This is about communal conformity, not the need for more laws.
The last thing we need are more draconian laws about how our characters can act. Its seems Tenacity you have a totalitarian RP view point hmmm?
Sure people should be wary and know what they are using for ships and guns, but we dont need to be all hardline and restrict faction guns to factions, and all zoners or mercs or civs to civvies.
Just some common sense on everyones part, and we can chop off some of the rules that have grown up round here.
a gentlemens agreement to more gentlemens agreements? I think we can all agree on that. Word is bond.
LD|Inc.Fowler -------> [TAZ]Heinlein's.Heart
Me picture there is of myself in the middle, Shamus (R.I.F-23) on the right, and my good friend Baldrick.
Well, well, I mostly agree with Tenacity here. It goes especially with Order equipment, since it does more damage than the others. The problem is with the power of equipment, My faction have these ships...yeah... and these weapons... Oh wait, THAT faction have ship with 10k more hull and the turrent gives 45 more damage! WOW, I'll buy it! <- THAT is the problem.
So it goes like that, Zoners use Order equipment, Rogues use Outcast one, etc, etc... It is kinda annoying you have to admit.
EDIT: To Fowler... Note the sad fact that a LOT of people are missing common sense. And that people rarely keep promises, then especially in games.
I buy things I don't want to make an impression on people I don't like.
I would be great if the players here who are beating Tenacity on the head re-count how many (For example) Corsair Gunboats, with Nomad turrets, sit in locations (Like one I just saw parked in the Baltimore drydock) looking to prove how tough they are. Shoot a few players and go into the Alaska system.
The idea I though was to RP here, not: "I pawns you-HaHa!"
The only way to fix this has already been suggested by me at nauseium. This does not mean players/clans can not trade weps. That makes for RP. Example:
Faction "A" is at war with Faction "B" and needs a shipment of guns from allied Faction "C". They have to go through Faction "B"s territory however to do this.
This is how players obtained certain weapons in another RP mod. (More controlled = less headaches) This was all worked out on the forum in RP fashion "before hand".
People are making excuses and spouting pretzel logic to justify they wish to do what ever they want and "yes, others OORP - "Not me" cause I found these guns and ship and stuff . . . yeah . . . that's the ticket!"
Either stop complaining you were blown up by an Outcast cruiser with Corsair guns and a IMG IFF, or File sanction reports as a full time job . . . or make it so clans can only buy their stuff and make RP the priority on this "Role-Play server".
The way I see it players who are in in NPC factions should stick to their weapons and ship in addition to civilian models.
The basic in RP reasoning for this is even if you do manage to get the weapon or a ship, you'd still have to be able to get replacement parts and and people that know how to fix them, which might be difficult to find if you're using something like Bretonian weapons in Rheinland.
Civilian stuff is used exclusively by corporate NPCs and many pirate factions, so parts are widly avalible and al ship mechanics are probably trained with them.
Now if you're a freelancer/merc/generic pirate/generic trader then yes, you can and will have more freedom. But freelancers should atleast try to stick to guns and ships that are readily available in the region where they operate. (in RP anyways, because some ship and gun selling points don't make sense)
I'm on the fence between RP-totalitarianism and RP-leniency. On the one hand, I hate it when I see people acting stupidly, or doing stuff that could be considered ooRP (though not actually against the rules), or using equipment which makes no sense for them to have just because it's better... On the other hand, I hate to see things get so strict that a casual (but not lolwut) player can't have fun and do his own thing (within certain boundaries). And I really hate to turn in sanction reports unless someone is really being an ass and/or directly ruining the fun for others.
' Wrote:I RP my order character like any of the other hundreds of officers in the order, with the exception of taking charge of some research-oriented RP projects. I've had no issues finding things to entertain me without declaring myself a ninja cyborg tentacle ape from hell.
My junker, likewise, is just a normal guy smugglin for a livin, with a crew full of rejects from various places around sirius who're just out to get a buck and make it in the universe. I have plenty of fun RP'ing that character, without being some black ops genetically enhanced supersmuggler that can turn invisible and play mindtricks on you.
Perhaps the other players here just arent putting in enough effort?
Who is asking you to be a genetically enhanced supersmuggler with Tizona and Kraken Turrets on your Armored Transport?
Here is another reason why RPing as an average joe does not work: It pisses the player off. It just isn't fun, because most people won't RP with you the way you RP back. If you want proof of this, talk to me anytime I get off BPA)Abigail.Thorn and ask me what my pulse is. It just isn't worth it.
' Wrote:I would be great if the players here who are beating Tenacity on the head re-count how many (For example) Corsair Gunboats, with Nomad turrets, sit in locations (Like one I just saw parked in the Baltimore drydock) looking to prove how tough they are. Shoot a few players and go into the Alaska system.
The idea I though was to RP here, not: "I pawns you-HaHa!"
The only way to fix this has already been suggested by me at nauseium. This does not mean players/clans can not trade weps. That makes for RP. Example:
Faction "A" is at war with Faction "B" and needs a shipment of guns from allied Faction "C". They have to go through Faction "B"s territory however to do this.
This is how players obtained certain weapons in another RP mod. (More controlled = less headaches) This was all worked out on the forum in RP fashion "before hand".
People are making excuses and spouting pretzel logic to justify they wish to do what ever they want and "yes, others OORP - "Not me" cause I found these guns and ship and stuff . . . yeah . . . that's the ticket!"
Either stop complaining you were blown up by an Outcast cruiser with Corsair guns and a IMG IFF, or File sanction reports as a full time job . . . or make it so clans can only buy their stuff and make RP the priority on this "Role-Play server".
Sir, I think you are looking for the dictator registry. I'm here to have fun, not adhere to anymore rules. Seriously, it all comes down to common sense, and if someone can't agree with common sense, then that's when the rules come into play. You don't need to file a billion sanction reports, but talk to someone, and if someone is really dumb, then show him the sanction forum...
' Wrote:I'm on the fence between RP-totalitarianism and RP-leniency. On the one hand, I hate it when I see people acting stupidly, or doing stuff that could be considered ooRP (though not actually against the rules), or using equipment which makes no sense for them to have just because it's better... On the other hand, I hate to see things get so strict that a casual (but not lolwut) player can't have fun and do his own thing (within certain boundaries). And I really hate to turn in sanction reports unless someone is really being an ass and/or directly ruining the fun for others.
I do agree with this man here. He speaks with the wisdom of a thousand suns.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:I'm on the fence between RP-totalitarianism and RP-leniency. On the one hand, I hate it when I see people acting stupidly, or doing stuff that could be considered ooRP (though not actually against the rules), or using equipment which makes no sense for them to have just because it's better... On the other hand, I hate to see things get so strict that a casual (but not lolwut) player can't have fun and do his own thing (within certain boundaries). And I really hate to turn in sanction reports unless someone is really being an ass and/or directly ruining the fun for others.
/signed
Example: I visited a german freelancer forum. People there discussed rules on their server and someone said in discussion forum(*translated*):
[to another troll, about a new rule there] "Hey, be cool. be happy, that they arent such a lot of rules like HERE
"HERE" was linked to OUR site on forum: OUR rules):$________________________________________|
That is bad enough. Ok, this is an english speaking server, and we need english as language, otherwise -----> Tower of Babel.
But maybe not-native english speakers become unsure by reading lots of rules. For me, I got more understanding the rules by reading lots of sanction reports, than in reading the rules itself. Because here and there was doubts about some details.
Maybe we should have something like the "Ten Commandments", follw them, und u cant make a mistake. ?
But yes, Idea is good, to stick people on factions stuff, but exceptions should be possible. Thats the fun of FL.