' Wrote:In my mind I think of it like this: ID's are not identification papers that a person carries with them like a drivers license on their person, but a signal frequency that your individual ships are broadcasting out to others.
A pilot simply needs to scan a person to 'tune into' that player's transponder signal chirps.
::edit- & since everyone is on the neural network, your ID follows you everywhere::
To clarify what I mean from earlier: there are many things that I see on my game screen that goes through an 'RP translation' in my head & there is no black & white to it...For example, planets & bases are bigger than they appear, & certain ID's are not as they seem. In the case of a smuggler ID, I never scan the ID & say oooh! a smuggler! & look! he's smuggling! pew pew. when I see a person with a smuggler ID, I pretend that it's something else like a trader ID, & that the goods being smuggled are hidden from my scans and being shielded in hidden compartments on their ship.
During my interactions with that person, I may or may not discover their true vocation...it simply depends on how the encounter plays out case by case. Like if they are carrying a full load of contraband, my character would be suspicious as to why a trader would be flying with an empty hold (as my character cannot see the hidden cargo) & an 'empty' hold in a case like that would open the door to RP interaction relating to the lack of cargo, & a possible discover of their true intents based on how they play out the moment with me...If they carry legal goods along with the contraband, it seems less out of place, & increases their odds of slipping by me.
' Wrote:To clarify what I mean from earlier: there are many things that I see on my game screen that goes through an 'RP translation' in my head & there is no black & white to it...For example, planets & bases are bigger than they appear, & certain ID's are not as they seem. In the case of a smuggler ID, I never scan the ID & say oooh! a smuggler! & look! he's smuggling! pew pew. when I see a person with a smuggler ID, I pretend that it's something else like a trader ID, & that the goods being smuggled are hidden from my scans and being shielded in hidden compartments on their ship.
During my interactions with that person, I may or may not discover their true vocation...it simply depends on how the encounter plays out case by case. Like if they are carrying a full load of contraband, my character would be suspicious as to why a trader would be flying with an empty hold (as my character cannot see the hidden cargo) & an 'empty' hold in a case like that would open the door to RP interaction relating to the lack of cargo, & a possible discover of their true intents based on how they play out the moment with me...If they carry legal goods along with the contraband, it seems less out of place, & increases their odds of slipping by me.
Yes that does seem pretty reasonable.
Though the problem is that many people just think:
"Look, he has * ID, let's * him."
I'd like it if all people acted that way, and not screamed at my character who's supposed to be undercover-ish, die smuggler/pirate/something.
For example, I like how it is with some of Sirius' police forces, that they don't simply kill pirates unless they're caught red handed, or are well known for their misdeeds.
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<span style="color:#000000">All morons hate it when you call them a moron.
IMO, ID and IFF are data strings attached to your transmitter, which shows the others your ship, velocity, distance, so on. Its like a team uniform.
So...i think it should depend. Solid faction transmitter signals (LN, LR, BAF, KNF, OU, C) should be easally read and indenified. But a general smuggler ID should not. Not only it prevents pvp abuse out of character, it makes sense in character, you wont find contrabandists strap number plates with the words "Drugs" on them, now would they?
That is my point exactly, Sindroms. I don't expect to be able to mount a KNF ID, and then go to Bretonia expecting BAF to ignore my ID if I am not doing anything hostile.
But I'd appreciate it if people would think how their character sees the other contact, not just scan the ID and do X action.
The thing with smugglers is the chief example of this, except if they're in a pirate transport perhaps, and also maybe a pirate IDed player flying a civilian ship.
If he's not very well known for his misdeeds, people would not know he is a pirate, they'd just see a random person flying a civilian ship.
<span style="font-familyalatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
Well, if I was a smuggler who needs to dock on lawful bases and be around lawfuls, I'd resort to fill the first 6 slots of 5 units of random comodities- Oxgen, scrap metal, crew, hfuel, water, rations ect, the rest filled with contraband. Would make more rp sense to fool the scanners.
Quote:So...i think it should depend. Solid faction transmitter signals (LN, LR, BAF, KNF, OU, C) should be easally read and indenified. But a general smuggler ID should not. Not only it prevents pvp abuse out of character, it makes sense in character, you wont find contrabandists strap number plates with the words "Drugs" on them, now would they?
That's how I always saw it, with smuggler, trader, freelancer, etc all basically showing up as "generic civilian". The varied names are just for administrative purposes. At least in my view.
I really disagree. Identification of a player in game should be based solely on their IFF, ships and weapons and anything in their hold. I dont go around wearing a shirt that says "I'm an American" when I travel oversees. I dont really have to, it is visible. now if I wanted I could learn a little bit about the culture where I was traveling and could buy the right clothes and alter my behavior enough so I could blend in (as long as I had generally similar physical characteristics). If someone looked in my wallet they would know who I was but that's it. If someone from an unlawful faction (lets say corsair) wanted to blend in NY they could do it. The could buy a civ ship and civ equipment. If they were personally searched they would be busted, but just flying around in space there is no way anyone would know who they were unless the corsair wanted them to. If some transmitter broadcast something they would hack it. I think saying you are someone other than who you really are should be possible in game and you should be able to get away with it if your equipment matches your story.
' Wrote:I really disagree. Identification of a player in game should be based solely on their IFF, ships and weapons and anything in their hold. I dont go around wearing a shirt that says "I'm an American" when I travel oversees. I dont really have to, it is visible. now if I wanted I could learn a little bit about the culture where I was traveling and could buy the right clothes and alter my behavior enough so I could blend in (as long as I had generally similar physical characteristics). If someone looked in my wallet they would know who I was but that's it. If someone from an unlawful faction (lets say corsair) wanted to blend in NY they could do it. The could buy a civ ship and civ equipment. If they were personally searched they would be busted, but just flying around in space there is no way anyone would know who they were unless the corsair wanted them to. If some transmitter broadcast something they would hack it. I think saying you are someone other than who you really are should be possible in game and you should be able to get away with it if your equipment matches your story.
This. Yes this, this was the point I was trying to make, and thanks Tazuras for phrasing it just right. No additional comment needed from me, and as for the others, please continue the discussion, and if you have any arguments against this please state them.
<span style="font-familyalatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
' Wrote:I really disagree. Identification of a player in game should be based solely on their IFF, ships and weapons and anything in their hold. I dont go around wearing a shirt that says "I'm an American" when I travel oversees. I dont really have to, it is visible. now if I wanted I could learn a little bit about the culture where I was traveling and could buy the right clothes and alter my behavior enough so I could blend in (as long as I had generally similar physical characteristics). If someone looked in my wallet they would know who I was but that's it. If someone from an unlawful faction (lets say corsair) wanted to blend in NY they could do it. The could buy a civ ship and civ equipment. If they were personally searched they would be busted, but just flying around in space there is no way anyone would know who they were unless the corsair wanted them to. If some transmitter broadcast something they would hack it. I think saying you are someone other than who you really are should be possible in game and you should be able to get away with it if your equipment matches your story.
I guess it depends on how things are seen. I wouldn't view nationality any different in real life as Disco - ie, they're unrelated to ID. My Gaian is Libertonian but there isn't something that says that. But when he's using a Gaian ID, I see it as him broadcasting that idea. I'm not sure what a real world comparison would be, though I imagine it would be like a group all having the same domain in their email addresses. In Freelancer, there's that whole neural net connection, so there must be a way to quickly compare data.