Liberty Police, Inc. ID
Pilot carrying this ID is employed by Liberty Police, Inc, who :
Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
Can trade and escort traders
Can demand contraband, levy fines and destroy ships if they refuse to comply with contraband demands
Can hunt pirates and terrorists within their Zone of Influence
Can fulfill bounty contracts Can lounge about watching trade lanes while drinking Sunbucks and eating Donuts
Cannot ally with any unlawfuls except with the Xeno against non-Liberty pirate or military invasions
Cannot participate in any unlawful actions
Cannot lawfully enter the Alaska system
Cannot use any transports with more than 1,000 cargo
Allowed ships: Fighters, Bombers, Freighters, Prison Liner, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.
Seriously. Just...Win.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Well a bit late haha, but as I was off in my studies, it's my turn to say:
[color=#CC0000]GRACIAS
(as we say it in Spain)
Best mod I've ever seen, you should be in the REAL Microsoft team, at least you are doing a great job compared to those guys that started and never finished Freelancer 2.:nono: