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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.82 Beta features, bugs & suggestions

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Discovery 4.82 Beta features, bugs & suggestions
Offline Dab
11-25-2006, 06:47 PM,
#11
Member
Posts: 9,570
Threads: 320
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Tank Target, read the new additions list.

He says on there that all codenames have been relocated to make them hard to find.

And what Marauder said was correct, everyone has Codenames and nomads now, because they are that powerful. Nothing else was used.


@Hoodlum, it would be useful to know what about the Skyblast Bs your talking about.. As all I know at the moment is that you disagree with something that happened to them..


And the tractorbeam range is the MAXIMUM range. The automatic range is about 2/3 of the maximum.

[Image: DFinal.png]
Offline Korrd
11-25-2006, 07:04 PM,
#12
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Posts: 3,714
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In vanilla wasnt like that. The range was the same with "B" and with "Shift+B".

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Offline Dab
11-25-2006, 07:09 PM,
#13
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Hmm, must have been edited from Vanilla or something. I was going by Discovery version. And those its 2/3 of maximum for auto.

[Image: DFinal.png]
Offline BestFlyerHere
11-25-2006, 09:57 PM, (This post was last modified: 11-25-2006, 10:13 PM by BestFlyerHere.)
#14
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Has the power supply on the talon been lowered? I've noticed that with 2 wildfires and 4 nomads it drains twice as much as it did in 4.81.
Also, what has happend to my container transport????Only 3500 cargo hold??? Is this permanent or just an experiment. Plz tell so i can buy i large train or keep my container trans.

I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.


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Offline Qunitinius~Verginix
11-25-2006, 10:18 PM,
#15
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Posts: 2,777
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I agree! I dont want to have to go buy some other transport cause mine was nerfed! The containtrans is the biggest one so it should carry the most.

OR, have the whale carry the most (4500-5000) and have it be no guns so its either guns and less cargo or mroe cargo and no guns.


[Image: qvsigaz9.gif]
 
Offline Dab
11-25-2006, 10:47 PM,
#16
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Posts: 9,570
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Yes, we talked about this in game. Whale mass should be increased a bit. Have no weaps. and 4500 cargo. Its weaponless and large for huge cargo.

Then the CT is bigger than LT so it should have 4000, while LT should have 3500.

[Image: DFinal.png]
Offline Fellow Hoodlum
11-26-2006, 02:04 AM,
#17
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Ok, so the Talon got it aswell. Thought this was rated as an 'Assault Fighter', much the
same as the Ravenclaw. My version gets used for 'assaults' on small cap ships and very
heavily armed traders. Its not a PvP style fighter, its handling qualities preclude this.
Now, with the removal of its 'assault' extras, its just a 'nerfed' VHF, and has lost its true
worth. Very few are flown anyway, I suspect they will all disappear now ...

Thoughts on the Phantom ID ... It would have been nice to have had to work for this.
Putting it on the Xeno Gaurd base and making it only available to a full green reputation,
would have been a little more reasonable. As it is now, there it is for all to buy, with ease.
Presumably easier than the original Xeno one ...

I'm worried we seem to going towards a total style mod now with the baseline ships and
weapons having a tweak, or a nerf here and there. Nothing left to balance the new guns
to, eventually. Ten percent of the Skyblast Bs power is just the start. The Nomad weapons
and the codes are the short end of the stick too ... Might have been a bit less of a big hit
to start.
Thoughts please ...

Hoodlum


[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Offline Dab
11-26-2006, 02:10 AM,
#18
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Posts: 9,570
Threads: 320
Joined: Aug 2005

Yes, Talon needs its 6 level 10s. Not like the other VHFs. It should have agility near that of the Raven. My Eagle can easily out turn it, as it should, but the weapon reduction makes it useless.

However, I think the Skyblast B reduction is okay. It was VERY powerful before, and now is alot more balanced with the others. Its near Kraken/Salamanca strength with its refire.

Nomads and Codes SHOULD have been nerfed. A gun that takes almost no energy should not be one of the most damaging as well. And codes were WAY to widely used.

[Image: DFinal.png]
Offline McNeo
11-26-2006, 02:38 AM, (This post was last modified: 11-26-2006, 02:38 AM by McNeo.)
#19
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Posts: 3,424
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Personal idea, most will probably not agree....here goes.

Can all the transport turrets be made lvl 7 and the turret slots locked at 7. I feel this must be implemented to stop players using the fighter turrets, which really are for fighters...


And yes, i have a bone to pick with the 3500 cargo hold....
 
Offline Korrd
11-26-2006, 03:05 AM,
#20
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Posts: 3,714
Threads: 241
Joined: Aug 2005

It may have less cargo space. But it has more firepower than the L.train. I think that balances things out. Better protection against pirates.

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