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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Shield buster poll.

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Poll: Should shield busters deal equal damage to all shields?
You do not have permission to vote in this poll.
Yes
62.00%
93 62.00%
No
35.33%
53 35.33%
Other
2.67%
4 2.67%
Total 150 vote(s) 100%
* You voted for this item. [Show Results]

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
Shield buster poll.
Offline mjolnir
01-23-2009, 10:31 AM,
#41
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Not fully

Fighting Outcasts.. mount Molecular
Fighting Xenos... mount Molecular

;)

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Offline Kambei
01-23-2009, 11:00 AM, (This post was last modified: 01-23-2009, 11:13 AM by Kambei.)
#42
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Posts: 1,115
Threads: 21
Joined: Feb 2008

Voted other:
shieldbusters (guns) should be completly removed and replaced by projectil based EMP weapons. For fighter class we actualy have paralyzer, gunboats and caps should have something similar and balanced (a.k.a slow as torpedo).

Edit: and those projectiles should be completly revorked

remove % bonuse and penelities

add efectivity

example:

EMP missile A = 10k dmg against graviton shilds but only 500 against positron or molecular
EMP missile B = 10k dmg against positron shield but only 500 against graviton and molecular shield
etc. etc.

so you'll have chance 1:3 you'll meet someone with shield weak against EMP you have mounted.

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Offline Elvin
01-23-2009, 11:04 AM,
#43
Member
Posts: 1,122
Threads: 50
Joined: Apr 2008

Yes, but don't forget to add more shields... for example, Transport Adv. shiled exists only in Gravion version.

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Offline Daniel_Feenix
01-24-2009, 06:39 AM,
#44
Member
Posts: 154
Threads: 2
Joined: Aug 2007

' Wrote:Yes, but don't forget to add more shields... for example, Transport Adv. shiled exists only in Gravion version.
There are Adv. Transport Molecular/Positron shields and they are sold at:
  • Planet Junyo, Shikoku
  • Planet Los Angeles, California
  • Planet Nuremberg, Munich
  • South Shields Refinery, Newcastle
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Offline Derkylos
01-24-2009, 10:02 AM,
#45
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

However, no one bothers to use anything but adv. graviton because, surprise, surprise, the weapons used to drop said shields are...pulse!

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Offline swift
01-24-2009, 10:28 AM,
#46
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

Shield Busters, in no doubt, should deal equal damage to all shields as to make people use the shields of their faction.

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Offline Drake
01-24-2009, 10:51 AM,
#47
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Posts: 2,195
Threads: 93
Joined: Jun 2007

' Wrote:Shield Busters, in no doubt, should deal equal damage to all shields as to make people use the shields of their faction.

People would end up using whatever shield works best against their primary enemy's guns, which may be their faction's shield, or it may not.
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Offline swift
01-24-2009, 11:02 AM,
#48
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Posts: 2,838
Threads: 61
Joined: Jul 2008

Perhaps. But still any diversity is better than no diversity.

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Offline Derkylos
01-24-2009, 11:12 AM,
#49
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Posts: 1,410
Threads: 48
Joined: Sep 2008

' Wrote:People would end up using whatever shield works best against their primary enemy's guns, which may be their faction's shield, or it may not.

In most cases, I think it is...but you could possibly even have different ships for fighting different enemies...:rolleyes:

Thinking about it, tho...shield busters are the guns that make shields go "poof", right?...so, if they work equally well against all shield types, and the extra 20% from hullbusters...not gonna make an awful lot of difference (~240 per gun to ~290 per gun? not a great gain...)

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Offline swift
01-24-2009, 11:24 AM, (This post was last modified: 01-24-2009, 11:25 AM by swift.)
#50
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Threads: 61
Joined: Jul 2008

Example. Tizona= 800 damage. Tizona versus all except graviton = 960

That is 160 damage increase. So you have for example 2 tizonas, that's 320 more damage per shot. That is -not- little.
Imagine if I would ask one of my favoured weps to be upped 160 in damage, I'd be mocked and called a biased fool.

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