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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.82 Beta features, bugs & suggestions

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Discovery 4.82 Beta features, bugs & suggestions
Offline TankTarget
12-02-2006, 12:00 AM,
#141
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

Actually now that I think of it the idae of rheinland Frigate does not sound so outrageous and would be a good thing to have for the rheinland military.
 
Offline Kane
12-02-2006, 12:24 AM,
#142
Member
Posts: 1,232
Threads: 67
Joined: Aug 2005

Did I hear call for a Rheinland Frigate?

I did! Should have thought about this one... If Liberty get's one, soon the Rheinlanders would pick up one of their own.

Version after this one, I would very much like to see a Rheinland Assault Frigate, and perhaps a Rheinland Carrier as well.

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
[Image: sigiv3.png]
 
Offline marauder
12-02-2006, 01:00 AM, (This post was last modified: 12-02-2006, 01:02 AM by marauder.)
#143
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

The anti-shield missiles already drain your opponents power supply if they hit once the shields are down, we do not need another swarm missile or any more star wars, star trek or any other type of ship either.

@Nightfall: Igiss altered the fighter shields after I pointed out that player got to choose between the class 10 graviton (11,000+ energy) or the molecular/positron (8,000+ energy) while the NPC's got molecular and positron shields that rivaled the player graviton shields in energy, now theres actually a choice between the three shields, so now maybe people will stop only using the graviton ones...

About the gunboats:

Have you guys actually been reading what igiss wants the gunboats role to be or not?

The gunboat is not for killing cruisers/BS's off it's for killing other gunboats and fighters off, so giving gunboats anti-cruiser/BS weapons wouldn't be a good idea now would it?

About the rhienland frigate:

Heres a daft idea, lets give the rhienland frigate the cruiser model but give it more turret mounts and a frigates armour and power-supply, after all a few of the rhienland ships you have to destroy in the SP campaign look like cruisers and are harder to kill off then the rheinland BS's.

We could also (assuming we can shrink models without having problems/bugs) do a smaller, lighter version of the rheinland BS.

Leave the current rheinland BS as a big bad, turret laden killer and have a smaller, more agile, lighter armed version, using the same model, for use outside of rhienland space.
 
Offline McNeo
12-02-2006, 02:44 AM,
#144
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

A rhineland frigate and carrier would be cool, but no the same models being used now IMO. I have no idea what to use for it so i cant be constructive there but i think that the same models would diminish the experience of the rhineland ships.

Just my opinion. But that may mean that bretonia and kusari get frigates and Carriers.
 
Offline Malaclypse 666
12-02-2006, 05:24 AM,
#145
Member
Posts: 3,634
Threads: 87
Joined: Sep 2006

Game crashed during normal docking at Kyoto.

[Image: malsig_alt1.png]
 
Offline Fellow Hoodlum
12-02-2006, 06:42 AM,
#146
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Ok, OK ... I surrender, The cargo scanning has now reached epidemic proportions ...
I undocked the Schwerin tonight, on a mission, was scanned before the mission
commission even talked to me. I was then scanned ... DURING THE FIGHT ... And finally
again, when returning to the Battleship.
Could someone please turn it down just a bit ... My patience is wearing just a little thin
now with these jokers ... Thanks

Hoodlum :wacko:

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Offline Virus
12-02-2006, 06:57 AM,
#147
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

This cannot be the final version! Cylon Raider is still broken! Still waaaaay too fast, HF shield, almost the agility of a Wyrm, six guns.

Either:
Make it a VHF, kill the agility.
Make it a LF, kill still quite a lot of agility... Lose two guns or weaken. Less armor.

PLEASE make the Hitbox a bit larger... Hitbox is unhittable, nearly.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Offline marauder
12-02-2006, 07:14 AM,
#148
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Ok, I know I asked for the cylon raider to be made into a HF, however it's now even worse then it was before.

It needs to go back to a LF shield, lose 2000 armour (at least) and have both the class 9 gunmounts downgraded to class 8, possibly, give it four class 7s and a pair of class 8s.

Otherwise it's too agile for a HF and no other HF has any class 9 gunmounts.
 
Offline Winkie
12-02-2006, 07:32 AM,
#149
Member
Posts: 86
Threads: 8
Joined: Sep 2006

From what I read, with the final version I can set the starting credits and choose to be nutral with all. So I set game ar start at 2000 and make me nutral. Created new pilot and Tada he was at 8500, Green with the Navy red with the rouges??? Did I miss a button some where? I am sure it is some thing I am doing. Any help??
Winkie :mellow:

My Lil' boats are
SS_Scorpion
SS_JackyBlue
SS_Guppy

 
Offline Fellow Hoodlum
12-02-2006, 07:49 AM,
#150
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Winkie, those are defaults for the open single player. Everyone playing this Multi-player
version all start the same ... 8500k and the rep you are showing. Sorry mate, nice try.

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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