their Missile turret deals no damage to shield if it's not hitting the head of the battleship...fixing this is easy..increase the damage radius..like Train CD..it even works on the biggest ship we have here--Zoner Jugg
While that is true, the blast radius needs to be very high, soem 1k for it to work remoteley properly. and 200k's of damage in 1k radius seem like quite a super weapon especialy if you launch 2 of these babies. Imagine poor escorts getting hit by one of these... a cap player might even hit his friend on purpose to execute a fast "kill em all in proximity" sweep...
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' Wrote:While that is true, the blast radius needs to be very high, soem 1k for it to work remoteley properly. and 200k's of damage in 1k radius seem like quite a super weapon especialy if you launch 2 of these babies. Imagine poor escorts getting hit by one of these... a cap player might even hit his friend on purpose to execute a fast "kill em all in proximity" sweep...
no need to be 1K..because i've test..hitting Zoner Jugg's head wont damage the shield...but i tryed another spot and it did deals shield damage..and that spot is very close to the middle of the ship...and i dont think Train CD has 1K radius..i think it's 400m..
no need to make the zoner jug the basis on balance for a radius - missiles vs. shields are a waste of energy anyway - the zoner jug as such will not see much combat - except vs. the nomads - and nomads don t use missiles on caps...
' Wrote:no need to make the zoner jug the basis on balance for a radius - missiles vs. shields are a waste of energy anyway - the zoner jug as such will not see much combat - except vs. the nomads - and nomads don t use missiles on caps...
so no prob there.
Rheinland BS? .and all those huge BS? yes..it might be a waste of energy..but it still hurts right? you can hurt the enemy even your gun cant reach them..if it's an anti-cap missile..make them do shield damage like they should..
actually, i tested this today with lancer in game. when i fired on his osiris (which was parked sideways) with a cruiser missile, it did absolutely no damage, but when i fired on him (with his osiris facing my carrier), damage occurred.
i agree with cruiser missiles getting an increase of damage radius, because if the osiris has problems, imagine the same problem for bigger battleships, making cruiser missiles useless in certain situations.
also jinx, for most of the part you are correct, and it is wrong to use the juggernaut as an example, but take any other battleship (for example, nomad battleship, or spyglass, or RM battleship, or even the liberty carrier to name a few), and the problems will definitely be there.
maybe give the cruiser missile blast radius of 1.5k?
' Wrote:actually, i tested this today with lancer in game. when i fired on his osiris (which was parked sideways) with a cruiser missile, it did absolutely no damage, but when i fired on him (with his osiris facing my carrier), damage occurred.
i agree with cruiser missiles getting an increase of damage radius, because if the osiris has problems, imagine the same problem for bigger battleships, making cruiser missiles useless in certain situations.
also jinx, for most of the part you are correct, and it is wrong to use the juggernaut as an example, but take any other battleship (for example, nomad battleship, or spyglass, or RM battleship, or even the liberty carrier to name a few), and the problems will definitely be there.
maybe give the cruiser missile blast radius of 1.5k?
no need for 1.5..400 is enough..if the Trains CD works on it..the missile will work on it..it doesnt have to be the head of battleship..for Zoner Jugg as example..it's like 100~150m off from the centre....and please fix it for battleship missiles too..
' Wrote:actually, mybad. im half asleep and threw out a random number then. a 1.5k radius would be overkill. maybe 500 metres?
let's just say..400~500....but it needs to be test....all we need to do just use Train CD as an example..see if it works on every battleship..if it works on every battleship..400m is good..
From what I can see the problem's with missile explosions not hitting the shield hardpoint?
Wouldnt it be possible to link the shield with the ship's hitbox so that whenever a missile hits the hull, itd do shield damage as well? Removing the need for a large explosion range.