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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.86 Model Issues

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4.86 Model Issues
Offline Ursus
05-13-2012, 08:33 PM,
#141
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Elbe Carrier has the Liberty Cockpit artwork


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Ursus
05-25-2012, 05:41 AM, (This post was last modified: 05-25-2012, 07:37 PM by Ursus.)
#142
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

<strike>The "reverse view" on the Surveyor LF mining ship is zoomed out waay too much for the model. Cant see the ship at all except for the headlight.</strike>

[Image: th_Surveyor-reverse-view-0.png]

edit: another Surveyor of mine has an appropriate reverse view. Seems to be a local problem, or an issue with the specific ship.

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[Image: smuggler-threat-0-1.jpg]
Offline Ursus
06-15-2012, 04:21 PM,
#143
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Posts: 3,853
Threads: 249
Joined: Oct 2011

moved from the balance thread to here since it is a model issue more than a balance issue

If at all possible, somebody delete the "mouse ears" that hold the minedropper and countermeasures on the Rheinland "Phantom" LF. The ship is already massive (nearly the size of the HF), and the little platform ears serve no balance purpose whatsoever. None of the other RM ships have the ears on the engine drum, and they are just visually annoying.

[Image: Phantom-LF-CM-CD-wing.png]

The minedropper and countermeasures can be mounted sideways on the middle part of the platform and the ship visuals will be much cleaner.

Aet: We're not modifying vanilla ships. I can look into the hardpoint locations, but the "mouse ears" stay.
Edit: Scratch that. Those objects are -exactly- where the designer intended them. Won't change.

Discovery 24/7 Negotiating Tactics:

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Offline Ursus
07-11-2012, 02:27 PM,
#144
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Posts: 3,853
Threads: 249
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lane hacker gunship engine effects are the same when standing still or cruising

engines are supposed to put out the big glowing exhaust when cruising...

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Offline Ursus
07-12-2012, 06:54 PM,
#145
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Posts: 3,853
Threads: 249
Joined: Oct 2011

Please PLEASE PLEASE delete the stupid antenna dish from the blood dragon gunboat

[Image: th_blood-dragon-gunboat-dish-0.png] [Image: th_blood-dragon-gunboat-dish-2.png] [Image: th_blood-dragon-gunboat-dish-1.png]

really nice model and texture other than that tumor sticking out the top

Aet: That one's fine where it is. No change planned.

Discovery 24/7 Negotiating Tactics:

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Offline jonfreelanc
07-14-2012, 07:32 PM,
#146
Member
Posts: 118
Threads: 2
Joined: Apr 2012

Arrastra and Civilian Freighter need prefixes on their material names like with renzu ship

bad things happen when you go to Texas with those ships.... baaaaad thiiiiings.... Junkers steal your hull panels and switch em' with shoddy stuff off of second hand Rhino outdated scrap from Sugarland.

Aet: Both corrected in next update.

so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.

Tech Chart (shameless stolen from puv's sig)

click here url Gun cargo list
Offline Ursus
07-19-2012, 09:03 PM, (This post was last modified: 07-20-2012, 07:03 AM by Ursus.)
#147
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Posts: 3,853
Threads: 249
Joined: Oct 2011

I have noticed that some bombers use the Missiles hot-key to fire NOVAs, while others use the Torpedo hot-key. I am guessing that this is a problem with the hard-point type. NOVA is a torpedo so it should use that hot-key. At the very least, it should be consistent across all of the bombers.

Two bombers I have found so far that are mis-typed as Missile are the IMG Nanda Devi and the Gallic Eclipse

edit--sold the NOVA launcher and ammo and replaced with new to test if equipment changed, but still the same results, so it seems specific to the ship(s)

Discovery 24/7 Negotiating Tactics:

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Offline Bakamono
07-26-2012, 09:59 AM, (This post was last modified: 07-26-2012, 09:59 AM by Bakamono.)
#148
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Posts: 525
Threads: 45
Joined: May 2008

My Enterprise liner is dying almost every time it launches from a planet. Last one was Denver. Someone else has also reported this same problem to me.

[Image: bakamono.gif]
Cryer forum-Research-Feedback|[KNF]Forum|Legal Codex|Bounty|Kusari Criminals|Licenses
 
Offline Echo 7-7
07-26-2012, 10:23 AM,
#149
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Some bugs with the Hellfire Legion "Prosecutor" VHF after it was resized (down from its erroneously large size) post the release of v4.86.0:

- The pilot model clips through the cockpit. It needs to be lowered slightly so the pilot's head is not sticking through the window.

> Pic 1

- The lower left-hand side gun hardpoint is misaligned.

> Pic 2 (front view)

Aet: Fixed next update.

There was a sig here, once.
 
Offline Swallow
07-26-2012, 10:25 AM,
#150
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Resizing models constantly cause messed hardpoints, so it is necessary to re-hardpoint the ship once again.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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