Threads: 9
Joined: Jul 2006

One thing,
I don't want to see the manta nerfed. It is a good ship that is, (as far as I can tell) as easy to hit as any other VHF with the same armor.

Please don't nerf the manta!!

Sidewinder

[Image: yakuza_f2_gold.jpg]

 
Offline Nightfall
10-26-2006, 09:01 AM, (This post was last modified: 10-26-2006, 09:09 AM by Nightfall.)
#113
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

I am for the nerfing of all 3 the Manta, the Viper and the Taiidan.

The Viper, I started flying more just recently, I didn't say anything as it came out to balance the Talon and the Ravenclaw maneuverability (I see everyone is flying either a Manta or a Viper now, *not nice*, mostly Vipers). Anyway, it has the disadvantage of not having so much power, not too good for 'spray and pray' fire pilots.
This reminds me -- Viper hitbox thing: mercy-killing DO - we were standing still, I was behind, shooting straight in the back a little from the side keeping the mouse on the crosshair, shots went through DO's Viper.
Maneuverability might be going a little down.

Manta has a huge power reserve together with excellent maneuverability and armor... something must go down there. I don't know...
I just looked at the stats of the Manta and the Sabre, never did this before :lol:. To ballance the things between the two, I suggest reducing Manta's maneuverability to just a little above the Sabre's (suggestion based on armor rating and firepower, look at the stats below). Either that, or make a MK II Sabre with similar maneuverability, firepower and additional 2 class 9 guns to counter the rest, armor may stay at 11k2.

Taiidan Bomber... I was screaming about it a few times before but it passed by unnoticed. As the new ships came and no one used it, I went on to the more pressing matters.

What I want is not the same ships with different looks. I want and think is realistic to have ships which have their ups an downs. I am yet to get on the case of the Nephtys and some others as now I made some money, I have most of the RP chars I planned, so...

Igiss, don't get me wrong, I'm trying to help.

@McNeo: Raven's Talon has 6 guns, turns like a brick and has 9k armor. Takes a bit of outwitting and a good aimed Nova (or a torp) to quickly dispatch a Manta for example. I think you were talking about the Raven Claw.


---
For reference, here are the stats of the ships I was mentioning. I used the Sabre as a touchstone because the facts that 1) it's the fighter the BHG ingame go against most of the time (rp wise), 2) by some oppinions it is the best Vanilla ship out there (a lot of people say it's the Eagle, so I put it's stats here too)

CTE -6000 "Eagle" Civilian Very Heavy Fighter Wrote:Stats

Gun/Turret Mounts: 6/1 | Armor: 9900 | Cargo Space: 70 | Max Batteries/NanoBots: 63/63 | Additional Equipment: M, CM, CD/T

Extra-Stats

Mass:    150
Steering: 55000 55000 48000
Angular:  41000 41000 35000
Rotation: 8400 8400 2000
Nudge-Force: 30000
Strafe-Force/-Powerusage:  20000/2
Series Z "Sabre" Border Worlds Very Heavy Fighter Wrote:Stats

Gun/Turret Mounts: 6/1 | Armor: 11200 | Cargo Space: 70 | Max Batteries/NanoBots: 66/66 | Additional Equipment: M, CM, CD/T

Extra-Stats

Mass:    75
Steering: 43000 43000 60000
Angular:  41000 41000 41000
Rotation: 8400 8400 4400
Nudge-Force: 30000
Strafe-Force/-Powerusage:  20000/2
AP-18100 "Manta" Bounty Hunter Very Heavy Fighter Wrote:Stats

Gun/Turret Mounts: 6/1 | Armor: 10600 | Cargo Space: 80 | Max Batteries/NanoBots: 65/65 | Additional Equipment: M, CM, CD/T

Extra-Stats

Mass:    150
Steering: 48000 48000 230000
Angular:  41000 41000 141000
Rotation: 8400 8400 8400
Nudge-Force: 30000
Strafe-Force/-Powerusage:  20000/2
Colonial Viper Very Heavy Fighter Wrote:Stats

Gun/Turret Mounts: 6/1 | Armor: 9400 | Cargo Space: 65 | Max Batteries/NanoBots: 62/62 | Additional Equipment: M, CM, CD/T

Extra-Stats

Mass:    150
Steering: 55000 55000 55000
Angular:  41000 41000 36000
Rotation: 8400 8400 4000
Nudge-Force: 30000
Strafe-Force/-Powerusage:  20000/2
XV-736 "Raven Claw" Assault Fighter Wrote:Stats

Gun/Turret Mounts: 8/0 | Armor: 8800 | Cargo Space: 60 | Max Batteries/Nanobots: 58/58 | Additional Equipment: M, CM, CD/T

Extra-Stats

Mass:    125
Steering: 50000 50000 60000
Angular:  41000 41000 52000
Rotation: 9000 9000 9000
Nudge-Force: 30000
Strafe-Force/-Powerusage:  20000/2
IR-7 "Raven's Talon" Very Heavy Fighter Wrote:Stats

Gun/Turret Mounts: 6/1 | Armor: 9000 | Cargo Space: 75 | Max Batteries/NanoBots: 60/60 | Additional Equipment: M, CM, CD/T

Extra-Stats

Mass:    130
Steering: 43000 43000 54000
Angular:  41000 41000 41000
Rotation: 8400 8400 7800
Nudge-Force: 30000
Strafe-Force/-Powerusage:  20000/2
Talon Wrote:Stats

Gun/Turret Mounts: 6/1 | Armor: 9200 | Cargo Space: 70 | Max Batteries/Nanobots: 60/60 | Additional Equipment: M, CM, CD/T

Extra-Stats

Mass:    125
Steering: 50000 50000 70000
Angular:  42000 42000 62000
Rotation: 8400 8400 8400
Nudge-Force: 30000
Strafe-Force/-Powerusage:  20000/2
Taiidan Bomber Wrote:Stats

Guns/Turrets: 4/0 | Armor: 15500 | Cargo Holds: 60 | Max Batteries/NanoBots: 80/80 | Additional Equipment: M, CM, 2xCD/T

Extra-Stats

Mass:    125
Steering: 50000 50000 60000
Angular:  45000 45000 55000
Rotation: 8000 8000 8600
Nudge-Force: 30000
Strafe-Force/-Powerusage:  20000/2

*with all this said goes to make some coffee*

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline McNeo
10-26-2006, 09:17 AM,
#114
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

does that mean the Taiidan bomber, Talon, Raven Claw (yes i was talking about that earlier sorry) and Eagle out-turn the Manta? (if so does it still need nerfing??)

I only ever see us sso| in Manta's, ive never seen anyone with a Manta not in the sso|. If there are a few, then thats fine isnt it?

But yeah i see lots of ppl in Vipers and i just get PwN3/\g3d whenever i come up against one.

If the Manta does get nerfed, i dont really want to be on the short end of the stick that can bearly tackle a Ravens Talon or a Somtaww SHF. I'd rather see the Armour or somthing like that go down if it must :( .

Mk2 Sabre?? its already lvl 10, just change it mabey, or get a totally different model that looks outcast, say a SHF version?
 
Offline Nightfall
10-26-2006, 10:13 AM, (This post was last modified: 10-26-2006, 10:17 AM by Nightfall.)
#115
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

@McNeo:
MK II Sabre: yes, to counter the stats of the new ships if they don't get nerfed.
If they get nerfed, I'm OK with the existing Sabre.

Out-turning the Manta -- well, at the current armor rating and firepower... it should be out-turned by quite a few ships IMHO.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline DarkOddity
10-26-2006, 05:42 PM,
#116
Member
Posts: 931
Threads: 67
Joined: Aug 2006

I agree on the Manta, it either needs a further reduction in manuverability or it needs it's power capacitors to be shrunk down to 60% of what they are now.

Looking at the Taiidan bomber and the Talon (Which sucks at manuvering but makes up in other areas) Really makes me wonder if the fact that it's stats are so high matter as it has the same mass as the Talon, which means it would be less manuverable than said Talon.

I know when I got the bomber the first thing I did was practice with Dboy untill I could manage to fight back properly against his Viper. After several humiliating deaths I managed to be able to fight back tho every time I wound up losing my thruster and other equipment.

First thing I'm going to do today is try out the ships in Freelancer.. Gunna setup my own server and buy all those ships above and compare manuverability in-game. Will post later with info.

My Website
 
Offline DarkOddity
10-26-2006, 06:34 PM,
#117
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Ok I did some testing on the Viper, Talon, Sabre and Taiidan.

Based on my unbiased review comparing the ships to eachother:

Talon: Just fine based on the power it has (I don't think there was an issue here)

Viper: Definately needs a reduction in manuverability, if not a reduction in it's power supply.

Sabre: Needs a MKII Varient, I felt like I was flying a Rheinland bomber. if not Mk II varient then it needs an increase in manuverability.

Taiidan: Needs a drop in manuverability. While actually focusing on the responsiveness of the fighter it is far too manuverable. It needs to be lowered to be slightly more manuverable than a Rheinland bomber (It lacks armor, cargo, and b&b of Rheinland bomber)

My Website
 
Offline Korrd
10-26-2006, 09:31 PM, (This post was last modified: 10-26-2006, 09:32 PM by Korrd.)
#118
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

MkII Sabre. *drools*
I definitively agree with that. Sabre is a bit outdated compared with the new ships added to the mod.
2 more lvl9 weps, and no wireframe. That will put the sabre head to head with the new fighters out there.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
 
Offline Dab
10-26-2006, 10:14 PM,
#119
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Eagle needs a slight increase in maneuverability as well. The new fighters are out-turning it, out-powering it, AND more firepower. The Eagle was, and in my opinion should still be, the most agile VHF, especially with its non-front firing turret.

[Image: DFinal.png]
Offline Virus
10-26-2006, 10:23 PM,
#120
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Dab,Oct 25 2006, 07:23 PM Wrote:Virus, the sunslayer can easily be dodged by practice. (Maybe its just a result of surviving Angel's "random missile treatments.")

The sso| I used it against could do it, taking at least 30 torps and 2 lives of my own to get them both.

The Torpedo isn't very agile or fast. You simply have to break away before passing in head to head with someone. If you have no shield, and they do, don't head to head them to the last second. Break off. This is simply another form of fighting. Should we make lasers slower because they can hit us now? Geez, we can't have fighter combats be the same everytime. We need diversity, and torpedoes are not overpowered or too hard to dodge.

Okay that was a bit longer than meant to be..
[snapback]42279[/snapback]

Don't you pay attention? I was saying the NOMAD FIGHTER NEEDED UPGRADING. Anything with more agility than it can ANNIHILATE IT. Get on its tail, torp, whatever, no mines, no CM's to keep them off your tail. Not to mention the LF shield it has.

I wasn't getting hit head-to-head, I believe I explained that.

Highlighted part: I couldn't get him in front of me for more than half a second, how am I supposed to go head to head?


DarkOddity,Oct 25 2006, 07:47 PM Wrote:First, Virus, I agree. Both the Viper & the Manta need to be toned down a bit.
As for the Taiidan bomber, what you viewed as agility was actually me going full-thrust after a pass to get distance while you turned around. This extra distance gave me the ability to turn before you could get back within weapons range.
[snapback]42285[/snapback]

That has nothing to do with it. I turn in engine kill, I am moving away from you and turning at the same time. When I turn to face you, you were already behind me, which SHOULD NOT HAPPEN. It has never happened to me before.

-----------------
Manta: I could barely hit it with my LF. Note couldn't hit it not couldn't take its shield off.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Pages (32): « Previous 1 … 10 11 12 13 14 … 32 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode