i think the new trading system is great, i've actually joined a new faction (DSE) and im loving it, theres tons of routes and RP, plus we recently went blockade running with 2 matsodons.
Trading isnt just the "work" you have to do to get that big battleship we all want, its actually been made fun and i'm able to RP alot more while doing it.
Although i've noticed a significant decline in pirate activity most likely due to the spreading out of all the trade runs, im sure pirating will pick up again once the new mod hype settles down
Yes pirating sucks now... no more 200mil per day times... There are profitable routes just about everywhere now... thus traders are just about everywhere...wich kinda sucks for a pirate...
There is however a very good probabilty pirate transport might become very popular... for cargo piracy.
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
Yes i've been looking into cargo piracy for sometime now, it didnt always work on 4.84, instead of complying, fighting, or running, the diamond - niobium powertraders would just rule lawyer me, it got kind of tedious so i just sold my ship, but now with the new mod im willing to give it another shot
' Wrote:Yes ... please provide this route. We pirates would like to take a look into just ... how "profitable" it really is.
Well, I'd like to address a few important - at least to myself - issues here. I'll begin by noting, that if you'd care to see my post history I do a fair bit of RP here, namely from co-operative agreements to diplomatic matters, finances to legal matters. All in the name of profit and revenge, my character's two M.O.
Quote:1. We'll see how inRP it is when pirates set up along that route ... if the traders role play with the pirates ... then we'll consider it RP. If they just go about their business as if it were the Diamond/Niobium Run all over again ... then I'll have to disagree with your position it is inRP.
Well, I have one of the cusswords up my sleeve: Junkers. My main character is one, and looting wrecks and making money is what Junkers inRP do. Actually, I do a bit of dirty dealings myself, if opportunity and a trader with completely wrong cargo for his ID shows up.
Now, about pirates setting up on powertrading routes.
I think many trade routes should go through one system infested with pirates, playing cops and robbers doesn't happen if they can't find eachother. However, I also think pirates should consider bribes and trades a lot further than they do now.
I have been in situations where I, completely inRP, try to strike a deal of mutual benefits, only to have the impatient player shoot off my turrets while I'm typing. Because, you know, it's funnayer to go pewpew 5 traders in ten minutes and never care about some consistent efforts and relations. Not my cup of tea, though I'm not here to deny anyone else from their ideal style of play.
Remember, the gaming mechanics emphasize bribes. I think pirates should think further than getting their 2mil, when they could get informant deals, protection money, whatnot, and even uncover those powertrading routes, completely inRP instead of bickering about it on the forums OOC!
Instead the pirate characters either care about nothing, or are fundamentalistic about their faction ideals, whatever the excuse to start up a fight and not type. The same goes for lawfuls too, though. I don't know about other factions, but at least in Liberty even hinting about mutual agreements and snitching a couple of annoying pirates gets the treatment of an attempted bribe. So LN and LPI don't even want to find those pirates, because - once again - pewpewing a smuggler and getting your fast fix of 4mil is so much funnayer.
I really do wonder. there doesn't seem to be a single crooked cop in the whole of Liberty, and that hardly seems inRP to me :)
Quote:2. CODIES only sell for about 48k ... that's about all you'll get from an NPC. Now if you plan to sell them for 20-30 mil a piece ... you'll get a bit of ticked off folks like me who would like to find a freaking wreck that's not been looted. All you dolts that live in the "system reset" time zone piss me off to no end. Leave the blasted wrecks for lower ranks to get started and for those that can actually use the stuff.
20mil a piece? Oh no, 5-10 mil is more like it to my experience. I'd like to, however, point some errors in your logic:
1. I have "camped wrecks" only once or twice. Those days I just happened to be sitting on a good base, and server boot every 10 minutes makes any other playing absolutely impossible, you'll have to agree with me such situation prevents any actual roleplay from happening, at least.
2. To my experience, when the server is restarted the wrecks stay looted, they just refill their damage bars. The codes reappear when the database is flushed. The server crashing does not mean someone just camped out your codes. It means they weren't there anymore in the first place.
3. I don't live in the system reset time zone, and have no idea when the server resets. Like I said, I have camped only a couple times in a former situation, and even asked Hoodlum if it is sanctionable. I were told I just got lucky. Most of the codes are found by my starting from a base, checking out some modestly profitable route and exloring systems while doing it. I have found 6 different types of codes while in space, without a server flush in vicinity. So you see, they are there. Just not at your usual camp system, and definitely not along a frequented trade route.
4. Being ticked off and specially targeting guys who have codes, and giving them different treatment than your character otherwise would doesn't sound very inRP to me :)
Quote:3. Any and all power-trade routes should be nerfed. Rationale is that too many noobs get a battleship before they've learned to role play with one. Getting a battleship should require actual work. One week of power-trading is not enough to "earn" you the right to fly such a beast.
I disagree. Each faction should have a profitable route, and Xoria's list has them aplenty. Now, it's nicer to give that 2-3mil to a pirate when you know you're still some 4-5 on the winning side. Once you actually start losing money in the game you begin asking yourself, why in the world would you do such frustrating crap anyway? You suggest it shouldn't be fun to be a trader, or traders shouldn't have a sense of accomplishment. Why? Then no one would play a trader. When the traders stop playing the pirates have nothing to pirate anymore, and once again it's all pewpew. You'd exterminate a whole style of RPing on the server, a third of the players.
I understand and concur with your fear of capwhores. But that's not the only reason to make money. I make it for my character to create contacts, strike deals and ultimately conquer all of Sirius. Now, that requires money. Lots of money. Money I can only gain by trading or looting wrecks, lest i want to become a pirate (and I don't). I can't get that money inRP from bribes, for example, since to my experience I'm pretty much the only one trying to bribe people on the server.
I find this a much better solution RP-wise, than your suggestion of selling even the codes to the computer. I'm not playing with the server, I'm playing with you. I want to have the codes and the bribes go to other players' characters. And I want bribes and payments myself! Why have I not been offered any? My character always - after pirating - suggests this wouldn't happen, if the trader would strike a deal for Junker security services. Mutual profitability and uninterrupted trading, you see? I have so far recieved zero requests. I admit a lot of traders do the 2mil fix too, they don't care about consistency or the RP opportunities, just to get on with the profiteering. But remember, just as pirates pirate, traders trade. That's their RP. Why should you have the codes if they can't have the power routes?
If I'm pirated, at the minimum I notify my allies of the situation. If I'm suitably annoyed, I vent on it on Diplomatic Matters and start devicing plans for some nice payback, unless the answer is to my liking (and even if it were, I might still device something out of pure joy of RPing).
At this moment I need 300 million (actually double that) to realize a co-operative RP effort we're planning with Eyvind. If we manage to pull it off, we create an inRP scam unheard of during the history of Discovery.
Yes, I powertrade for that money. At approximately 7-8 million in profits every 20 minutes, I don't think trading should be nerfed any more, since what I need to do to get to roleplay is, to put it bluntly, tedious. That money does not just pop in, lest someone give it to me (and he propably was given it or, yes, traded for it), or I trade for it myself.
Or are you suggesting we should nerf trading and then request Special RP from the admins, so they after a 30-day consideration might give us the money, which we require to perform our idea of roleplay on the server? Trust me, there is so much more to Discovery than getting your 2mil fix off a trader, or pewpew him if you don't.
People play on the server for different reasons, of course there are capwhores around and I perfectly agree this is not the way to go. But what you suggest is me telling you where I am, so you can specifically target me and spoil my game, because your idea of roleplay suits you fine and mine doesn't.
I am completely against this idea, and hope my examples show I'm not powertrading so I can ruin your play, but because my idea of RP requires that financing. These plans won't come to fruition when a group of people with different ideas start picking on other people. That is not very inRP in my book. In a nutshell, neither should you take the position of wanting to ruin my play.
Finally, about that route. Why are you as a player requesting that route from another player? Why isn't your character bribing, blackmailing or scheming with other characters for that route, because IMO that's what they're supposed to do, and seeing your signature I make a careful assumption of us being very much on the same page here :)