i remember the days when there were all those factions....seemed like everyday there was 2-3 new factions being proposed. some were for the same host faction with varying differences....so much so it was hard to keep up with. most of these little factions would vanish shortly after they were created, only to be replaced by another, equally confusing faction. this went on for a long time until the admins put a freeze on the faction creation process.
toward the end of that era came a call for factions based off the "canon", the faction creation threads started to fill up with suggestions of sticking to the canon NPC faction or pointing them to unused NPC factions needing a PC faction.
now this thread appears to be starting the inevitable flip flop toward that which once was.
it would seem we are caught in the breeze of this never content society we have created and it seems the wind is changing as we begin to sway the other way. an endless cycle we are doomed to repeat over and over as we ride the "grass is always greener" carousel that is the Discovery community.
Did you see the breakaway order Legion of Armageddon proposal? This would have classified as a "splinter" faction in several big ways.
But... we had problems. You see, admins will NOT talk to you in any constructive dialog way until you have spent 500 million.
If they will talk to you after, I don't know, because after dragging information grudgingly out of three different admins, it was discovered that there were several problems with the Core RP of the faction, and that there was no way to fix it so it could be played. This MAY be false and me lacking perfect understanding of what I dragged out of the admins, but that is the conclusion I came to after attempting to talk to admins for several days as per rule #3. 500,000,000 is a lot of credits. With my RP trader, it is 100 hours of trading. Considering I play this to have fun, not powertrade, I doubt I'm gonna dump my transport for an Advanced train.
So, how do you ensure you have a faction that won't be rejected and waste 500000000 credits?
Here's a hint, Make it vanella, and then remove the Vanella beans to turn it even more plain.
Admin Loweri has told me there is a chance for a Corsair faction which is nothing except corsair stuff and is restricted to corsair space still faces a chance of rejection on the basis of being yet another corsair faction. If there is that much risk in a faction with 0 NPC diviation, what chance does a custom faction have? So is it worth the 500 Million? Sure it is, just don't expect those who have the good ideas to spend that much time on them... Wait, that defeats the purpose, doesn't it?
Quote:If there is that much risk in a faction with 0 NPC diviation, what chance does a custom faction have?
Well in that example its pretty much Corsairs, we already have 2-3 Corsair factions, that is a whole different story. But lets say an unused faction like...Planetform or something, if they meet the requirements and pretty much get all the RP and basic stuff that the vanilla faction created for itself then its pretty much set.
Maquis|Leon.LaBreau-If your interested in joining the Maquis PM me. [RM]Of.Viktor.Niklovach[RoS]GhostFace[E]David.DeWester[101st] Order|Ens.Adam.Jones[C]Jean.Claude.Moreau Kruger Security-Johann Von Struger]bd[Akio.Kimura
' Wrote:Well in that example its pretty much Corsairs, we already have 2-3 Corsair factions, that is a whole different story. But lets say an unused faction like...Planetform or something, if they meet the requirements and pretty much get all the RP and basic stuff that the vanilla faction created for itself then its pretty much set.
Yes but from what I collected here, and while I was a member of theirs(on my disco beginnings), they strive towards a piratish RP, hence not Planetform.
Anywho, I think we should not be selfish and xenophobic, if someone proves they have good RP skills, don't torcher them. We are here for fun, and please don't be like a child saying:
"No that's my toy, I'm not giving it to you."
<span style="font-familyalatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
There is a spirit that things have gone too far, especially as i see with the sort of middle rank players, those that dont have the vested interests of those that are like 3000post + and head of various factions, but hav ebeen here a while, the urge to expand and try our hands at something new that can be ours.
I mean think about it, 20 pages of huffing and puffing over nothing is standard procedure here now.
Perhaps some relaxation on everyones part is needed. if there are rough edges to someones rp thats fine, this isn't a professional mod or game, this is a group of people getting together to tell stories and blow each other up lol
RAHF.Lt.Karol.Olsav
fmr Lord Solar Admiral of the Helghast, fmr.RAHF-Olsav-[Cpt], fmr. {Helghast}(LSA-vhf)~Olsav, fmr.{Helghast}(LSA)~Olsav, aboard HCS. Kesselring
' Wrote:Well in that example its pretty much Corsairs, we already have 2-3 Corsair factions, that is a whole different story. But lets say an unused faction like...Planetform or something, if they meet the requirements and pretty much get all the RP and basic stuff that the vanilla faction created for itself then its pretty much set.
And how does 2-3 factions change the RP nature of a paticular faction?
It doesn't, but it is considered. To me it seems that proposals are not weighed on RP by the Admin team, but by filling a empty NPC hole. There is usually a reason that a role isn't filled in, and it generally fits that the RP isn't worth putting on a player, being too dreary or in some cases becoming outright drudgery if it isn't spiced up with something that is out of Roleplay and therefore a reason to reject the same faction...
Back to the corsairs, Here is the RP of the three Clans...
(+): A Rebellious Corsair Group who disagrees with the Diplomatic efforts of the Council of Elders and solves problems with Conflict
(Benitez): La Familia Benitez, full of sisters, brothers, mothers, fathers, cousins, exc...
(OPG): A collection of Pirates from the Omega 41, which has defaulted them into being Corsairs.
This leaves hundreds of possible RPs. What if someone wanted to duplicate Benitez and make "Rameriz" family instead? Rejected because there is already a Benitez? How many kids could the Benitez really have? Do their profilic nature honestly drop the birth rate of other Corsair families?
No RP consideration in saying it will probably be rejected on the basis of there already being one. Sure, I can see that maybe we want to keep the amount Factions small, but on the other hand, what about not being able to work with people? Should those guys have only the choice of independant or working with someone they just don't get along with as their "leader"?
I think the problem would be solved if Admins would talk on a serious basis with people who were trying to make a faction. The Problem that was mentioned here is everyone and their mom created a faction with no thought at all. If someone is discussing it with an admin, then it isn't as much of a problem, and people would be more willing to try unique stuff. All the rules could stay the same, just add that admins are free to discuss long before it is approved on the chances of approval. Those who refuse to talk to an admin or who do talk to an admin and don't listen will still get their mnoney taken, discouraging them from being foolish, while those who are willing to work things out have a chance of being different.
In the case of very popular factions, such as the Outcasts and Corsairs, they already have several close-to-canon factions each, so I expect it may actually be easier to get a splinter group OK'd than it would be to get a more vanilla group. That's assuming that the concept and RP for the splinter group is good, no powerplay shiplist or ZoI, etc. And it would still likely get flamed a bit for being YANHF (Yet Another New Hispania Faction), but in good hands I think it might eventually get approved.
Some examples of splinter groups, just off the top of my head:
Radical Outcast religious group, worships nomads as the Chosen of the Gods (Dom K'Vash).
Radical anti-nomad group of Outcasts, tries to purge the whole 'nomads as great spirits' belief from their society.
Order cell dedicated to foiling nomad plots outside the Omicrons (where the rest of the Order have things covered). Order ZoI is already pretty much anywhere, technically. Works from the shadows, avoids conflict with anyone not trafficking in nomad materials, infested, etc.
Junker assassins, they fly tagless (player faction tagless, Junker IFF and ID), do their Junker thing, but keep track of bounties and hunt people down in packs, all secret like. Ship names are changed often, to protect the guilty, and all communications/collections are passed through a single contact (unique forum account). This idea actually sounds pretty darn cool...
Gaians who've taken their environmental initiative out of Bretonia, to hit the despoilers wherever they may be. Gaian tag, generic pirate ID. Probably not very closely allied to the Corsairs or anyone else.
I agree that there is a LOT of elitisme with the current community. Splinter factions arent necesarily a bad thing, though they must have some set of rules to keep it proper RP. I think its acceptable when there are no conflicts within their RP.
Shiplists can be weird to some but if there is a good roleplay background then I think it is acceptable.
Write a background if its not standard RP. Easy as that!
I agree that unofficial Factions are sometimes more properly Roleplayed then some official ones.
There used to be pictures here
once known as Richard Farbridge, OBE and Ronaldo Benitez
It's not necessarily a thing of the past, but more and more people prefer the canon-RP factions. Those factions seem to be very static, if you ask me. Take the LN for example:
Undock.
Kill pirates.
Kill terrorists.
Fine smugglers.
Send in cap support.
Bla, bla, bla.
But with so many people wanting to join factions, we'll have generic RP all the time, with exceptions like the [HF] and Bs|.
I don't mean to advocate indies here, but primarily being one, people can pursue more complex, non-canon, and overall interesting stories without factions at all, what with the faction rules and whatnot.
Notable indy characters:
Probably anything by Zapp, Unselie, or Orin.
LNX_ThunderBay
Many others that I'm too lazy to look up...
There's a lot of terrible factions out there, in my opinion. The Harvesters are a lame excuse to blow up traders that attempt communication, and the Phantoms are just "Hehe, blood" *pew pew*.
The CR and Keepers, however much I dislike their characters, have excellent RP behind them, and they're not exactly what you would call canon. The nomads don't go around blaring ***Light...we want light!*** And things like that.
But with the good and bad, we have mediocrity as well. Factions like the [CCS] and [WT] weren't necessarily needed, and they aren't fantastic, but they're here, and they're respected to a degree.
I wonder if that made any sense...
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.