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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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What the heck is up with Seth?

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What the heck is up with Seth?
Offline Seth Karlo
03-16-2009, 10:11 AM,
#21
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

' Wrote:What is this guy trying to achieve? How do you see his story being resolved?

Does he want the death of all Bretonians or just some? Where does he live - somewhere remote or on his ship?

He can, in something smaller, make his presence felt in other ways. A gunship that captures crew, supplies, for a larger vessel that is rarely seen, if at all ..and word spreads of the true nature of his monstrousness through rumour and tales traders tell of the horrible fate of their passengers and crew.

Re-work the stolen Outcast ship part. It's the weakest part of the story. Stole a ship? Hmm. Stole a fleet? You want to make a splash, go overboard. He could have several ships working for him, and he doesn't even have to pilot or be present in all of them. He could resonably be expected to disguise himself and land on planets in civilian ships.

Age would also bring wisdom. We might call it insanity. But there should be some insight that humans aren't capable of.

A monster in literature has three distinct features:
1) predatory - it strikes without warning where you don't expect it
2) vengeful - it has a grudge that is unreasonable in dimension
3) holdfast - it has a lair where it is at its most dangerous

This character could be a long term addition to the game. Popping up in a busy war-torn system won't get the story the exposure it deserves. What he will get is short shrift from a country at war. Introduce him more slowly.

Just some ideas. I quite like the supernatural horror part. Staying awake for 800 years and living for a lot more means he would know and talk about things that seem odd but would be true - check the Disco timeline. Of course, it would require that some people he interacts with would have to realise eventually that he is something genuinely unusual. So a long gradual development of his presence would work best.

He wants the death of all Bretonians.

He lives on his ship, the Immortal.Hunter.

I don't think stealing a fleet would be a great idea... In the story the Hunter has some fighters as escorts, I could make my prescence known in those more perhaps.
A monster in literature has three distinct features:
1) predatory - it strikes without warning where you don't expect it
2) vengeful - it has a grudge that is unreasonable in dimension
3) holdfast - it has a lair where it is at its most dangerous

I'll remember that.

Everything I've said in RP has been in occordance to the timeline. I'll mention things that happen in the past, and have read the timeline a LOT.

Quote:I agree with everything Athenian says. On a more practical note I think you should put the character on hold until you work on the RP some more and probably until you get a more proper ID (wait for an admin answer on this though), especially considering you're worried about things moving too fast.
In terms of the cliche theft plot I have not read the full story so it could be fine. I would be happy with it as long as it is fleshed out enough and fits in with outcast RP. If this were a book I would say this part of the story would need to be 2 mid length to long chapters, one building up to the

Perhaps putting it on hold is a good idea. And I think I should write more about the theft in detail. I'll write it when I have a spare second.

Quote:tbh, I see no need for a BS. Really I don't. I read "Power of Man" when it was first posted and really enjoyed it. I haven't read the update yet though. Time, I haz none.

Salazar has said a lot about how attacking in a fighter is pointless. It would achieve nothing. He frequently mentions the Bretonians battleships of "honor and strength". He stole this ship so he could attack Bretonia and make a difference.

Quote:Just my add... Sounds like a fun, yes, but I don't really like two things.
First will be: Why and how broken "stasis" pod grants immortality to human?
Second will be: Stolen ship, yes, old story... But why do you need Dreadnought? Considering what kind of ship it is, I doubt it would be handled to anyone who "gained trust" ... if you gain trust, you may be named captain of a Destroyer... Surely not Dreadnought. (sorry for being picky a bit)

Read the story, it explains it. I also explained it in my first post in this thread.

Second thing: See above.

Quote:Why does everyone want to play supermans who killed the queen of bretonia

More fun than a regular person?


Keep the thoughts coming please!

Seth

[Image: SethSig.png]
Signature by Sleipnir.
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Offline Seth Karlo
03-16-2009, 07:21 PM,
#22
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

A slight nudge, not quite a bump...

[Image: SethSig.png]
Signature by Sleipnir.
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Offline Ash
03-16-2009, 07:23 PM,
#23
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

I forsee another Mon'star.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline Elvin
03-17-2009, 02:02 AM, (This post was last modified: 03-17-2009, 02:04 AM by Elvin.)
#24
Member
Posts: 1,122
Threads: 50
Joined: Apr 2008

Just to add more then, The dreadnought... can't you get, at least, the battleship (if you are totally aginst Destroyer idea), I mean Dreadnought is the most valuable thing utcasts as a whole have, they don't even risk to loose one of them , so they keep them close to Malta for emergency cases... do you think it would be possible to steal one? Prolly not even if you were Don.

EDIT: I am not trying to mocker, flame the idea or anything, I just can't see why have you chosen one of most rare ships of Sirius to "Steal" which is, from RP sight, fully impossible...

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I buy things I don't want to make an impression on people I don't like.
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