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Capital Ship Point Defense

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Capital Ship Point Defense
Offline me_b_kevin
03-18-2009, 11:58 PM,
#181
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' Wrote:Torpedoes from a range are quite easy to shoot down with regular turrets, and since they travel slowly, even more so.

i tried this also and they would get to 1/4 left on there hull and would stop taking damage.....not sure exactly what caused it but i shot at at least 6 torpedoes all with the same results. the torpedoes were coming straight at me, were targeted, and i kept them in my target sights firing constantly.

i'm still kinda dumb founded by it

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Offline MB52
03-19-2009, 01:28 AM,
#182
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Yes but you cant shoot down a SNAC... which is a problem isn't it?


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Offline Robert.Fitzgerald
03-19-2009, 03:21 AM,
#183
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Supernovas can be dodged however - novas have tracking, so to counter their "accuracy", capitals can shoot them down or fire CMs.

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Mjolnir raises an interesting counter to the "we can't get escorts" argument. If its that hard to get escorts because of the server load, wouldn't it be similarly as hard to get a wing of bombers to take down a capital ship?

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Offline Tenacity
03-19-2009, 05:07 AM,
#184
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Quote:So if everyone flies solo on this server.. what does happen when a solo battleship/cruiser meets a solo bomber? Yes the bomber has no chance.

At this point, any large cruiser or battlecruiser can be solo'd by a bomber who knows how to stay further than 1k away and uses a supernova + nova torp setup.

Battleships are a different story due to drastically higher armor, shielding, and much better weaponry.

Quote:Just earlier today my "fleet" of 1 Orca with 3 BHG turrets, was taking 600k missions against Hessians just fine.... but if we ignore that... if you need missions to rep up or make money there are always easier missions and less dangerous areas.

We took a 200k mission in gallia last week (195k or so, technically) and had 3 council bombers spawn, all of them with infinite power cores spamming supernova torpedoes at the gunboat in our group. Oh, and lets not forget to mention that NPC's have some ungodly aiming ability.

I've seen 150k missions in omicron minor that spawn groups of 4 BHG destroyers as well.

The cost of the mission doesnt accurately predict it's difficulty.

Quote:order missions in delta do NEVER involve capital ships. - and thats what makes them easy... same with .. lets say... 900k missions vs. hessians in omega-15 ... hessians never spawn capital ships there

doing missions vs. capital ships is tough - unproportionally tough atm.

the problem then is a bit of unfairness ( but really not much ) - so if the order wants to make missions vs. BHG in delta - they most certainly face capital ships in high tier missions. when the BHG makes missions vs. order they won t. - but if they pick a mission vs. corsairs they will.

Yea, I think 90% of this problem was caused by giving NPC capships 'special' cap weapons. I was flying through alaska on my carrier the other day, got spammed with disruptors till I dropped out of cruise, and a liberty navy cap patrol (battleship + 2 cruisers + 2 fighters) dropped my shields before I could blink, and proceeded to shove spammed heavy mortars up my tailpipe. I barely got away, and I've got a 3.0 armor upgrade and thrusters.

There are serious problems with making npcs 'as good as players', it was a bad idea that never should have gone through in the first place.

Quote:Honestly are missions much of an issue when it comes to point defense? my flak have NO issues chewing up NPC fighters, except for the crazy power drain.

I just love trying to shoot 8 cruiser primaries at nomad fighters that constantly smash into my ship and cause me to spin in circles -_-

Quote:from experience, i've found i'd much rather be able to dodge than be able to take the hits.....considering it only takes about 2 torpedos to take out a turret....so yeah you can sit there and take it but you'll be doing it without any weapons.

Agreed, at least your necrosis isnt as big as the order carrier =P My ship is as easy to hit with supernovas as an osiris (slightly easier, actually) with half the shielding and armor - on top of the fact that I get no 1600m/s razors, flak cannons, or decent primaries.


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Offline mjolnir
03-19-2009, 10:13 AM,
#185
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' Wrote:At this point, any large cruiser or battlecruiser can be solo'd by a bomber who knows how to stay further than 1k away and uses a supernova + nova torp setup.
Then the cruiser captain sucks and the bomber pilot doesn't. There's no counter to useless pilots.

BC has a bit harder time yes, but still it's extremely hard to solo if the captain is not an idiot.

Quote:Yea, I think 90% of this problem was caused by giving NPC capships 'special' cap weapons. I was flying through alaska on my carrier the other day, got spammed with disruptors till I dropped out of cruise, and a liberty navy cap patrol (battleship + 2 cruisers + 2 fighters) dropped my shields before I could blink, and proceeded to shove spammed heavy mortars up my tailpipe. I barely got away, and I've got a 3.0 armor upgrade and thrusters.

There are serious problems with making npcs 'as good as players', it was a bad idea that never should have gone through in the first place.

The whole point is that they have same guns as players not "special" ones. They have no heavy mortars, just primaries, pulse guns, razors and missiles. Which they fire at about same rate as players. If you are in a small ship you can dodge then, if you are in a big ship (BS) you can basically 1-2 kill them. If you are in a ship that is designed for supporting others and fly alone in hostile system that should be one of the most protected in sirius you have a problem yes.

Maybe finally realize that flying a carrier alone trough an enemy (almost) guard system is the bad idea... before screaming about NPCs?
Cause yes it's the same as parking it in front of Manhattan and arguing that those bloody NPC battleships there kill you.


Quote:Agreed, at least your necrosis isnt as big as the order carrier =P My ship is as easy to hit with supernovas as an osiris (slightly easier, actually) with half the shielding and armor - on top of the fact that I get no 1600m/s razors, flak cannons, or decent primaries.

From now on I'll simply ignore "your" carrier in this thread. You posted an own thread about it so you can write there. You also summed up there what it can and can't do right now. And it does exactly what was intended.
It is NOT meant a as BS or BC substitute but as a support ship. You completely ignore that, fly it alone as battleship and start thread after thread about how "capital ship defense sucks".

It's a bit like buying a Fafnir or Barghest and flying it alone vs GBs dying in every fight, then starting a thread about how "bombers really suck vs GBs".

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Offline Tenacity
03-19-2009, 03:56 PM,
#186
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Not like itll change things much mjolnir, you've been ignoring feedback from people ever since this thing was released.

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Offline n00bl3t
03-19-2009, 11:40 PM,
#187
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Posts: 7,448
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' Wrote:Not like itll change things much mjolnir, you've been ignoring feedback from people ever since this thing was released.

Apologies, but I have to tend to agree here.

You keep saying that this is how Flak is meant to work and this is how Solaris is meant to work and this is how the Razor is meant to work, however, you keep ignoring the fact that in application against RL bombers, even crap bomber pilots it does not work.

Solaris needs to have extra range because sharpshooting a fighter with a razor, a mortar, a pulse turret or a primary is near impossible when you are in combat. (Yes, I used the words "near impossible" because sometimes due to sheer luck one shot manages to make contact. It is not the pilot of the capital's ship inefficiency that makes them miss.)

Also, why would a capital ship which has a lot of energy in it's power-core have one weapon which only has a range of 700m when the others are over three kilometres?

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Offline Eppy
03-19-2009, 11:55 PM,
#188
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' Wrote:Apologies, but I have to tend to agree here.

You keep saying that this is how Flak is meant to work and this is how Solaris is meant to work and this is how the Razor is meant to work, however, you keep ignoring the fact that in application against RL bombers, even crap bomber pilots it does not work.

Solaris needs to have extra range because sharpshooting a fighter with a razor, a mortar, a pulse turret or a primary is near impossible when you are in combat. (Yes, I used the words "near impossible" because sometimes due to sheer luck one shot manages to make contact. It is not the pilot of the capital's ship inefficiency that makes them miss.)

Also, why would a capital ship which has a lot of energy in it's power-core have one weapon which only has a range of 700m when the others are over three kilometres?

...We're on the same side O.O

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Camtheman Of Freelancer4Ever
03-19-2009, 11:58 PM,
#189
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Yeah it doesnt make a lot of sense... I missed every time when i was fighting THREE keeper fighters with that Razor, If it was to actually work in its job now, (anti fighter) its speed would have to be something like 10,000 so it NEVER misses unless you make it miss.
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Offline n00bl3t
03-20-2009, 12:00 AM,
#190
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Posts: 7,448
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Joined: Mar 2008

' Wrote:...We're on the same side O.O

Noted.:laugh:

(Eh. We both love capital ships.)

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Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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