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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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[Junker] -=- The Independent Junkers Movement -=-

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[Junker] -=- The Independent Junkers Movement -=-
Offline slashhammer
05-13-2009, 01:07 PM,
#1
Member
Posts: 101
Threads: 3
Joined: Mar 2009

-=- The Independent Junkers Movement -=-

Initiator/Founder: John Slashhammer - [Junker]_Examiner

A home for all independent Junkers


(Just to make this clear - we do not consider ourselfs (at least not yet) as a real faction, atm we're a lose bunch
of individual Junkers that have similiar goals and use the chosen tag [Junker] (regardless of that our tag is
reserved and may not be used by anyone else without permission) for organizational purposes at the very first place.)

Last Updated - 19.05.2009



Tag used: [Junker]

IFF used (NPC Affiliation): Junker or Junker Guard

ID's used: Junker, Junker Guard or Slaver

Skype: [Junker] Communications Chanel

To be added to our Skype chanel PM me. PM must contain:

[color=#FFCC33]- [Junker] tagged character name(s) - propperly IFF'ed/ID'ed
- Your (full) Skype ID

After ingame confirmation you will be added.


Requirements to join us:

- meet and talk to us ingame - no forum based applications please
- char must be Junker tagged (IFF'ed) and use a Junker/Junker Guard or Slaver ID
- sufficient knowledge of the english language
- good knowledge or the server and faction rules

- basic RP skills - and willing to improve*

* Means for reference: not to dock with a tradelane in front of a police/military base
when carrying contraband - or pop out of a tradelane right in front of police/military
base, exception may be when the final destination is a police base like Planet Manhatten
in NY.

Using tradelanes in the border-/edgeworlds or using a part of a tradelane to shortcut the
way is ok, but you should jump off the tradelane (about 5 Km) when at its end is a police
/military base - this of course only applies when you're carrying goods that are considerred
contraband in the specific house system.

Ships used:

All vessels allowed by ID & Faction Diplomacy

Weapons used:

All allowed by ID & Faction Diplomacy

For further information refer to: The Sirius Technology Guide


Who we are:

We're a bunch of indpendent Junkers of all kinds.

Living the life of a Junker without willing to join one of the "established" factions.

We can work together but we don't have to, that's why we're independents.

All can nothing must.


What we do:

We mine, salvage, trade/smuggle, explore and even pirate from time to time.


ZOI's:

Zone of Interest:

as we Junkers are allways trying to find the best deal and new places where we can
salvage left overs, debris and also new mining areas for debris and on a lesser priority
also mining areas for ore we have a large Zone of Interest.

Zone of Influence:

Our Zone of Influence is pretty much limited to the core space of Sirius and the systems
we do have a base in.


Diplomacy:


Allies:

.:j:. The Junker Congress

JNS - Junker Naval Services


Friendlies:

All pirate groups (and their Guards) with exception of Xenos and Hogosha

ALG

- due to the good relations we were able to build up in Sigma-13
- dockingrights with Helgoland Station / Sigma-13 have been granted


IMG (and all related factions like =CR= )

Junkers (all other untagged/individual Junkers and Junker groups)

Zoner (and all related factions like [TAZ] )


Neutral to friendly:

Harvesters


Neutral:

GMG - trying to enhance relations to get dockingrights at their bases

Order

Mercenaries

Freelancers

SCRA


Neutral to unfriendly:

House Police & Military

Bounty Hunters


Unfriendly to hostile:

Interspace Commerce - trying to enhance relations to get dockingrights at their bases

House Corporations

AFA - due to their close relations with Hogosha


Hostiles:

Xenos

Hogosha

Nomads / Keepers / Wilde

Phantoms






[color=#33CC00]Open questions - Admin input required:

Will it be possible to get dockingrights with the following factions at their bases outside
the home systems, eg. at their bases in the independent-/border-/edgeworlds:

ALG (dockingrights for Helgoland Station / Sigma-13 have been granted and confirmed by Hoodlum)

GMG

BMM - less important

DSE - less important

Interspace Commerce - all bases





Usefull links:

Server Rules

Tutorials Section

Official Guidelines of Technology Use

Technology Use in Sirius - Spreadsheet

Discovery 4.85 Transition Section

Cheers

John


-=- The Independent Junkers Movement -=-
  Reply  
Offline Cyberanson
05-13-2009, 01:11 PM,
#2
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

Nice comprehension of an unofficial faction. Now I know who you guys are, when meeting you in space.

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline n1kodemus
05-13-2009, 01:17 PM,
#3
Member
Posts: 394
Threads: 17
Joined: Apr 2009

[Junker]Challenger - Recycler
[Junker]Memphis - Salvager (Under Construction)
Reply  
Offline Darkard
05-13-2009, 01:25 PM, (This post was last modified: 05-13-2009, 01:25 PM by Darkard.)
#4
Member
Posts: 278
Threads: 21
Joined: Oct 2008

Quote:We're a bunch of indpendent Junkers of all kinds.

Living the life of a Junker without willing to join one of the "established" factions.

We can work together but we don't have to, that's why we're independents.

So... right.

You independant but in a faction?
You joined your faction so you dont have to join an established faction?
You know, your not Independant if your in a faction. Thats what makes them a faction.

If your members are going to act Independantly then when one of them decides that hes going to go Pirate some BMM traders, everyone in your 'faction' is penalised for thier actions. If you then decide to impose some rules because of this like 'Dont pirate people cause it makes us look bad' then people are no longer acting as independants, cause now they have somone-else's rules to follow.

Other than this glaring inaccuracy its nice to finaly know who you all are.

' Wrote:0-499 posts: Your posts will be completely and utterly ignored.
500-999 posts: People will read your posts, but will never care for the content.
1000-2000 posts: Your posts will be read, your points may be considered, if you're lucky.
2001+ posts and custom title: Your opinion matters.
<div align="right">QFT</div>
  Reply  
Offline Weedalot
05-13-2009, 01:30 PM,
#5
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

' Wrote:So... right.

You independant but in a faction?
You joined your faction so you dont have to join an established faction?
You know, your not Independant if your in a faction. Thats what makes them a faction.

If your members are going to act Independantly then when one of them decides that hes going to go Pirate some BMM traders, everyone in your 'faction' is penalised for thier actions. If you then decide to impose some rules because of this like 'Dont pirate people cause it makes us look bad' then people are no longer acting as independants, cause now they have somone-else's rules to follow.

Other than this glaring inaccuracy its nice to finaly know who you all are.
give them some time.. they will figure this all out

Good luck fellows, hope to see you in space.

♠ Because we can ♠
  Reply  
Offline Benjamin
05-13-2009, 01:31 PM,
#6
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

That slaver ID'd Junker IFF'd Bretonian Train one of you flies might raise a few eyebrows.

Join Cryer Pharmaceuticals
Reply  
Offline slashhammer
05-13-2009, 01:36 PM,
#7
Member
Posts: 101
Threads: 3
Joined: Mar 2009

' Wrote:So... right.

You independant but in a faction?
You joined your faction so you dont have to join an established faction?
You know, your not Independant if your in a faction. Thats what makes them a faction.

If your members are going to act Independantly then when one of them decides that hes going to go Pirate some BMM traders, everyone in your 'faction' is penalised for thier actions. If you then decide to impose some rules because of this like 'Dont pirate people cause it makes us look bad' then people are no longer acting as independants, cause now they have somone-else's rules to follow.

Other than this glaring inaccuracy its nice to finaly know who you all are.

Thank you for your input.

As BMM (as almost any other house corporation) is a native "foe" of us Junkers (by initial npc diplomacy status) we Junkers don't worry too much if you like us and of course we will not hesitate to pirate a BMM
when a good ocassion comes up eh.

At least as long as we haven't found some sort of agreement that will allow us to dock with your bases
legaly (which I doubt to ever happen due to the restrictions about house corps.)

But we may make a difference between an official BMM (player faction) member and an independent BMM
trader.

And yes, we're a bunch of independents - that's why we have no intentions (yet) to become official and
preferred to be unofficial.


Cheers

John

Cheers

John


-=- The Independent Junkers Movement -=-
  Reply  
Offline slashhammer
05-13-2009, 01:43 PM,
#8
Member
Posts: 101
Threads: 3
Joined: Mar 2009

' Wrote:That slaver ID'd Junker IFF'd Bretonian Train one of you flies might raise a few eyebrows.

Even when I don't remember the fellows name atm I do agree and did already talk to him,
he ensured me he's posted a character bio which is explaining why he has this pretty unusual
configuration.

This also brings up the need for a clarification of what is all considerred "civilian" - but basicly
I agree, if he had been a Junker already when he bought that train he would've violated the
rules as a Junker normaly cannot dock with a corps base.

I think his background is, that this bret. train was salvaged by a Junker assault (lead by him)
and put to service for the Junkers after it was repaired. (He was a BMM trader before as far as
I know) I hope I can convince him to get at least also a Junker ID which would suit him a lot better.

Cheers

John

Cheers

John


-=- The Independent Junkers Movement -=-
  Reply  
Offline Derkylos
05-13-2009, 01:53 PM,
#9
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

[diplomacy nitpick] I think you should drop pirate factions by one slot...they are not really friendly towards Junkers, per se (after all, if you bring the wrong stuff through their turf, don't expect to get a good reception), also, Unioners have expressed an intent to pirate Junker vessels, so should be lower down. Zoners, also, I would suggest at neutral (declaring Zoners to be friends/allies can bring all manner of problems...like when the Zoners decide not to assist you in any way, shape or form, and just laugh from the sidelines). Farmer's alliance should probably drop one category, they will kill you if they see you in Kusari[/diplomacy nitpick]

(Sorry, it's what I'm good at:P)

[Image: 2ecf33o.png]
Reply  
Offline gafiaiiu
05-13-2009, 01:53 PM,
#10
Member
Posts: 144
Threads: 5
Joined: Sep 2008

Personally, this doesn't seem like a very bad idea, and, even though you already do it, I suggest that you keep in close contact with both the congress and the Junker Naval Service in order to make the whole group of junkers to seem to have a sense of 'organization' within the us.
.:j:.Aidowehin out.
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