the targetting and the line of fire would go on indefinitely - even when the projectile expires after some 600 meters.
right now - the crosshair AIMS at an imaginary point some 600 meters ( or whever the max range ) from the ships center. - the problem is - the juggernauts camera position is some 750 or so away from the center...
( player ) ---- Flak explosion------------------ Ship---------------- aimed here----------- > imaginary range
you see - the ship is in the middle of that simple diagram. - weapons in turret mode are usually aimed at a point BEYONE the center ( ship ) - so the projectiles fly AWAY from the player. - but if the range is too low ( that means - lower than the actual camera position in turret mode or chase mode - the projectiles will aim for a point that is between the player and the ship - which means that the projectiles fly TOWARDS the player.
since such a point of view and the visible cone ( LoS ) disallows to aim at something between the player camera and the ship ( or at least makes it dead hard to do so ) - the flaks are useless.
the flaks only turn into the correct direction when they aim at an object beyond the ship - but that doesn t work with flaks cause they don t hit anything then.
thats what i mean by imaginary range...
if the computer thought that flaks have a range of 5000 meters - the autoaim would aim at a point beyond the ship. - but since the computer thinks it aims at something 600 meters away or so.... it will take the closest point possible to the player that is 600m away from the ship within the LoS, which is a point between player and ship.
the new ranges make all weapons, excluding the flak guns possible to aim - flaks still launch towards the player.
for the juggernaut, its no big deal - such point defense is a waste of space mostly, cause a bomber can really sit at 2k and snipe it without the fear to have his SN dodged - but i m missing the neat effects =)
Again. Ill explain for you of whom are hard of seeing.
ESCORTS!
Is the most unrealistic idea EVER.
You will NEVER have an escort every battle you get in with bombers, Never.
Even if you do, its very rarely because of timezones, If bombers can only be "Discouraged" Whatever that is, since most big battleships can be hit and there is no such thing as "Tactical manuvering" with the big ones.
Again. Ill explain for you of whom are hard of seeing.
ESCORTS!
Is the most unrealistic idea EVER.
You will NEVER have an escort every battle you get in with bombers, Never.
Even if you do, its very rarely because of timezones, If bombers can only be "Discouraged" Whatever that is, since most big battleships can be hit and there is no such thing as "Tactical manuvering" with the big ones.
Cam, this is directly related to you flying one of the largest battleships in the game. And also directly related to flying an RP-oriented ship.
Cry me a river, build me a bridge, and get the *bleep* over it. It's getting old, and all you are doing is proving us right in our knowledge of ship balance and your intelligence (or lack thereof).
Yes, we damn well could put 5k range solaris turrets in the game, but did you EVER stop and think about the effects on the other side? Did you think it would be fair to the people who prefer smaller ships if battleships were an ubermegaIpwntyoubcuzuranoob ship?
The fact of the matter is, it wouldn't be. It's not as easy as you think, which is probably why you were never good at it. Quit your crying and go back to your 4.82 server if you want, but you'll never get any further.
Also, I should say that this is an RP SERVER. Come on, battleships should be used more as a supply depot for fighters. They should be more defense than offense.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Thats hallarious, RP is DIRECTLY wether you like it or not, related to PvP.
If you cant PvP well enough to defend yourself, then what the hell is the point of RPing?
Supply for fighters? Carriers do that.
Offense? Battleships are for that
Defense? Every Cap is for that...
Besides, 4.854 isnt even working for me, servers not showin, probably heard me support 4.82, lol...
' Wrote:Thats hallarious, RP is DIRECTLY wether you like it or not, related to PvP.
If you cant PvP well enough to defend yourself, then what the hell is the point of RPing?
Supply for fighters? Carriers do that.
Offense? Battleships are for that
Defense? Every Cap is for that...
Besides, 4.854 isnt even working for me, servers not showin, probably heard me support 4.82, lol...
RP your way out, or are you too much of a PvP whore to understand?
YOU'RE A ZONER. YOU NO LIKEY PVP. YOU LIKEY PEACE AND THE BORDER WORLDS.
And on a side note, you live in the USA. Spell like it.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
PvP whore? hardly, Why would a PvP whore be a zoner? Makes no sense, It just when i do get into battles, the cap weapons fail so bad its like there is no point anymore in playing with caps at all.
and there is no way of RPing with keepers, they're bigger PvP whores than Necrosis or any other single terrorist ID person (not XA, you guys rule with rP)
and btw when did i spell wrong?