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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Cap vs. Fighter/Bomber weapons.

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Cap vs. Fighter/Bomber weapons.
Zeltak
01-04-2009, 02:14 PM,
#41
Unregistered
 

Threads such as this has appeared many times before (Bomber vs Capships)....

I can understand that Kurosora's intentions was not to create a flame fest on what ship is going to get nerfed and maybe that's the reason why the flame fest has not really started... (yet) *Surprised*.

Anyways, from past observations of threads with similar topic, it usually ends up with the Cap-users on one side, and the bomber/fighter-users on the other side. This might be a bad generalization because many have more than just one ship-class. But this balance argument is really hard to tackle properly without sounding biased, I know I'm and thats why I don't engage in such arguments to begin with. So the best bet is to hope that the develop team (particularly the balance team) to have argued this issue to the point that both sides are satisfied, and I understand the people saying: "Just wait til 4.85 comes out!" Because frankly it's the only thing we can do...
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Offline Grumblesaur
01-04-2009, 11:41 PM,
#42
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' Wrote:@Kurosora: Not to quibble over hypothetical details, but the idea behind my energy usage statement was to point out the impossibility of a something as small as a bomber being able to repeatedly fire a SNAC. Yes, all ships' energy reserves regen over time in the game, but in a "realistic" situation, every ship would need to get refueled as well. If I remember correctly the GMG's role is to provide fuel to the Houses, so fuel is needed - according to game lore.

I suppose it's RP for a reason.

If your idea were top work, every ship would have to refuel when it docks. A separate cargo section for fuel only. Every time you fire your SN, it would use X amount of H-fuel.

But this just won't work with the game.

@Zeltak: I appreciate your neutrality.

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brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline El Nino
01-05-2009, 01:15 PM,
#43
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Joined: Dec 2007

' Wrote:As for the power, all ships regenerate. it's the extra power that isn't being used to fly the ship. Bombers can choose between the godawfully slow Nova Torpedo, which often involves killing oneself to use, and the Supernova, which is a bit overpowered for it's size, in my opinion.

As for the shaking that was brought up, it is awful. Being hit with anything over 2.00 refire will make it impossible to track anything.
Tenacity posted something along the lines of this, but not to the point of fully involving refire.
For the love of god, give us a straight answer. Would you leave your fellow man in the dark?
Battleships already are pathetically slow. They have an impulse of 90 and no thrust. Making the weapons too show will only throw this into a cataclysmic unbalance and render battleships nothing more than RP ships.

I'm not talking about a full nerf here, maybe knock 10,000 damage off the SN or an extra 20,000 on the light mortar.


You would be suprised how a BS cannon with 800 speed kills a bomber easily than a cannon with 1600 speed :crazy:

But yes SN's are sometimes overpowered... like when you get 5 of them up your rear engine... But otherwise, even in a Corsair GB they are easy to dodge, Easy as in, if you focus on it 2 bombers cannot bring your shield down with SN alone.

Anyhow debating this before 4.85 is rather pointless. The whole Bomber vs Cap balance was reworked so much the only thing that is pretty similar is Bomber vs GB balance... but even that shifted, a bit... hang in there.

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Offline Grumblesaur
01-06-2009, 12:12 AM,
#44
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' Wrote:You would be suprised how a BS cannon with 800 speed kills a bomber easily than a cannon with 1600 speed :crazy:

But yes SN's are sometimes overpowered... like when you get 5 of them up your rear engine... But otherwise, even in a Corsair GB they are easy to dodge, Easy as in, if you focus on it 2 bombers cannot bring your shield down with SN alone.

Anyhow debating this before 4.85 is rather pointless. The whole Bomber vs Cap balance was reworked so much the only thing that is pretty similar is Bomber vs GB balance... but even that shifted, a bit... hang in there.

I can't imagine dodging in that toolbox.

We'll see, I suppose.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Elvin
01-06-2009, 09:09 AM,
#45
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Posts: 1,122
Threads: 50
Joined: Apr 2008

They are not-so-hard to dodge in most of the gunboats, if the bomber pilot isn't "Ace", altough, anything bigger can't really dodge it, and is shot down pretty fast, evn though they should last longer than the gunboats.

From RP sight... SN/Mortar issue is really strange, capships use inefective weapons, with extreme power drain. From the Game sight: If we adjust mortar, using SN as "mirror", Mortar would do like 150k shield and 300k hull. That would be... a bit of overkill tho.

I can't wait to see the "rebalance" in .85.

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Offline Tenacity
01-06-2009, 10:27 AM,
#46
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Threads: 635
Joined: Apr 2008

what I find ridiculous is the huge disparity between difficulty in taking down a battleship, or taking down a cruiser/battlecruiser.

Whenever I go up against a battleship in my praetorian bomber, my supernovas barely even seem to scratch the hull, and on top of that my shieldbusters (FOUR colada del cids) dont even make the shields budge.

However, I almost solo'd a battlecruiser the other night, without much of a problem at all. My coladas could -easily- keep his shield down, and my supernovas put a real dent in his hull.

I attacked a cruiser later on and it didnt really seem any more squishy than the battlecruiser, and was equally easy to aim at.

So basically, right now, cruisers are battleships with crap for shielding/hull.

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Offline Muleo
01-06-2009, 04:27 PM,
#47
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Posts: 862
Threads: 38
Joined: Jan 2008

The supernova has been removed in 4.85. Bombers will have to make do with dual mini razors to do their capship busting.
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Offline Dusty Lens
01-06-2009, 04:38 PM,
#48
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Also mini razors have been nerfed.

Also, due to the unstable nature of bomber reactors there is now a coded (thanks Cannon) 25% chance that firing your mini will destroy your ship.
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Offline swift
01-06-2009, 04:39 PM, (This post was last modified: 01-06-2009, 04:40 PM by swift.)
#49
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Posts: 2,838
Threads: 61
Joined: Jul 2008

' Wrote:The supernova has been removed in 4.85. Bombers will have to make do with dual mini razors to do their capship busting.

Wow. That can't be good. I just hope it'll all be fine come 4.85, but this seems like..Oh well it's not my call anyways..


EDIT: Heh, just saw Dusty's post, and my theory of this being a joke is confirmed. Phew.

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Zeltak
01-06-2009, 04:42 PM,
#50
Unregistered
 

Not sure if that's a joke or not Mule (seeing that I'm not a member of the dev-team), but if it's true, It will be a heavy blow to the bomber users (myself included). Also removes the purpose of a bomber, if nothing can replace the supernova (perhaps a nerfed version) but completely remove it...

I told myself not to enter this argument, seems I did now... If someone proposed a nerfed version of Supernova, I would probably grant that if it meant that this kind of arguments never come up anymore. But that's a far fetched dream.
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