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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.82 Beta features, bugs & suggestions

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Discovery 4.82 Beta features, bugs & suggestions
Offline Killer_Dave
12-18-2006, 12:47 AM,
#321
Member
Posts: 5
Threads: 0
Joined: Oct 2006

In reviewing the latest discussion concerning the luxury liner topic I did notice (thank you to McNeo) an oversight in that I did not address the price point of the luxury liner.

I would add to my previous statements that the luxury liner is very under priced at the moment and I think it would be a good idea to make it much more expensive (in line with other vessels of similar statistics).

As a side note: my intention on posting my argument for the luxury liner was to improve the overall mod. I believe that the game is best when balanced. It does no one any good to have excessively powerful cheap vessels as this serves to detract overall from the experiance.

Oh, and finally, to call the luxury liner "Uber" might be a bit of an overstatement. I've found that it does not compare favorably with other military vessels (in the 60 - 100 million price range) and often finds itself on the loosing end of the stick in any pvp cruiser engagement, but perhaps that is because I am an inept pilot:)

Thanks,

Killer Dave

SF-SFFG-Killer_Dave

"Whatever doesn't kill you might try again, so be carefull!"
- common sense
 
Offline Kane
12-18-2006, 12:50 AM,
#322
Member
Posts: 1,232
Threads: 67
Joined: Aug 2005

Obviously some people have not used missiles often.

Missiles are generaly useless. It's rather hard to hit people with them if they have even a basic feeling for movement and are dodging, plus the only missiles that are of any use in PvP are horrificly expensive. I waste a good 100K per launcher every time I fight with Flugkorper because my missiles don't hit. Do -not- confuse real missiles with the Swarm.

If you look at today's fighters, you will notice a complete reversal of loadout from Freelancer. Our fighters are primarily missile based, whereas FL would have you think guns are the end-all be-all.

In fact, I would like to see an upgrade on the tracking abilities of several different missiles. Capital ship missiles for sure, plus an upgrade for the fighter missiles, such as the Paralyzer and perhaps a slight one for the Cannonball. Heck, even the Firestalker (supposedly the best tracking missile in the game...) could use a bit of a boost. I cannot count the number of time one of those things missed by 2 inches.

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
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Offline BestFlyerHere
12-18-2006, 12:51 AM,
#323
Member
Posts: 1,409
Threads: 21
Joined: Sep 2006

Capital missiles definetly need an upgrade, they can barely hit NPCs much less players.

I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.


RP Story (Still deciding whether or not to finish)

http://discoverygc.com/forums/index.php?sh...=5439&st=20


 
Offline TankTarget
12-18-2006, 12:53 AM,
#324
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

Same for all missiles....I agree whole heartedly Kane....
 
Offline Virus
12-18-2006, 01:06 AM,
#325
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Hey! I was about to something just like that, Kane! I'm in favor! (And I know what this means to my Bomber... Sad for him... I'll still use 'im.)

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Offline Nightfall
12-18-2006, 01:29 AM,
#326
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

' Wrote:Yeah well dodging swarms is not exactly a chore....I have fired over 2000 swarms in one battle and hit nothing... And when they hit they do not do enough damage really to be worth anything except NPC raping....

Then, Tank, you're not using them right, same goes for the rest of you that keep missing.

Ask Korrd and Vtec. I didn't fight Korrd in a long time, but he was usually vaping me with 2-3 salvos. Same for Vtec with the Swarm, as long as I got CMs I stand a chance, after that... I'm usually turned to space debris.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline majkp
12-18-2006, 01:41 AM, (This post was last modified: 12-18-2006, 01:42 AM by majkp.)
#327
Member
Posts: 1,437
Threads: 133
Joined: Aug 2006

Agreed with Kane, most missiles hit ratio is too low. I wanted to equip my character, Fnordie, just with missiles & torpedoes as it would help my RP, but I quickly gave it up. Maybe if the missile hit ratio was better there would be no need for 70 missiles in a fighter..

' Wrote:Majk, to hit someone with missiles, you need a lot less skill than with guns, same goes for spamming mines. As long as we can carry more than 15 mines/10 missiles, I won't call that strategy as it's not, as long as you have the option to spam something that homes on the opponent or make a dense field of those, I can't call that strategy. There are a lot of people who just spam. If you're really good and have a 'strategy' you'll be completely fine with those numbers I just gave. How many missiles does a fighter jet carry? Same for the shieldbusting mines, cheap tricks mate but whatever Igiss wants I can go against those too. Just giving my two cents as usual.

Well some of us are not really good pilots (including me) and need mines & missiles to hit something especially with a lousy internet connection. I use mines and missiles quite a lot but I don't just put them on autofire during PvP. I always try to use different weapons in diferren phases of fight. Just firing guns & turning(&strafing) & firing & turning... etc. is not that exciting. It's a race who has more maneuverable ship. Using mines can shake you opponent off you back. So I would never call shield-busting mines as cheap tricks, they really could improve someone's tactics. But I agree if I had just 10 of them I would think twice before using it.
Offline romer
12-18-2006, 01:45 AM,
#328
Member
Posts: 407
Threads: 1
Joined: Mar 2006

I really don't think that tracking weapons are that big a deal. I agree they need better homing, missiles especially. Night, I don't think you or Vtec have much to complain about here, as you've certainly mastered the devastating NovaAM Cannons. Let us have our missiles and mines...

Not everyone is blessed with such deadly accuracy as you...:D

[Image: 1c7e8191.jpg]
 
Offline TankTarget
12-18-2006, 01:47 AM,
#329
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

I could not agree more...Missiles cost waaayyy too much to have such ***** homing...they need better homing or need to cost less...
 
Offline Winkie
12-18-2006, 01:49 AM, (This post was last modified: 12-18-2006, 01:51 AM by Winkie.)
#330
Member
Posts: 86
Threads: 8
Joined: Sep 2006

Only time I ever use missiles is when I have a missile turrent. Other than that, I just pick them up and sell them.

So, Just got my first Cap ship! Wow what a difference it makes! I can wade right into a gaurd sys and start harvesting yahoooooooo..
BTW. Don't know if this is a glitch but I found I can load a small transport turrent into the CD slot..
Winkie:cool:

My Lil' boats are
SS_Scorpion
SS_JackyBlue
SS_Guppy

 
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