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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Controlling NPC to attack hostiles.

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Pages (9): « Previous 1 … 5 6 7 8 9 Next »
Controlling NPC to attack hostiles.
Offline Muleo
03-04-2009, 12:40 AM,
#71
Member
Posts: 862
Threads: 38
Joined: Jan 2008

If it is to be given only to select players, (which I'm very much against tbh) it could be done quite easily. Instead of a new ID or a mountable item, a much easier solution. Give them low level admin powers.

For example '.setadmin playername superadmin' gives them ALL the admin powers, which is what [Admin]s have. I'm not sure, but I'm thinking a new class could be made '.setadmin playername police' which gives them clearance to use this command.

Or before it's made public knowledge, the command could just be told to select people, either official faction leaders or dev team testers, but after all the necessary trial periods, I'm for the idea of this feature being open to all players.
  Reply  
Offline GodsFavorite
08-04-2009, 11:05 PM,
#72
Member
Posts: 84
Threads: 7
Joined: Jun 2008

*takes off his miner's hat

is there any possibility of this ever happening?

Re-read the first post, Mule edited it to reflect all of the discussions that went on in here. Pretty much anything on this topic that can be said has been said. I'd like for a trial period of this.
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Offline Galacius
08-05-2009, 12:26 AM,
#73
Member
Posts: 198
Threads: 13
Joined: Jul 2009

I'd like to make a suggestion, why not make a beacon type missle for this instead of a command? Have a super hard to avoid missile, available at max guard rep, that spawn x amount of npcs to attack what its hit with? Would make carriers more rp to.

I feel this would make it more fair and less of a "GO KILL THEM ALL BS NPCS!!!1" kind of deal.

edit for something I just thought of

If this was implemented make the x amount of npcs all that said player could send in to attack, the device would have an absurdly long cooldown and once the target was dead or got away the npc would despawn
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Offline Donutman
08-05-2009, 12:49 AM,
#74
Member
Posts: 835
Threads: 21
Joined: Jun 2008

GRAAAAAAAAAAAAAAAAVEDIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIG!!!!!!!!!!!!!!!!!!!!!!!!!

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
  Reply  
Offline Elsdragon
08-05-2009, 12:56 AM,
#75
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Put the shovels DOWN. I AM the only dead guy round dese parts.

No longer a slave to the man!
  Reply  
Offline Galacius
08-05-2009, 01:11 AM,
#76
Member
Posts: 198
Threads: 13
Joined: Jul 2009

' Wrote:Put the shovels DOWN. I AM the only dead guy round dese parts.

Oh wow I feel silly now didnt realize how old this was, just saw it on the top of the recent posts and read it and responded.
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Offline Hawkwings
08-05-2009, 01:14 AM,
#77
Member
Posts: 781
Threads: 22
Joined: Dec 2007

GodsFavorite does have a good point though, this discussion died off without anything coming out of it, and I still think this is a good idea. We should try it out, at least.

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Offline Zapp
08-05-2009, 01:16 AM,
#78
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

Looks good to me. Could finally be how we stop smugglers from just fast-docking on Manhattan, and at the least force them to run to Rochester...

[Image: u8rHEaq.png]
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Offline Donutman
08-05-2009, 04:45 AM,
#79
Member
Posts: 835
Threads: 21
Joined: Jun 2008

yeah, make something of "shut down the docking ring!"

Smuggler:Lol u cant noob.

LPI: /attack Smuggler

NPC battleships: "FIAH DA MORTARZ!!!!!!"

Smuggler has died.

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
  Reply  
Offline Shagohad
08-05-2009, 04:56 AM,
#80
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

I smell abuse! People would just randomly sick NPCs on one another. It would be chaos in Liberty (Not that it already isn't).

Perhaps certain people get this power?

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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