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3 dimensional systems

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3 dimensional systems
Offline Yngen
11-09-2006, 08:50 PM,
#1
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FL is built on sandwich systems: two large voids with a bunch of planets, tradelanes and stations in between on a single plane.

Has anyone ever tried to make a system that breaks this convention? As it is, you can describe the location of every object in a system with X and Y only, how bout we Z plus or minus some locations so instead of going left or right we have to go up and down too.

[Image: Tex3.jpg]
[AU]Anton_Blix
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Offline Malaclypse 666
11-09-2006, 09:13 PM,
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Yngen,Nov 9 2006, 12:50 PM Wrote:FL is built on sandwich systems: two large voids with a bunch of planets, tradelanes and stations in between on a single plane.

Has anyone ever tried to make a system that breaks this convention?  As it is, you can describe the location of every object in a system with X and Y only, how bout we Z plus or minus some locations so instead of going left or right we have to go up and down too.
[snapback]43667[/snapback]

There seems to be a very slight "Z" component in play, but it still fits the sandwich definition... just a minor bump in the baloney.
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Offline Dab
11-09-2006, 09:34 PM,
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Take a look at Delta, suns are on different Z planes. Omeg-49 as well.

When using FLE, everything is put on the same Z-plane. With lane access and Exclusion zones being cylinders, and spheres, respectively.

Then you have to go in manually and edit the Z-plane in the coding to change it. I believe the Z-plane is endless, just like the X and Y planes. You can fly up and down as far as you want, and likewise, stations, planets, and asteroid fields can be put anywhere on the Z-axis.

[Image: DFinal.png]
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Offline Nightfall
11-10-2006, 12:18 AM,
#4
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Actually, the end of a system is at 800k away from the sun, or something... ask DO and Marauder. They reached it and died :lol:

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline Qunitinius~Verginix
11-10-2006, 12:37 AM,
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At NIghtfall: really?! Now this is cool, i think im gonna try that sometime when i have nothing better to do......

Lol using FLE, put a planet right outside the edge of a system, " yea im gonna dock!" BOOM!

lol

[Image: qvsigaz9.gif]
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Offline Dab
11-10-2006, 12:48 AM, (This post was last modified: 11-10-2006, 12:55 AM by Dab.)
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Okay, correction. You can put them 800k anywhere along the Z, Y, and X axis. If you people pay me more, I'll make your designed systems use all three axis. :P

[Image: DFinal.png]
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Offline DarkOddity
11-10-2006, 04:21 AM, (This post was last modified: 11-10-2006, 04:23 AM by DarkOddity.)
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Yeah.. When I was behind marauder I was like "How the h**l did he self destru.." Boom! lmao.. Was utterly hilarious.

EDIT: also forgot to say:

Freelancer: Combat Evolved (Which is now out! YAY!) isn't focused around the same Z cooridnates.. thank god!

Nomad Revenge mod also has a minute amount of systems that go both above and below the Z axis. And several wrecks are hidden off the Z axis aswell.

My Website
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Offline Igiss
11-14-2006, 11:22 AM,
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Well, Freelancer Explorer is a 2D program, and though I also like 3D systems (check Delta) creating such system requires alot of hand-editing. Like creating any other system, actually, but... well, FLE will set your Z axis (up/down) to zero each time you move your objects. So if you move something, you'll have to fix Z position each time.

There's also a problem regarding radar, which is 2D. I'm not sure, but if you place a wreck 40k above somewhere, any radar will see it when you come close on the 2D map (I may be mistaken here). This makes placing such wrecks totally unrealistic.

Plus, remember that in real solar systems there's one plane to which planets and most asteroids belong (more or less). There's no way you can make a realistic system without taking this fact into account.
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Offline Nightfall
11-14-2006, 01:41 PM,
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I'll just say that you can go past Garred without knowing it's there. A lot of people don't know about it. Not even DS (*hides behind barricades*) helps :)
Took me some time to find it, and I found it accidentally, while hunting nomads...

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline Igiss
11-14-2006, 02:15 PM,
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Garred? I think it's a Delta wreck, no? Placed it so long ago that forgot myself where it is or what's its name.

BTW about wrecks: I'm planning to place one or two wrecks in ~100-150 new systems for the new version, some of them will have identical loadouts but I hope it will make exploration a bit more worthy.
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