The only two minuses this vessel has, is the trade lane jam and that everyone accuses you to be a slaver.
Back then, when I was hauling slaves with a Firefly, nobody cared. Everyone roleplayed the ID as a hidden one.
Maybe scratch the "slave liner" part out of its name.
Its an old vessel, glued together by junkers.
And its former duties were far away from beeing a slave liner.
' Wrote:Maybe scratch the "slave liner" part out of its name.
Its an old vessel, glued together by junkers.
And its former duties were far away from beeing a slave liner.
I am inclined to agree with this, I was thinking of buying one so that it could be like a floating home/trade vessel. But the fact that it has the connection with the slavers really didn't sit with me well.
' Wrote:The Slave Liner can blow stuff up better than the Pirate Train, by a fair margin. When it comes to transport turrets, even 1 extra can be a huge difference.
Also, the CD allows it to be used to pirate, pretty effectively.
And all the Liners are almost absurdly expensive, the Slave Liner just follows that trend.
The pirate train can blow a slave liner every day.
I think that the Slave Liner is ok stats wise , its just the massive price tag that is annoying. But yeah , get it, so you can visit the wonderful system of Inverness. It needs some luv.
So, in conclusion the slave liner is not worth buying...
What 5k ship is good for a slaver ID, that would be in RP that is not a lawful train, because you know ppl cant fit into those... Perhaps a house train?