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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.81 features, bugs & suggestions

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Discovery 4.81 features, bugs & suggestions
Offline Dab
11-22-2006, 06:18 AM,
#281
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Posts: 9,570
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Joined: Aug 2005

Its not exactly meant to stop them from getting it. Its meant to make it alot harder to do so. That way if someone has to get that tag, then get rid of it and make all that faction's allies go red, then get the tag of the faction they are supposed to be. Makes it alot harder and longer. As it should anyway. It will definitely help reduce the amount of ships out-of-character we see. Not completely take it out, but definitely limit it.

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Offline DarkOddity
11-22-2006, 06:42 PM,
#282
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Posts: 931
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Joined: Aug 2006

Just a friendly reminder, Igiss... Please include a MK2 varient of the Sabre or upgrade it, it's grossly underpowered in the manuverability area.

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Offline Nightfall
11-22-2006, 06:54 PM,
#283
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Posts: 2,291
Threads: 58
Joined: Mar 2006

Thanx DO!

I'd like to say 'add an extra pair of gun mounts' but that might make it too overpowered... :crazy:

Seriously now, Igiss, if you do add such a beauty to the mod... can it have a darker (near black) skin? I'll edit the original skin for you if you want...

I realize this small skin idea might be a little off so, just ignore it if it's too much.

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[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline Yngen
11-22-2006, 07:03 PM,
#284
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Posts: 637
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I would like a 2nd and 3rd tier mining ship. Doesn't have to be a new design, just have a Mk2 mining vessel in the 20 mil range with maybe a 2500 hold and a faster mining rate, and then a Mk3 mining vessel in the 40 to 60 mil range with a 4000 hold and a faster mining rate yet. You can make the better miners less manueverable so people dont turn them into transports.

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Offline Korrd
11-22-2006, 07:17 PM, (This post was last modified: 11-22-2006, 07:22 PM by Korrd.)
#285
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Yay! MK.II Sabre!
I think adding one turret that fires forward, instead of 2 guns, should be enough.

If the skin thingy is allowed, I would like to add a Korrd's Sabre, with a black and blue paint job... Sort of admin ship ... but with the stats of a mk2 sabre.

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Offline Kane
11-22-2006, 07:42 PM, (This post was last modified: 11-22-2006, 07:42 PM by Kane.)
#286
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Now this is one of the sillier things I have heard.

A MkII Sabre? Whatever for? The Sabre dosn't need a MkII. It -IS- a MkII. Actually, if you think about it, it's a MkIII. Dagger, Stilleto, Sabre.

It could use an upgrade, perhaps, but not a MkII.

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
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Offline marauder
11-22-2006, 08:19 PM, (This post was last modified: 11-22-2006, 08:20 PM by marauder.)
#287
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The sabre has a forward firing turret already. Yes it's not as agile as an eagle but it can still out-turn a titan, exactly how it is in vanilla FL.

The only reason it gets beaten regularly is because not many people actually use orignal FL ships or mk2 versions because they're using imported ships that don't lose parts when hit by missiles.

However, there does appear to be at least 4 unused mounts on the sabre that are used on the dagger/stilleto... perhaps a bomber version of the sabre to deal with all the kusari navy capships threatening outcast space?
____________________________________________________________________

As for the miner, ok, I can see the reasoning behind an increased hold on a miner, but, you have to shoot little rocks which might or might not drop loot so unless igiss alters how often and how much loot gets dropped you can't make mining faster.

Though theres nothing stopping escort fighters shooting the rocks too, that would speed up how long it takes to fill a miner.
 
Offline Korrd
11-22-2006, 08:32 PM, (This post was last modified: 11-22-2006, 08:34 PM by Korrd.)
#288
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Posts: 3,714
Threads: 241
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That's the why the idea of the mining mine...

A Bomber Sabre... *drools*
Stats of the RM Bomber, but with more guns. And the handling slightly over a titan.

A question here.. What happened with the heavy fighters?
I've seen many light fighters that are much better than the most powerful HF out there..

Shouldn't we re balance the middle and low end of the fighters?

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Offline Zukeenee
11-22-2006, 08:38 PM,
#289
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Posts: 1,803
Threads: 82
Joined: Mar 2006

Well, I don't have any suggestions or gun ideas, but I have found a small problem.

The Puerto Rico->Humboldt humphole is inside the sun corona, making it a fairly painful jump.

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Offline Smuggler
11-22-2006, 08:48 PM,
#290
Member
Posts: 7
Threads: 0
Joined: Nov 2006

Greetings All,

Question, did you all know that the Assault Friggate, found on Planet Houston, has a turret Bug. the Mid ship Turret on the Left side, ( Faceing from the Back of the Ship ) is Reverced. The turrets top, Dome, is faceing the ship, the flat side of the turret is faceing out. Also the Tarckla Cruiser at Keoto, will not launch in SP, it hangs up in the Base, I messed with it for about a half hour, Ill post more if I find any.

Have a Great turkey day:

Smuggler
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