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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.82 Beta features, bugs & suggestions

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Discovery 4.82 Beta features, bugs & suggestions
Offline Dab
11-26-2006, 03:09 AM,
#21
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Whale should still have the highest cargo.. No weaps, HUGE mass..

[Image: DFinal.png]
Offline Fellow Hoodlum
11-26-2006, 03:18 AM,
#22
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

I have to agree with Korrd on the Container Transport versus Large Train, armour-weps
against cargo space. The Whale, with no weps, should have an edge in the cargo hold
size aswell. Pays your money, takes your chance. Profit or Pirates ...

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Offline Qunitinius~Verginix
11-26-2006, 03:20 AM, (This post was last modified: 11-26-2006, 03:43 AM by Qunitinius~Verginix.)
#23
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Yes, whale should have the most.

I agree that the codes should have been nerfed and they are fine the way they Are now. but nomad guns are meant to be the uberest of the uber, because they are alien guns designed to kill the ships from the colonies. I dont thinkk they should be nerfed.

And please pretty please, could you change the gunboat forward cannons back? Change the bretonian one if you must, but they were the gunboats only chance of doing ANY damage at all to cap ships.

Verginix Out


[Image: qvsigaz9.gif]
 
Offline TankTarget
11-26-2006, 04:48 AM,
#24
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

The GB guns are back dude..... And by the way I have an idea you know how we have a swarm missile pod for torpedo mount well why not make a stronger one that is less accurate (i.e. cannonball missile and fire stalker) Perhaps make a weaker one for standard weapon mounts make it do half the damage of the swarms with same accuracy and mount in standard class9 or ten slots just a thought. And perhaps a class ten heavy non uber homing missile.
 
Offline Qunitinius~Verginix
11-26-2006, 05:01 AM,
#25
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Yea, Tank i like the sound of the swarm variants, tha would be cool as the swarm could use a little variety.

Lol oh i haven't checked my GB char yet and the read-me wasn't changed back so i thought other wise.

Verginix Out

[Image: qvsigaz9.gif]
 
Guest
11-26-2006, 05:21 AM,
#26
Unregistered
 

I think, that everithing that is done so far is good :yahoo: (exept the container of course) :( .

But i was wondering, is anything ever going to be fixed with the outcast destroyer :rtfm: . No capital ship should strafe that fast, no mater what :nono: . That's my opinion. I hope someone agrees with me...

(and now the stupid question :unsure: )

Can u make the planets turn. Like in Void. But maybe not that fast :D

(feal free to tell me how stupid it is of me even askin that :$ )
Offline Qunitinius~Verginix
11-26-2006, 06:53 AM,
#27
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

The Hugenot has already been adressed and it has been fixed. I doesn't strafe nearly as fast. Its basicly the same as the others now.

[Image: qvsigaz9.gif]
 
Offline Knucklehead
11-26-2006, 07:08 AM, (This post was last modified: 11-26-2006, 07:19 AM by Knucklehead.)
#28
Member
Posts: 397
Threads: 23
Joined: Aug 2006

Korrd,Nov 25 2006, 10:04 AM Wrote:In vanilla wasnt like that. The range was the same with "B" and with "Shift+B".
[snapback]45877[/snapback]
Funny, I seem to remember vanilla having the same limits. I'll do a quick check to find out for sure.

Edit: Here's a before and during shot taken from vanilla FL. Note the distance on the scrap metal, and the lack of the loot icon in the hud.
Before[attachmentid=970]
During[attachmentid=971]

It's official, I have too few ships now...
 
Offline Winkie
11-26-2006, 08:18 AM, (This post was last modified: 11-26-2006, 08:38 AM by Winkie.)
#29
Member
Posts: 86
Threads: 8
Joined: Sep 2006

The "readme" says u can get an armored transport in L.A. Not there. :cool:

So then I go out to Stugurt... And it aint there either. That brings into question the whole list on the "readme"

My Lil' boats are
SS_Scorpion
SS_JackyBlue
SS_Guppy

 
Offline Igiss
11-26-2006, 09:52 AM,
#30
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Quote:Edit: Here's a before and during shot taken from vanilla FL. Note the distance on the scrap metal, and the lack of the loot icon in the hud.
I guess this issue is solved, right? I did no changes about the way how tractors work.

Huegent strafe should now be exactly like other cruisers. Report if it's not the case, but according to my numbers (just checked) it should be.

Quote:Can u make the planets turn. Like in Void. But maybe not that fast
When I'll have time, I may release a clientside patch that will make planets spin. Or maybe even insert it into the mod as an option. It's all clientside anyway.

About transports. Whale is a smaller ship, I cannot give it the largest cargo hold.
I don't know about trains yet, but I'm afraid that trains *might* cause lag. In the next beta, I will make equal cargo holds for Container Transport and Train (4500) so that players would buy more Large Trains. Or maybe increase it only for the LTrain.

Quote:That brings into question the whole list on the "readme"
List is correct. Back in early versions of the mod I listed systems, not bases. If you looked on 2nd planets in those systems, you'll find the Armored Transport. Btw I may continue listing only systems, so that new ships will be a bit harder to find. Visiting all bases in one system is rarely a problem.

Talon will be changed back to 6x10 with lower agility.

Skyblast B... well, I "nerfed" it (as you call this procedure) when I saw Reaver Mk II stats. 163 damage, same refire and same energy usage, while Skyblast B has 244 damage, nice eh? I looked through, maybe I missed something about firing speed or range. No, it was similar too. Then I put in the Reaver Mk III of the same level 9 and made Skyblast B deal less damage. Seems fair.

Sabre power supply was not changed.

Codenames... some of them are not to be found anywhere right now, so don't bother searching. I'll add more wrecks in future.
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