i fully agree. hears a nice tid bit for igiss if u would like to do that with the spining planet's there is a mod on TLR call spining planets mod.
it has all the coading for all the planets in Sirius unmoded game, wich means if u can get permission to use the coad form that guys mod, u would olny have to add the coads for new planets.
that would cut the work load down by alot not having to do every planet in the mod.
Sid,Nov 26 2006, 10:28 PM Wrote:i fully agree. hears a nice tid bit for igiss if u would like to do that with the spining planet's there is a mod on TLR call spining planets mod.
it has all the coading for all the planets in Sirius unmoded game, wich means if u can get permission to use the coad form that guys mod, u would olny have to add the coads for new planets.
that would cut the work load down by alot not having to do every planet in the mod.
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oh yea it's a clyeant side mod olny to dosent efect any thing in the server it works with some mods dosent work with TC mods though found out when i tryed to use it for Freeworlds lol.
I have got a 6600GT.
To see this particle problem, play with AA and AF (Anti Isotropic and Anti Aliasing) enabled.
I usually play at 4xAA 8xAF @ 1280x960, and when i enter a nebula in omega 47 for example, the frame rate drops from 125 to 25.
It only happened to me in the omega 47 nebulas, Munich and Newcastle nebulas. Don't remember if it happened in 49 too.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Nebulas have too many particles because they have particles assigned both for the nebula itself and asteroid field inside. In original game it's never done this way. So, particles multiply and there are much more than normal in the center of the nebula.
I already posted about forward cannons... they will return.
Wrath - I'll look into it, but seems better to improve agility then 5x10.
Igiss,Nov 26 2006, 01:52 AM Wrote:I
List is correct. Back in early versions of the mod I listed systems, not bases. If you looked on 2nd planets in those systems, you'll find the Armored Transport. Btw I may continue listing only systems, so that new ships will be a bit harder to find. Visiting all bases in one system is rarely a problem.
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I stand corrected! I did find the Amored Transpot in the Stugurt system.. Now I just need to find the Los Angeles system. Thank you for your time
Winkie :cool:
My Lil' boats are
SS_Scorpion
SS_JackyBlue
SS_Guppy
Los Angeles is not system but planet in California, and the transport is on California Minor.
Anyways, question for everyone... what about listing systems instead of bases in "Where ships are sold" list? At least it won't be as convenient for new players to find everything. Will require some search.
Greetings, I hope this is not out of place,
In 4.81 I have found a couple of buggs in the SP version. If these have already been posted My Bad!
Rogue gunboat will not launch from Belfast Production Facility,
Planet Gran Canaria, after landing and buying a ship, don't matter, if it's the tallon, or the spyglass, or the adv, Battlestar. the game crashes to desktop. the only way I can get it to work is after buying a ship, I have to save, close the game restore backups in the Mod Manager, then restart the game, launch. if I want to go back to the planet, I have to do the whole thing over. :(
Bounty Hunter Destroyer, hangs up and wont launch from Rostock Station.
Also would it be possable in 4.82 to make the nomads like other factions, as to the point where it would be possable to work your rep with them so as to be able to play them?
Igiss,Nov 27 2006, 11:37 AM Wrote:Anyways, question for everyone... what about listing systems instead of bases in "Where ships are sold" list? At least it won't be as convenient for new players to find everything. Will require some search.
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Sounds fine to me, though we'll still get people who can't be bothered to read the readme or look posting questions about 'wheres so and so ship?' and 'how much is so and so ship?'
Unfortnuately theres no way to remove some peoples laziness...
Igiss has said that the nomads will never be a faction like the rest because he doesn't want players to be able to get a neutral or friendly rep, especially since there are no nomad bases or stations to land on so you'll never be able to buy, sell, or mount any weapons, equipment or loot you get once your friendly to the nomads because everyone else will shoot you on sight.
Igiss has also said he's not going to do any nomad bases or stations either.
Igiss has said that the nomads will never be a faction like the rest because he doesn't want players to be able to get a neutral or friendly rep, especially since there are no nomad bases or stations to land on so you'll never be able to buy, sell, or mount any weapons, equipment or loot you get once your friendly to the nomads because everyone else will shoot you on sight.
Igiss has also said he's not going to do any nomad bases or stations either.
Executioner: Gun Mounts still not fixed. I suggest making mount 5 (right wingtip) class 7 (and possibly gun mount 2 [top of cockpit] class 8)
--- Listing systems: Yes, definitely. But I agree with Marauder, there will be annoying questions. Anyway, list the systems, not bases imho.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor