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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.81 features, bugs & suggestions

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Discovery 4.81 features, bugs & suggestions
Offline Igiss
11-21-2006, 05:42 PM,
#261
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

As for radiation... what's the problem? What items get damaged?

Now, Dab's classification of ships. It does sound interesting, but I'll barely be able to adopt the suggestion as it is. First of all, the ship types will still be Battleship-Cruiser-Dreadnought, nothing more. All other types will not be mentioned anywhere, even infocards have no place for that.

About the division itself. As we all know, power of a ship depends on few most important things. First is attack power, that's number of turrets and their location. Second is defense, and it depends mainly on hit points. Make a battleship with more hp and turrets, and everyone will get it. Low agility? Either not low enough for players to consider, or too low so that you won't be able to fix your ship after spinning. Larger ship -> more spinning, so making them alot less agile will make them non flyable.

Currently there are differences between different cruisers, gunboats and battleships. But I intend to keep them more or less balanced if fighting each other.

Proceeding to other suggestions. Station turrets. I will increase power for some of them, but not for all. Remember about new players. You can say that battleship patrols also affect new players, but it's easy to escape a patrol... as for stations, it's not as easy. Since trade lanes and stations use the same turret types, travelling though hostile space would become a journey with no ending.

Korrd said something about making all houses equally levelled, like Rheinland or possibly even higher. I know it may sound good, and I know it was implemented in several mods, but it would ruin Discovery concept from start to end. Houses may have high-level weapons and ships for players to buy, but NPCs will stay as they are now.

Reputation requirements for ships... that's complicated too, since in vanilla you purchase ships regardless of your rep. If you have nothing against, I may introduce neutral rep requirement (0) for buying capital ships, but transports and smaller ships... I don't think we are ready for that. Waiting for your opinions on this particular matter.
Offline Dab
11-21-2006, 06:29 PM,
#262
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Just a bit on the ship type stuff.

Those were just put in there to more easily differentiate them on the list. I didn't plan on having them added in the name or infocard, just to help when we were making the list, and perhaps into the mod ships if we find a suitable arrangement.

They are still divided into battleship - cruiser - gunboat, then the other names are the subdivisions for making mod managing of them easier as we would integrate them.

And I don't necessarily think everyone will go for the ones with the most firepower.. I know some people still use the Osiris, and in my changes, the Osiris is small enough and agile enough to dodge alot of the stuff the dreadnoughts can dish out at them. That way the Osiris is using its real advantages, but with its disadvantages still there.

Right now it can easily fight the Zoner Juggernaut and Outcast Dreadnought. It should be hard pressed to fight those things. Requiring a large amount of moving around and dodging, staying at a distance. Thats how its supposed to be used. Now it can sit there and exchange body blows equally, but the small size makes it harder to hit. This makes the biggest ships obsolete.

Cruisers are already mostly divided into groups of firepower, size, and agility, but could still use some work. And I still think we really need the two different kinds of Gunboats. Some would be anti-fighter of course. But someone would be bound to make an anti-capship gunboat. This way certain ships are more specialized and you have to think harder about what ships your bringing into battle.

Some of the differences could be downplayed a little, but I still think the all BSs having near same turret number is a bad idea. RH BS and Battlestars should have somewhere in the 20s number. RH BS had 21 and that made it unique and effective. Now it is HUGE, can't cover everywhere around it, and is just a big target.

I don't intend to make turning so hard as to take forever to fix it after getting rammed, but not so easily as it can just turn and keep on going. The big ships need to move around like big ships, the small ones should be able to pack the punch of the larger ships.

We can change around some of the stats of these ships and come up with a very balanced and usable arrangement I think. And personally I think we should be trying as seeing the same three battleships everywhere is starting to make me sick..

[Image: DFinal.png]
Offline Igiss
11-21-2006, 06:55 PM, (This post was last modified: 11-21-2006, 06:56 PM by Igiss.)
#263
Discovery Creator
Posts: 3,181
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Maybe you'd mention what three battleships are you seeing Dab?
Offline Dab
11-21-2006, 07:11 PM,
#264
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Basically the Osiris, Battlestar, and Outcast Dreadnought. Everyone uses those but a few people. A few AW have the Juggernaut because of RP, and the RM use RH BS. A FEW SF use the Bret BS, but even a few of them are changing to Battlestar. Every pirate uses Outcast D or Osiris.. Every freelancer too.

[Image: DFinal.png]
Offline Fellow Hoodlum
11-21-2006, 07:51 PM,
#265
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Igiss, main radiation damage goes on the nova anti-matter cannon. If I fly with it
unmounted, damage overall, drops 90-95 percent.

Hoodlum


[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Offline Igiss
11-21-2006, 09:15 PM,
#266
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Quote:Igiss, main radiation damage goes on the nova anti-matter cannon. If I fly with it
unmounted, damage overall, drops 90-95 percent.
Did you mean 'mounted'? I don't think that unmounted equipment takes any damage.

Quote:Basically the Osiris, Battlestar, and Outcast Dreadnought. Everyone uses those but a few people. A few AW have the Juggernaut because of RP, and the RM use RH BS. A FEW SF use the Bret BS, but even a few of them are changing to Battlestar. Every pirate uses Outcast D or Osiris.. Every freelancer too.
Indeed, not very nice. What's so good about those three? Why are they so popular? As for Osiris, I do understand, but other two...

Btw what battlestar do you mean? Advanced one, or the ordinary?
Offline Dab
11-21-2006, 09:55 PM,
#267
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Mostly Bstar Adv, but some use Bstar I as well. I was speaking more in the general Bstar series.

[Image: DFinal.png]
Offline Koolmo
11-21-2006, 11:06 PM,
#268
Member
Posts: 1,662
Threads: 65
Joined: Sep 2006

I like the idea of just resticting capships, traders and fighters are less of a precious commodity. I'm sorry if this has been adressed before, and if it has, just hit me, but why is the Rhineland bomber sold on a corsiar base? especially the same base the sells another 2x torp slot bomber? Seems a bit odd to me. Do people use the outcast dread becuase thew Hitbow is better, or becuase its a more managable shape? It is extremely hard to get my Corsair dread anywhere, and i can get hit very easily, also, the zoner/corsair big ships have funny, hard to manage shaopes, while the Outcast dread is quite compact for a ship of that power.

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Offline marauder
11-21-2006, 11:27 PM,
#269
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Posts: 1,950
Threads: 42
Joined: Nov 2005

The most likely reason is that the outcast dreadnought is cheaper then the other two.

Ship usage has always been an issue, some people just can't think in RP terms so they get the ship they like, regardless of whether or not their faction alignment would allow them to see it, let alone use it.
 
Offline Igiss
11-22-2006, 12:44 AM,
#270
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

I'm still awaiting reply about several features that I can implement or not implement. First of all, should reputation requirements be introduced for purchasing ships.

And something more - should all types of shields (Molecular, Positron, Graviton) be equalized in power and regen rates? Most people obviously use Graviton cause it has better capacity, but others have their own benefist... what do you think?
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