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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.82 Beta features, bugs & suggestions

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Discovery 4.82 Beta features, bugs & suggestions
Offline Nightfall
12-07-2006, 06:08 PM,
#211
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

OK, I'll try answering these:

[Money/Item transfers]
-- yes, there are a lot of ways to trade between characters, the simplest is the 'trade' function you select the player to trade with (has to be within 1k) and hit 'U' on your keyboard or click the trade icon at the bottom of the HUD. Ask someone to help you transfer, usually someone you know or a high-level player. [The_Angels] tag means trust and most people will say that [IND] can help you do that (we're filthy-rich, we steal from the rich NPCs).

[NY - Magellan]
-- NY - Magellan is closed due to a super-trade route, go the round way.

[Liberty Navy Guard]
-- those are 'Guard Factions' there are guards for every faction that has NPCs in the game. They are hostile by default. You have to make the normal faction very green to make the guards barely neutral.

[Unable to dock at a JG]
-- it happens at gates where there are NPCs dying for some reason when a NPC wants to dock and it gets destroyed in the process, the gate stays 'busy' you can F1 to solve this, but watch for npcs in the area as your char won't leave that area for 10 seconds after you click 'select new character'.



Nightfall.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline Hawke
12-07-2006, 06:45 PM,
#212
Member
Posts: 25
Threads: 1
Joined: Dec 2006

Thanks for all the info, greatly appreciated.

<span style="color:#333333">Current Ships: </span>
  • <span style="color:#660000">Jack_StarMule - Luxury Liner Mark VIII - President and CEO of JSM, Inc. </span><>
  • <span style="color:#660000">[JSM-Inc.]DeepSpace1 - Spatial - Commerce Route Exploration Vehicle </span><>
  • <span style="color:#660000">[JSM-Inc.]CPS1-Hawke - Raven's Talon - Commerce Protection Service </span><>
  • <span style="color:#660000">[JSM-Inc.]CargoTrans1 - Container Transport - Cargo Hauler </span><>
  • <span style="color:#660000">Hawke - Piranha - Freelance Bounty Hunter </span><>
    [st]
Offline marauder
12-08-2006, 10:23 PM,
#213
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Question:

Are the turrets (small transport, small train, large transport) you can loot of the transport and train wrecks suppose to be mounted on player ships?

Reasons:

1) the stats for the small transport turrets are pretty good damage wise (the others are useless unless you have about 10+ mounted).

2) all those lootable turrets are invisible.

3) all those lootable turrets can be mounted onto guns mounts as well as turret mounts.

4) theres no level stated so it appears that they can be mounted onto any level gun or turret mount.
 
Offline Dab
12-08-2006, 10:34 PM,
#214
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Well Igiss, then something is buggy with that cruise disrupter, as it does NOT go 800m/s. There is a Lux liner and a few transports that can testify to that. I shoot it sitting still, moving, thrustering, or cruiser-engine-killing, and all of them end up giving it 300m/s. When you cruise the engine-kill, it'll jump ahead by 10m, then start falling back as its speed goes to 300 and you are a ~340.

[Image: DFinal.png]
Offline BestFlyerHere
12-09-2006, 04:13 AM,
#215
Member
Posts: 1,409
Threads: 21
Joined: Sep 2006

Yes, CDs are messed up. What happend to the osiris??? it now has 340000 armor!!!!! it used to be 400000 this sux. I thought it was the same, and now i have to buy lib dred. damn damn damn damn damn!!!

I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.


RP Story (Still deciding whether or not to finish)

http://discoverygc.com/forums/index.php?sh...=5439&amp;st=20


 
Offline Dab
12-09-2006, 04:21 AM,
#216
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Flyer, it probably has to do with the size, and the ease it can dodge. That thing is quite good at dodging infernos. Hence, smaller ship, better dodging. BUT, smaller ship, less armor. Its only logical.

[Image: DFinal.png]
Offline marauder
12-09-2006, 12:39 PM,
#217
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Really?

So thats why the Bstars have got about the same armour rating?

A Bstar is twice the size of an osiris and it's alot harder to dodge with, so theres a flaw in your logic right there.

Anyhow, back to bug reports.

The train disrupter cannot hit anything that is cruising unless you are infront of it, so unless you can hit them before they charge their engines they will most likely get away.

I consider this a fair trade due to the fact that if the train disrupter missile hits it'll stop anything from a BS down to 3 or 4 fighters flying in formation.

If it hits all the time then traders will have no hope of escaping pirates/terrorists and I, for one, am fed up up of all the bitching that happens when traders start dying alot.
 
Offline BestFlyerHere
12-09-2006, 05:15 PM,
#218
Member
Posts: 1,409
Threads: 21
Joined: Sep 2006

But what about a battleship CD?? In the time we were chasing the sso, i shot about 8 BS CDs at about 2k, and they went like dab said 300m/s. Couldn't even keep up, much less chase it. Gawd.

I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.


RP Story (Still deciding whether or not to finish)

http://discoverygc.com/forums/index.php?sh...=5439&amp;st=20


 
Offline Dab
12-09-2006, 05:18 PM,
#219
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

@marauder, that might have to do with the Bstars costing 20-35 million credits less than all the other battleships. Less cost means something will be lower. Maybe thats it. This is of course, just speculation.

[Image: DFinal.png]
Offline Igiss
12-09-2006, 07:45 PM,
#220
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Battlestars are intended to be the cheapest of battleships. As for the armor, you should've noticed that new battleships tend to have less hit points than pre-existing ones. This was done to deal with immunity issues, cause vanilla battleships are generally easier to hit.

That's why Rheinland, Kusari and Nomad battleships have got the most armor of all battleships. Rheinland also has a bit reduced speed and increased firepower. Other new battleships may be as large or even larger (Juggernaut for example, or Corsair Dreadnought/Venator), but they have less armor.
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