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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.82 Final Release

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Discovery 4.82 Final Release
Offline Igiss
12-01-2006, 09:02 PM, (This post was last modified: 12-14-2006, 12:33 PM by Igiss.)
#1
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Discovery 4.82 Final Release

Final version of Discovery Freelancer 4.82 is now available for download. This version has no known bugs, and if no serious issues will be found after it's installed on our server, I will submit it to Lancer's Reactor and ModDB.com.

[Image: discoverylogo.jpg]

Final version is almost identical to beta 3. There are several changes, like trade lane view distance fix and new wrecks added to Tau-31 system.

Download, activate, enjoy!

Official thread for reporting bugs and posting suggestions:
http://discoverygc.com/forums/showthread.php?tid=1919
Use same thread to post your general impressions and thoughts about the new version.

Download Links

http://discoverygc.com/files/Discovery482.zip.flmod

Precise file size: 33936671 bytes

7zip version for players who have FLMM 1.4:
http://discoverygc.com/files/Discovery482.7z.flmod

Precise file size: 22261068 bytes

Patch - only for those who dowloaded the mod on December 2 2006 or earlier:
http://discoverygc.com/files/Discovery48....zip.flmod

TLR download:
http://www.lancersreactor.com/t/download/d...oad.asp?id=2293

ModDB.com downloads:
http://mods.moddb.com/8017/discovery-fre...downloads/

NSAGames.com download:
http://www.nsagames.com/platform/modules/P...p?cid=14&lid=27

New Features

- New ships:
Behemoth
Red Hessian Cruiser
Rheinland Pirate Cruiser
Spatial
- Open Singleplayer integrated into Discovery; see details above in 'Setup Options' section of this readme.
- Open Singleplayer options available: players can choose starting location, starting credits and reputation.
- New serverside setup options: server administrators can choose starting credits and player reputation.
- New clientside setup options: players can disable or enable spinning planets, choose distance from which trade lane rings are visible.
- Number of new systems is now 59, including 7 pre-4.81 systems and 29 clan systems.
- 3 new stations: Battleship Macduff (Tau-31), Prison Station Fairbanks (Alaska), Fortaleza Base (Humboldt).
- Wrecks and other objects can now be found in previously empty systems.
- Battle for Tau-31 continues: Bretonia sets up mine fields around Harris, Kusari ships trapped.
- 17 new high-level fighter weapons available, many more weapons rebalanced.
- All capital ship turrets became more powerful, gunboat turrets in particular.
- Capital ship forward gun slots no longer allow exchanging weapons; forward guns added for sale again.
- Frigates now have two slots for equipping battleship turrets.
- Different types of shields (Positron, Molecular, Graviton) have same capacity and regeneration rates.
- Gunboat turrets are no longer mountable on most transports.
- Fighter anti-shield (pulse) weapons, nomad weapons and some codename weapons deal less damage than before.
- Newly added very heavy fighters rebalanced (changed maneuverability and weapon slots).
- House advanced light fighters have less hit points now.
- Titan and Werewolf have better power supplies now (for newly bought ships).
- Stations in clan systems now sell faction weapons.
- Level of missions available on new bases increased.
- Police and Navy scan for different pirate pilots and will demand them if found.
- Faction IDs, Neutral and Freelancer IDs cost 500 thousand instead of 1 million. Level requirement for getting an ID is now 40.
- Reputation requirements for purchasing certain IDs (Civilian ID, Zoner ID and some others) became lower.
- Liberty Security Force (LSF) and Phantom IDs added.
- Mod performance and stability improved, both for multiplayer and singleplayer.
- Many bugs and infocard errors fixed.

Discovery System Map

[Image: discoverymap.gif]

Complete changelog available from readme.txt file:
http://discoverygc.com/files/Readme.txt
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